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screenshot.py
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import pyautogui
import cv2
import numpy as np
import time
import os
from datetime import datetime
ORIGIN_SCREEN_SIZE = 3840
IMAGE_FOLDER = "./scr/"
LEFT_SOLT = [37, 171]
RIGHT_SOLT = [640, 167]
AMMO_CAP = [452, 98, 547, 136]
ACC_SOLT = [50, 136, 65, 139]
ACC_SOLT_STEP = [56, 0, 56, 0]
MODE1_CHOSEN = [397, 90, 404, 97]
MODE2_CHOSEN = [413, 90, 420, 97]
WEAPON_IMAGE = [74, 4, 400, 91]
BIN_NUM = 10
COLOR_MAP = {
0x386B59: (0, 1),
0x21342D: (0, 0),
0x7D542D: (1, 1),
0x3C2A1C: (1, 0),
0x5A6E28: (2, 1),
0x2E371D: (2, 0),
0x6B2007: (3, 1),
0x30110A: (3, 0),
0x4B408F: (4, 1),
0x241F43: (4, 0),
0xB20137: (5, 1),
0x54121F: (5, 0),
0xA13CA1: (6, 1),
0x3C6EB2: (7, 1),
}
TYPE_MAP = [
"Heavy",
"Light",
"Energy",
"Shotgun",
"Sniper",
"Legendary",
"Saila",
"Cyber",
]
WEAPON_PROP = [
# 0-Heavy
[
[0.914, 0.759, 0.232, "暴走轻机枪"],
[0.469, 0.851, 0.269, "猎兽冲锋枪"],
[0.847, 0.862, 0.145, "平行步枪"],
[0.745, 0.816, 0.181, "CAR冲锋枪-重型子弹"],
[0.929, 0.667, 0.156, "30-30连发枪"],
],
# 1-Light
[
[0.880, 0.782, 0.201, "G7侦察枪"],
[0.856, 0.874, 0.185, "喷火轻机枪"],
[0.794, 0.828, 0.150, "R-301"],
[0.709, 0.885, 0.143, "R99冲锋枪"],
[0.365, 0.770, 0.130, "P2020手枪"],
[0.380, 0.828, 0.278, "转换者冲锋枪"],
[0.745, 0.816, 0.181, "CAR冲锋枪-轻型子弹"],
[0.399, 0.874, 0.223, "RE-45"],
],
# 2-Energy
[
[0.635, 0.747, 0.231, "电能冲锋枪"],
[0.933, 0.897, 0.196, "三重式狙击步枪"],
[0.883, 0.793, 0.224, "专注轻机枪"],
[0.871, 0.793, 0.247, "复仇女神"],
[0.782, 0.828, 0.212, "哈沃克步枪"],
],
# 3-Shotgun
[
[0.475, 0.805, 0.256, "莫桑比克"],
[0.853, 0.839, 0.189, "和平捍卫者"],
[0.948, 0.782, 0.244, "敖犬霰弹枪"],
[0.819, 0.862, 0.173, "EVA-8"],
],
# 4-Sniper
[
[0.764, 0.885, 0.311, "充能步枪"],
[0.920, 0.667, 0.230, "长弓狙击步枪"],
[0.969, 0.747, 0.225, "哨兵狙击步枪"],
[0.445, 0.839, 0.288, "小帮手"],
],
# 5-Legendary
[
[0.791, 0.897, 0.176, "赫姆洛克突击步枪"],
[0.853, 0.839, 0.082, "波塞克复合弓"],
[0.706, 0.874, 0.393, "L-Star"],
[0.975, 0.782, 0.173, "克雷贝尔狙击枪"],
[0.709, 0.494, 0.279, "手感舒适的刀刃"],
],
[0, 0, 0, "塞拉转轮机枪"],
[0, 0, 0, "赛博狙"],
[0, 0, 0, "无武器或窗口异常"],
]
WEAPON_DATA = {
"暴走轻机枪": [2, [2, 0, 1, 5], [], ["火力全开", 0xFF0004]],
"猎兽冲锋枪": [2, [3, 0, 1, 5], [], []],
"平行步枪": [2, [0, 1, 5], ["连发模式", "单发模式"], []],
"CAR冲锋枪-重型子弹": [2, [0, 1, 5], [], []],
"30-30连发枪": [2, [0, 1, 6, 7], [], []],
"G7侦察枪": [2, [2, 0, 1, 6, 10], [], []],
"喷火轻机枪": [2, [0, 1, 5], [], []],
"R-301": [2, [3, 0, 1, 5], ["连发模式", "单发模式"], []],
"R99冲锋枪": [2, [3, 0, 1, 5], [], []],
"P2020手枪": [2, [3, 0, 1, 9], [], []],
"转换者冲锋枪": [2, [3, 0, 1, 5], [], []],
"CAR冲锋枪-轻型子弹": [2, [0, 1, 3], [], []],
"RE-45": [2, [3, 0, 1, 9], [], []],
