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sensor.js
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sensor.js
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class Sensor{
constructor(car){
this.car = car;
this.rayCount = 5;
this.rayLength = 150;
this.raySpread = Math.PI/2;
this.rays = [];
this.readings = [];
}
update(roadBorders,traffic){
this.#castRays();
this.readings = [];
for(let i=0;i<this.rays.length;i++){
this.readings.push(this.#getReading(this.rays[i],roadBorders,traffic))
}
}
#getReading(ray,roadBorders,traffic){
let touches = [];
for(let i=0;i<roadBorders.length;i++){
const touch = getIntersection(ray[0],ray[1],roadBorders[i][0],roadBorders[i][1]);
if(touch){
touches.push(touch);
}
}
for(let i=0;i<traffic.length;i++){
const poly=traffic[i].polygon;
for(let j=0;j<poly.length;j++){
const value=getIntersection(
ray[0],
ray[1],
poly[j],
poly[(j+1)%poly.length]
);
if(value){
touches.push(value);
}
}
}
if(touches.length === 0){
return null;
}
else{
const offsets = touches.map(e =>e.offset);
const minOffset = Math.min(...offsets);
return touches.find(e => e.offset == minOffset);
}
}
#castRays(){
this.rays = [];
for(let i=0;i<this.rayCount;i++){
const rayAngle = lerp(this.raySpread/2,-this.raySpread/2,this.rayCount==1?0.5:i/(this.rayCount-1)) + this.car.angle;
const start = {x:this.car.x,y:this.car.y};
const end = {x:this.car.x - Math.sin(rayAngle)*this.rayLength, y:this.car.y-Math.cos(rayAngle)*this.rayLength}
this.rays.push([start,end]);
}
}
draw(ctx){
for(let i=0;i<this.rayCount;i++){
let end = this.rays[i][1];
if(this.readings[i]){
end = this.readings[i];
}
ctx.beginPath();
ctx.lineWidth=2;
ctx.strokeStyle="yellow";
ctx.moveTo(this.rays[i][0].x,this.rays[i][0].y)
ctx.lineTo(end.x,end.y)
ctx.stroke();
ctx.beginPath();
ctx.lineWidth=2;
ctx.strokeStyle="black";
ctx.moveTo(this.rays[i][1].x,this.rays[i][1].y)
ctx.lineTo(end.x,end.y)
ctx.stroke();
}
}
}