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c100000049.lua
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--ワイゼルT3
function c100000049.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c100000049.spcon)
e1:SetOperation(c100000049.spop)
c:RegisterEffect(e1)
--selfdes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(c100000049.sdcon2)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(100000049,1))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCode(EVENT_CHAINING)
e3:SetCondition(c100000049.discon)
e3:SetTarget(c100000049.distg)
e3:SetOperation(c100000049.disop)
c:RegisterEffect(e3)
end
function c100000049.spfilter(c,code)
return c:GetCode()==code
end
function c100000049.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.CheckReleaseGroup(tp,c100000049.spfilter,1,nil,100000051)
end
function c100000049.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g1=Duel.SelectReleaseGroup(tp,c100000049.spfilter,1,1,nil,100000051)
Duel.Release(g1,REASON_COST)
end
function c100000049.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3013)
end
function c100000049.sdcon2(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c100000049.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
end
function c100000049.discon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function c100000049.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c100000049.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
if re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end