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migration.js
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"use strict"
const DefaultSettings = {
skills: {
jitterCompensation: true,
retryCount: 3, // Number of times to retry each skill (0 = disabled). Recommended 1-3.
retryMs: 25, /* Time to wait between each retry.
SKILL_RETRY_MS * SKILL_RETRY_COUNT should be under 100, otherwise skills may go off twice.
*/
longRetryCount: 5, // Only used for Warrior: Blade Waltz
longRetryMs: 80,
retryJittercomp: 15, // Skills that support retry will be sent this much earlier than estimated by jitter compensation.
delayOnFail: true, // Basic initial desync compensation. Useless at low ping (<50ms).
chargeJitterMax: 50, /* Maximum jitter delay to add to charging skills.
Detected network jitter will be capped by this number. Skill-specific jitter is not capped.
*/
serverTimeout: 400, /* This number is added to your maximum ping + skill retry period to set the failure threshold for skills.
If animations are being cancelled while damage is still applied, increase this number.
*/
forceClipStrict: true, /* Set this to false for smoother, less accurate iframing near walls.
Warning: Will cause occasional clipping through gates when disabled. Do NOT abuse this.
*/
defendSuccessStrict: true // [Brawler] Set this to false to see the Perfect Block icon at very high ping (warning: may crash client).
},
ping: {
interval: 4300, // Interval between pings. Recommended 2000-3000ms for WiFi or unstable connections, 6000ms for wired.
timeout: 30000, // Milliseconds to wait before giving up and retrying ping.
maxHistory: 30 // Maximum number of ping samples used to calculate min/max/avg values.
},
debug: {
skills: false,
loc: false,
glyphs: false,
projectiles: false,
abnormals: false
}
}
function MigrateSettings(from_ver, to_ver, settings) {
if (from_ver === undefined) {
// Migrate legacy config file
return Object.assign(Object.assign({}, DefaultSettings), settings);
} else if (from_ver === null) {
// No config file exists, use default settings
return DefaultSettings;
} else {
// Migrate from older version (using the new system) to latest one
if (from_ver + 1 < to_ver) {
// Recursively upgrade in one-version steps
settings = MigrateSettings(from_ver, from_ver + 1, settings);
return MigrateSettings(from_ver + 1, to_ver, settings);
}
// If we reach this point it's guaranteed that from_ver === to_ver - 1, so we can implement
// a switch for each version step that upgrades to the next version. This enables us to
// upgrade from any version to the latest version without additional effort!
switch(to_ver)
{
// keep old settings that still exist, add new ones
default:
let oldsettings = settings;
settings = Object.assign(DefaultSettings, {});
for(let option in oldsettings)
if(settings[option]) settings[option] = oldsettings[option];
break;
}
return settings;
}
}
module.exports = MigrateSettings;