"电能冲锋枪": [2, [3, 0, 1, 5], [], []],
"三重式狙击步枪": [2, [0, 1, 6], [], []],
"专注轻机枪": [2, [2, 0, 1, 5, 8], [], []],
"复仇女神": [2, [2, 0, 1, 5], [], []],
"哈沃克步枪": [2, [0, 1, 5, 8], [], []],
"莫桑比克": [2, [4, 1, 9], [], []],
"和平捍卫者": [2, [4, 1, 5], ["收束器开启", "收束器关闭"], []],
"敖犬霰弹枪": [2, [4, 1, 5], [], []],
"EVA-8": [2, [4, 1, 5, 10], [], []],
"充能步枪": [2, [1, 6], [], []],
"长弓狙击步枪": [2, [2, 0, 1, 6, 7], [], []],
"哨兵狙击步枪": [2, [0, 1, 6], [], ["充能状态", 0x86FFDD]],
"小帮手": [2, [0, 1, 7], [], []],
"赫姆洛克突击步枪": [2, [1], ["三连发模式", "单发模式"], []],
"波塞克复合弓": [3, [1], [], []],
"L-Star": [3, [1], [], []],
"克雷贝尔狙击枪": [2, [], [], []],
"手感舒适的刀刃": [2, [], [], []],
}
ACC_COLOR = [
[75, 75, 75],
[221, 221, 221],
[46, 188, 255],
[222, 107, 255],
[255, 226, 0],
[255, 69, 69],
]
ACC_NAME = [
"弹夹",
"瞄准镜",
"枪管稳定器",
"激光瞄准镜",
"霰弹枪栓",
"标准枪托",
"狙击枪托",
"穿颅器",
"涡轮增压器",
"锤击点子弹",
"双发扳机",
]
AMMO_LOAD_POS = [
[4, 42],
[4, 34],
[4, 19],
[20, 4],
[20, 17],
[20, 53],
[37, 11],
[13, 20],
[37, 40],
[28, 37],
]
AMMO_LOAD_COL = []
AMMO_LOAD_ROW = []
for point in AMMO_LOAD_POS:
AMMO_LOAD_COL.append(point[0])
AMMO_LOAD_ROW.append(point[1])
AMMO_LOAD2 = [454, 21, 549, 80]
AMMO_LOAD3 = [401, 21, 549, 80]
AMMO_LOAD_SIZE = [42, 10]
AMMO_LOAD_DIGIT_MASK = [
[255, 255, 255, 255, 0, 255, 255, 255, 255, 255],
[0, 0, 0, 255, 255, 255, 0, 0, 0, 0],
[255, 0, 0, 255, 0, 255, 255, 0, 0, 0],
[255, 0, 0, 255, 0, 255, 255, 0, 255, 0],
[0, 0, 255, 0, 0, 0, 255, 0, 255, 0],
[255, 0, 255, 255, 0, 255, 0, 0, 255, 0],
[255, 255, 255, 255, 0, 255, 0, 0, 255, 0],
[255, 0, 0, 255, 0, 0, 255, 0, 0, 0],
[255, 255, 255, 255, 0, 255, 255, 0, 255, 0],
[255, 0, 255, 255, 0, 255, 255, 0, 255, 0],
]
def get_point_color(img, point):
# print("Color Point Position: ", point)
point = img[point[1], point[0]]
ret = (point[2] << 16) + (point[1] << 8) + point[0]
# print("Color: ", hex(ret))
return ret
def get_part(img, pos):
ret = img[pos[1] : pos[3], pos[0] : pos[2]]
# cv2.imshow("part", ret)
return ret
def stat_weapon_image(img):
ratio = 255
weapon = cv2.subtract(get_part(img, WEAPON_IMAGE), (254, 254, 254, 0)) * ratio
# cv2.imshow("img", weapon)
# strip
weapon_board = [0, 0, 0, 0]
for col in range(weapon.shape[1]):
# print(col, np.sum(weapon[:, col]))
if np.sum(weapon[:, col]):
weapon_board[0] = col
break
for col in range(weapon.shape[1] - 1, 0, -1):
# print(col, np.sum(weapon[:, col]))
if np.sum(weapon[:, col]):
weapon_board[2] = col
break
for row in range(weapon.shape[0]):
if np.sum(weapon[row, :]):
weapon_board[1] = row
break
for row in range(weapon.shape[0] - 1, 0, -1):
if np.sum(weapon[row, :]):
weapon_board[3] = row
break
