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Utilize headbanging #188
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I think really up to the listener to decide if they want to headbang along to the floppy music or not. ;P (What's "headbanging" in this context mean?) |
I mean you should add an option to enable it easily, like a checkbox saying "Allow headbanging" in (By headbanging I mean that the head "bangs" against the back of the drive.) Edit: You have said to not want headbanging by setting the maximum step value to 158 (not 160). |
Ah, okay, thanks for the clarification. What I was trying to avoid was the sort of clacking/grinding noises you can hear in this video at around 27 seconds (it was worse in this particular video because I'd stood the drives up vertically, and they didn't like that). Basically, sometimes the Arduino tells the drive to take a step, and for whatever reason it doesn't actually take that step (but the Arduino code still tracks that step as having happened). The result is that when the head reaches its maximum position, the Arduino will tell the motor to keep on going (resulting in various hardware bits crashing and grinding). To be clear, the 158 means the head will stop one step from the center of the drive-- it will always return to "0" at the back of the drive. At the back of the drive, most drives have a little limit switch that will keep the head from moving too far in that direction. Can you give me an example (video? audio?) of the sort of sound you're looking for? I'm not sure I'm seeing which songs would benefit from randomly-sprinkled grinding noises :P |
Not all drives have limit switches! Old computers utilized headbanging as a "zeroing algorithm" when booting. I think some retro computer games used headbanging as "copy protection". |
Hmm, I'm actually not even sure there's headbanging going on in that video-- it sounds like it could just be the drives taking one step at a time (like the rhythm section in this video ). However, on the assumption that those drives are trying to step back past their limits and this is a feature that you want: The sound you're looking for is a sort of rhythm section thing rather than pitches, which would involve a bit more than just a checkbox. Probably a good approach would be to optionally take note events from channel 10 (the default MIDI drum channel) and play them as a single step on the drives (always toward the back of the drive) rather than interpreting the notes as pitches. You might take a look at some of @sparklini 's changes to drive relays, since the code would be very similar. |
Some songs need headbanging to sound right.
You should add a "Allow headbanging" option to your
MoppyDesk
application.I don't think it's possible to add this without modifying the
Arduino
code.But the
Java
code is probably "not so easy" because you would have to make a trigger mechanism for when to headbang.The text was updated successfully, but these errors were encountered: