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bell.py
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import os
import sys
import time
import warnings
from time import sleep
import cv2
from image_similarity_measures.quality_metrics import fsim
from wf_auto import *
from wf_auto.util import Debug
warnings.filterwarnings('ignore')
ref_folder = os.path.join(os.path.abspath(os.path.dirname(__file__)), "reference")
results_folder = os.path.join(os.path.abspath(os.path.dirname(__file__)), "results")
operation_delay = 0.7
threshold = 0.64
boss_threshold = 0.64
fast_connect = False
ip = "localhost"
port = "7555"
record = {}
if len(sys.argv) > 1:
for arg in sys.argv:
if arg == "fast":
fast_connect = True
if arg.startswith("port"):
port = arg.split('=')[1]
if arg.startswith("ip"):
ip = arg.split('=')[1]
def battle_record(boss_name):
if boss_name in record:
record[boss_name] += 1
else:
record[boss_name] = 1
if __name__ == "__main__":
config = util.get_config()
device = device.Device(f"{ip}:{port}", fast=fast_connect)
bark = bark.Push(config["push"])
boss_ref = []
common_ref = {}
for index in range(len(config["boss"])):
ref_img = config["boss"][index]["ref_img"]
config["boss"][index]["ref_img"] = util.get_ref_image(ref_folder, ref_img)
boss_ref.append(config["boss"][index])
for item in config["common"]:
common_ref[item] = util.get_ref_image(ref_folder, config["common"][item])
idle_count = 0
skip_filter_boss = True if config["filter_boss"] == 0 else False
Debug.print("开始等待铃铛.", inline=True)
try:
while True:
screenshot = device.screenshot()
boss_info = {"name": "unknown", "friendly_name": "未知怪物", "target": 0}
bell = util.get_area_from_image(pos.bell_pos, screenshot)
simi = fsim(bell, common_ref["bell"])
# Debug.print("铃铛相似度:", simi)
Debug.print(".", prefix=False, inline=True)
if simi > threshold:
idle_count = 0
Debug.print("识别到铃铛,点击", new_line=True)
device.touch(pos.bell_pos)
sleep(1)
bell_info = device.screenshot()
boss_accept = False
if skip_filter_boss:
Debug.print("跳过筛选Boss,接受")
boss_accept = True
else:
boss_info = util.get_boss(
util.get_area_from_image(pos.boss_pos, bell_info), boss_ref, boss_threshold)
Debug.print(f"怪物名称:{boss_info['friendly_name']}")
Debug.log(f"怪物名称:{boss_info['friendly_name']}")
if boss_info["name"] == "unknown":
Debug.print("未知Boss,保存备用")
device.get_unknown_boss(bell_info)
boss_accept = boss_info["target"]
if boss_accept:
Debug.print("点击接受")
device.touch(pos.accept_pos)
sleep(1)
Debug.print("正在等待进入房间.", inline=True, new_line=True)
room_entered = False
while True:
screenshot = device.screenshot()
room_full_simi = fsim(common_ref["full"],
util.get_area_from_image(pos.full_pos, screenshot))
if room_full_simi > threshold:
Debug.print("房间已满或正在开始,返回继续等待", new_line=True)
bark.push("进入房间失败:已满或正在开始")
device.touch(pos.full_continue_pos)
break
in_room_simi = fsim(common_ref["in_room"],
util.get_area_from_image(pos.in_room_pos, screenshot))
if in_room_simi < threshold:
Debug.print(".", prefix=False, inline=True)
continue
else:
Debug.print("已进入房间!", new_line=True)
room_entered = True
break
if not room_entered:
Debug.print("未成功进入房间")
continue
Debug.print("点击准备.")
while True:
device.touch(pos.prepare_pos)
sleep(operation_delay)
screenshot = device.screenshot()
prepared_simi = fsim(common_ref["prepared"],
util.get_area_from_image(pos.prepare_pos, screenshot))
if prepared_simi > threshold:
Debug.print("已准备!")