# print(weapon_board)
Height = weapon_board[3] - weapon_board[1]
Length = weapon_board[2] - weapon_board[0]
weapon = weapon[
weapon_board[1] : weapon_board[3], weapon_board[0] : weapon_board[2]
]
lr = np.round(Length / (WEAPON_IMAGE[2] - WEAPON_IMAGE[0]), 3)
hr = np.round(Height / (WEAPON_IMAGE[3] - WEAPON_IMAGE[1]), 3)
sr = np.round(np.sum(weapon) / Length / Height / 3 / ratio, 3)
# print("Weapon Length:", lr))
# print("Weapon Height:", hr)
# print("Weapon Ratio:", sr)
# print(lr, hr, sr)
# cv2.imshow("img", weapon)
return (lr, hr, sr)
def get_weapon_type(img):
try:
left_type = COLOR_MAP[get_point_color(img, LEFT_SOLT)]
except KeyError:
left_type = [0, 0]
# print("No Weapon in Left Solt")
try:
right_type = COLOR_MAP[get_point_color(img, RIGHT_SOLT)]
except KeyError:
right_type = [0, 0]
# print("No Weapon in Right Solt")
select = []
if left_type[1] == 1:
select = [left_type[0], "Left"]
elif right_type[1] == 1:
select = [right_type[0], "Right"]
else:
# print("No Weapon or Error")
return 8
# print("Left: %s, Right: %s Select: %s" % (TYPE_MAP[left_type[0]], TYPE_MAP[right_type[0]], select[1]))
return select[0]
def get_weapon(img, weapon_type):
if weapon_type > 5:
res = WEAPON_PROP[weapon_type][3]
else:
prop = stat_weapon_image(img)
comp_res = []
LR_VALUE = 1
HR_VALUE = 1
SR_VALUE = 1
for weapon in WEAPON_PROP[weapon_type]:
comp_res.append(
abs(prop[0] - weapon[0])
+ abs(prop[1] - weapon[1])
+ abs(prop[2] - weapon[2])
)
# print(comp_res)
res = WEAPON_PROP[weapon_type][comp_res.index(min(comp_res))][3]
# print(res)
return res
def get_ammo_load(img, width=2):
if width == 2:
ammo_img = get_part(img, AMMO_LOAD2)
elif width == 3:
ammo_img = get_part(img, AMMO_LOAD3)
ref_color = ammo_img[-1, 0]
# print(ammo_img)
# print("Reference Color:", ref_color)
ammo_img = ammo_img.astype("int16")
ammo_cont = np.sum(np.abs(ammo_img - ref_color), axis=2)
threshold_cont = (np.max(ammo_cont) - np.min(ammo_cont)) * 0.85
# print("Threshold Contrast:", threshold_cont)
ammo_img = np.where(ammo_cont > threshold_cont, 255, 0).astype("uint8")
# cv2.imshow("ammo2", ammo2)
# cv2.imwrite(IMAGE_FOLDER + "ammo_load/ammo41.bmp", ammo2)
ammo_load = 0
left_pos = 0
# firsr digit
digit_img = ammo_img[:, left_pos : left_pos + AMMO_LOAD_SIZE[0]]
res = np.abs(
np.array(AMMO_LOAD_DIGIT_MASK)
- digit_img[AMMO_LOAD_ROW, AMMO_LOAD_COL].flatten()
)
res = np.sum(np.where(res == 255, 1, 0), axis=1)
# print(res)
if np.min(res) < 2:
ammo_load += 10 * np.argmin(res)
left_pos += AMMO_LOAD_SIZE[0] + AMMO_LOAD_SIZE[1]
# second digit
digit_img = ammo_img[:, left_pos : left_pos + AMMO_LOAD_SIZE[0]]
res = np.abs(
np.array(AMMO_LOAD_DIGIT_MASK)
