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c100000043.lua
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--スキエルA5
function c100000043.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c100000043.spcon)
e1:SetOperation(c100000043.spop)
c:RegisterEffect(e1)
--selfdes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(c100000043.sdcon2)
c:RegisterEffect(e2)
--direct attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_DIRECT_ATTACK)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(c100000043.tg)
c:RegisterEffect(e3)
end
function c100000043.spfilter(c,code)
return c:GetCode()==code
end
function c100000043.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.CheckReleaseGroup(tp,c100000043.spfilter,1,nil,100000045)
end
function c100000043.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g1=Duel.SelectReleaseGroup(tp,c100000043.spfilter,1,1,nil,100000045)
Duel.Release(g1,REASON_COST)
end
function c100000043.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3013)
end
function c100000043.sdcon2(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c100000043.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
end
function c100000043.tg(e,c)
return c:IsType(TYPE_MONSTER)
end