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c100000022.lua
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--サテライト・レーザー X-06S バルサム
function c100000022.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeRep(c,50400231,3,true,true)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(c100000022.splimit)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_REPEAT)
e2:SetCondition(c100000022.atkcon)
e2:SetOperation(c100000022.atkop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLE_END)
e3:SetOperation(c100000022.retop)
c:RegisterEffect(e3)
--pierce
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e4)
end
c100000022.material_count=1
c100000022.material={50400231}
function c100000022.splimit(e,se,sp,st)
return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function c100000022.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c100000022.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(3000)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
end
end
function c100000022.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c==Duel.GetAttacker() and not c:IsStatus(STATUS_BATTLE_DESTROYED) then
c:ResetEffect(RESET_DISABLE,RESET_EVENT)
end
end