- digit_img[AMMO_LOAD_ROW, AMMO_LOAD_COL].flatten()
)
res = np.sum(np.where(res == 255, 1, 0), axis=1)
# print(digit_img[AMMO_LOAD_ROW, AMMO_LOAD_COL].flatten())
if np.min(res) < 2:
ammo_load += np.argmin(res)
left_pos += AMMO_LOAD_SIZE[0] + AMMO_LOAD_SIZE[1]
# third digit
if width == 3:
digit_img = ammo_img[:, left_pos : left_pos + AMMO_LOAD_SIZE[0]]
res = np.abs(
np.array(AMMO_LOAD_DIGIT_MASK)
- digit_img[AMMO_LOAD_ROW, AMMO_LOAD_COL].flatten()
)
res = np.sum(np.where(res == 255, 1, 0), axis=1)
if np.min(res) < 2:
ammo_load = 10 * ammo_load + np.argmin(res)
# print(res)
# print("Ammo Loaded:", ammo_load)
return ammo_load
def get_accessory(img, acc_solt_num):
acc_list = []
acc_part_pos = np.array(ACC_SOLT.copy())
for acc in range(acc_solt_num):
acc_img = get_part(img, acc_part_pos)
# cv2.imshow("acc", acc_img)
# print(acc_img)
acc_color = np.average(acc_img, axis=(0, 1)).astype("uint8")
delta_arr = np.abs((np.array(ACC_COLOR) - np.flipud(acc_color)))
# May need LOG Weighting
delta_arr = np.sum(delta_arr, axis=1)
acc_type = np.argmin(delta_arr)
# print("ACC Slot: ", delta_arr, acc_type)
acc_list.append(acc_type)
acc_part_pos += ACC_SOLT_STEP
return acc_list
def get_fire_mode(img):
mode1_img = np.sum(get_part(img, MODE1_CHOSEN))
mode2_img = np.sum(get_part(img, MODE2_CHOSEN))
ret = 1 if (mode1_img > mode2_img) else 2
print("Fire Mode:", ret)
return ret
if __name__ == "__main__":
# Get Screen Size
screen_size = pyautogui.size()
print(f"Screen size: {screen_size}")
# Get Scale
scale = screen_size[0] / ORIGIN_SCREEN_SIZE
# time.sleep(1)
# Get wwapon area
area_width = round(731 * scale)
area_height = round(207 * scale)
area_pos = (
screen_size[0] - area_width - round(101 * scale),
screen_size[1] - area_height - round(45 * scale),
area_width,
area_height,
)
# cv2.waitKey(0)
# cv2.imshow("scrshot", cv2.cvtColor(np.asarray(img), cv2.COLOR_RGB2BGR))
# cv2.imwrite(IMAGE_FOLDER + "1.bmp", cv2.cvtColor(np.asarray(pyautogui.screenshot(region=area_pos)), cv2.COLOR_RGB2BGR))
# Working Code
while True:
# print("Begin :", datetime.now())
img = cv2.cvtColor(
np.asarray(pyautogui.screenshot(region=area_pos)), cv2.COLOR_RGB2BGR
)
img = cv2.resize(img, (round(area_pos[2] / scale), round(area_pos[3] / scale)))
# print("Capture:", datetime.now())
cv2.imshow("img", img)
if cv2.waitKey(1) & 0xFF == ord("q"):
break
weapon_type = get_weapon_type(img)
res = get_weapon(img, weapon_type)
ammo_load = get_ammo_load(img, WEAPON_DATA[res][0])
acc_level = get_accessory(img, len(WEAPON_DATA[res][1]))
acc_info = ""
for acc in range(len(WEAPON_DATA[res][1])):
acc_info += (
ACC_NAME[WEAPON_DATA[res][1][acc]]
+ " - Lv."
