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classes.dart
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/*
#4.0
class Player {
final String name = 'nico';
int xp = 1500;
void sayHello() {
print("my name is $this.name");
//print("my name is $name");
//var의 이름들이 겹치면 this.name으로 쓰고 안 겹치면 그냥 name으로 써도 된다.
}
}
void main() {
var player = Player();
print(player.name);
player.sayHello();
}
#4.1
class Player {
late final String name;
late int xp;
Player(String name, int xp) {
//constructors함수는 class와 이름이 같아야함
this.name = name;
this.xp = xp;
}
void sayHello() {
print("my name is $name");
}
}
void main() {
var player = Player("nico", 1500);
player.sayHello();
var player2 = Player("sunwoo", 3000);
player2.sayHello();
==간략화==
class Player {
final String name;
int xp;
Player(this.name, this.xp);
//타입을 위에 이미 정해줬가 떄문에 this만 붙여도 가능하다.
void sayHello() {
print("my name is $name");
}
}
void main() {
var player = Player("nico", 1500);
player.sayHello();
var player2 = Player("sunwoo", 3000);
player2.sayHello();
}
}
#4.2
class Player {
final String name;
int xp;
String team;
int age;
Player(
{required this.name,
required this.xp,
required this.team,
required this.age});
//타입을 위에 이미 정해줬가 떄문에 this만 붙여도 가능하다.
void sayHello() {
print("my name is $name");
}
}
void main() {
var player = Player(
name: 'nico',
xp: 1200,
team: 'red',
age: 12,
);
player.sayHello();
var player2 = Player(
name: 'sunwoo',
xp: 3000,
team: 'red',
age: 12,
);
player2.sayHello();
}
*/
// class Player {
// final String? name, team;
// int? xp, age;
// Player({this.name, this.xp, this.team, this.age});
// //타입을 위에 이미 정해줬가 떄문에 this만 붙여도 가능하다.
// void sayHello() {
// print("my name is $name");
// }
// }
// void main() {
// var player = Player(
// name: 'nico',
// xp: 1200,
// team: 'red',
// age: 12,
// );
// player.sayHello();
// var player2 = Player(
// name: 'sunwoo',
// xp: 3000,
// team: 'red',
// age: 12,
// );
// player2.sayHello();
// }
/*
#4.3
class Player {
final String name;
int xp, age;
String team;
Player(
{required this.name,
required this.xp,
required this.team,
required this.age});
//타입을 위에 이미 정해줬가 떄문에 this만 붙이고 타입을 안 붙여도 가능하다.
Player.createBluePlayer({
required String name,
required int age,
}) : this.age = age,
//:는 위에 있는 final String name,int xp,int age,Stromg name의 값을 초기화해준다.
this.name = name,
this.team = 'blue',
this.xp = 0;
Player.createRedPlayer(String name, int age)
: this.age = age,
this.name = name,
this.team = 'red',
this.xp = 0;
void sayHello() {
print("my name is $name");
}
}
void main() {
var player = Player.createBluePlayer(
name: 'nico',
age: 12,
);
var redPlayer = Player.createRedPlayer('nico', 12);
}
*/
class Player {
final String name;
int xp;
String team;
Player.fromJson(Map<String, dynamic> playerJson)
: name = playerJson['name'],
xp = playerJson['xp'],
team = playerJson['team'];
void sayHello() {
print("my name is $name");
}
}
void main() {
var apiData = [
{
"name": "nico",
"team": "red",
"xp": 0,
},
{
"name": "lynn",
"team": "red",
"xp": 0,
},
{
"name": "dal",
"team": "red",
"xp": 0,
},
];
apiData.forEach((playerJson) {
var player = Player.fromJson(playerJson);
player.sayHello();
});
}