break
unprepared_simi = fsim(common_ref["unprepared"],
util.get_area_from_image(pos.prepare_pos, screenshot))
if unprepared_simi > threshold + 0.05:
Debug.print("尚未准备...")
continue
else:
Debug.print("未找到准备标志,可能已经开始")
break
if skip_filter_boss:
Debug.print("尝试识别Boss信息.")
boss_info = util.get_boss(
util.get_area_from_image(pos.boss_pos, bell_info), boss_ref, boss_threshold)
Debug.print(f"怪物名称:{boss_info['friendly_name']}")
Debug.log(f"怪物名称:{boss_info['friendly_name']}")
if boss_info["name"] == "unknown":
Debug.print("未知Boss,保存备用")
device.get_unknown_boss(bell_info)
Debug.print("正在等待结束.", prefix=True, inline=True)
while True:
screenshot = device.screenshot()
continue_simi = fsim(common_ref["continue"],
util.get_area_from_image(pos.continue_btn_pos, screenshot))
finish = True if continue_simi > threshold else False
if finish:
Debug.print(f"{boss_info['friendly_name']} 已正常结束", new_line=True)
Debug.log(f"{boss_info['friendly_name']} 已正常结束")
file_name = f"{time.strftime('%Y%m%d_%H%M%S', time.localtime())}_{boss_info['name']}.jpg"
cv2.imwrite(os.path.join(results_folder, file_name), screenshot)
bark.push(f"{boss_info['friendly_name']} 正常结束")
battle_record(boss_info["name"])
device.touch(pos.continue_pos)
break
else:
Debug.print(".", prefix=False, inline=True)
main_simi = fsim(common_ref["main"],
util.get_area_from_image(pos.main_pos, screenshot))
finish_abnormal = True if main_simi > threshold else False
if finish_abnormal:
msg = f"{boss_info['friendly_name']} 非正常结束"
Debug.print(msg, new_line=True)
Debug.log(msg)
bark.push(msg)
break
dismiss_simi = fsim(common_ref["full"],
util.get_area_from_image(pos.full_pos, screenshot))
room_dismiss = True if dismiss_simi > threshold else False
if room_dismiss:
msg = f"{boss_info['friendly_name']} 房间已解散"
Debug.print(msg, new_line=True)
Debug.log(msg)
bark.push(msg)
device.touch(pos.full_continue_pos)
sleep(2)
break
sleep(3)
Debug.print("正在回到主界面.", inline=True, new_line=True)
attempt_count = 0
while True:
screenshot = device.screenshot()
main_simi = fsim(common_ref["main"],
util.get_area_from_image(pos.main_pos, screenshot))
back_to_main = True if main_simi > threshold else False
if back_to_main:
device.touch(pos.main_btn_pos)
Debug.print("已回到主界面,继续等待铃铛", inline=True, new_line=True)
break
else:
Debug.print(".", prefix=False, inline=True)
device.touch(pos.continue_pos)
attempt_count += 1
if attempt_count > 8:
Debug.print("似乎返回主界面失败,尝试使用返回键", new_line=True)
device.button("KEYCODE_BACK")
attempt_count = 0
sleep(2)
else:
Debug.print("不是要刷的怪物,继续等待.", inline=True, new_line=True)
device.touch(pos.decline_pos)
if idle_count == 100:
Debug.print("点击保持唤醒.", new_line=True, inline=True)
device.touch(pos.awake_pos)
idle_count = 0
idle_count += 1
sleep(operation_delay)
except KeyboardInterrupt:
if record:
total = 0
recs = []
for boss, count in record.items():
total += count
recs.append(f"{util.get_boss_friendly_name(boss_ref, boss)}{count}只")
msg = f"共成功战斗{total}场\n{';'.join(recs)}"
bark.push(msg)
else:
bark.push("本次未成功进入战斗")
Debug.print("Control-C", new_line=True, prefix=False)
exit(0)