+ str(acc_level[acc])
+ " "
)
print("Result :", res, end=" ")
print("Ammo :", ammo_load, end=" ")
print("Acc Info:", acc_info)
# Develop, end = " "
# img = cv2.imread(IMAGE_FOLDER + "l2.bmp")
# print("Load Complete")
# Fire Mode
# get_fire_mode(img)
# Accessory
# get_accessory(img, 2)
# Weapon
# weapon_type = get_weapon_type(img)
# get_weapon(img, weapon_type)
# Ammo Load
# get_ammo_load(img, 3)
# Ammo Cap
# ammo_img = get_part(img, AMMO_CAP)
# #print(ammo_img)
# #cv2.imshow("ammo", ammo_img)
# #cv2.waitKey(0)
# ammo_img = ammo_img.astype("uint16")
# ammo_img = np.sum(ammo_img, axis = 2)
# BIN_NUM = 20
# ammo_hist = np.histogram(ammo_img.flatten(), bins = BIN_NUM)
# print(ammo_hist)
# plt.hist(ammo_img.flatten(),bins=BIN_NUM,color='red')
# plt.show()
# #print(ammo_img)
# ammo_img = np.where(ammo_img > 230, 255, 0).astype("uint8")
# #print(ammo_img)
# ammo_img = cv2.cvtColor(ammo_img,cv2.COLOR_BGR2GRAY)
# ammo_img = cv2.adaptiveThreshold(
# ammo_img,
# maxValue=255,
# adaptiveMethod=cv2.ADAPTIVE_THRESH_MEAN_C,
# thresholdType=cv2.THRESH_BINARY,
# blockSize=11,
# C=1)
# cv2.imshow("ammo2", ammo_img)
cv2.waitKey(0)
# For Getting Data
# img = cv2.imread('C:/Users/CafuuChino/Desktop/Apex/scr/ammo_load/0.bmp')
# sum = np.zeros((img.shape[0], img.shape[1]))
# file = r'C:/Users/CafuuChino/Desktop/Apex/scr/ammo_load'
# file = r'C:/Users/CafuuChino/Desktop/Apex/scr'
# for root, dirs, files in os.walk(file):
# if root != file:
# break
# for file in files:
# path = os.path.join(root, file)
# print(file, end = " ")
# img = cv2.imread(path)
# # build AMMO_LOAD_MASK
# # img = np.sum(img, axis = 2)
# # img = np.where(img > 100, 255, 0)
# # #sum += img
# # print(img[AMMO_LOAD_ROW, AMMO_LOAD_COL].flatten())
# get_ammo_load(img, 2)
# #sum = np.where(sum == 255, 255, 0).astype("uint8")
# print(sum)
# #cv2.imwrite(IMAGE_FOLDER + '/ammo_load/' + 'sum.bmp', sum)
# cv2.imshow("sum", sum)
# cv2.waitKey(0)
# cv2.imwrite(IMAGE_FOLDER + '/ammo_load/' + file[-5] + '.bmp', img[:, 53:])
# #stat_weapon_image(img)
# cv2.destroyAllWindows()