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LootDrop.xml
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LootDrop.xml
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<GuiXml>
<Controls>
<Button name="LootDroppable" virtual="true">
<Dimensions x="202" y="44" />
<Anchor point="BOTTOMRIGHT" offsetX="0" offsetY="0"/>
<Controls>
<Texture name="$(parent)_BG" textureFile="LootDrop/Textures/decoration.dds" layer="BACKGROUND" hidden="false" virtual="false" alpha="0.7" >
<TextureCoords left="0" right="0.734375" top="0" bottom="0.234375"/>
<AnchorFill/>
</Texture>
<Texture name="$(parent)_Rarity" textureFile="LootDrop/Textures/decoration.dds" layer="OVERLAY" hidden="false" virtual="false" >
<TextureCoords left="0" right="0.734375" top="0.234375" bottom="0.46875"/>
<AnchorFill/>
</Texture>
<Texture name="$(parent)_Icon" layer="OVERLAY">
<Anchor point="TOPLEFT" relativeTo="$(parent)" relativePoint="TOPLEFT" />
<Anchor point="BOTTOMLEFT" relativeTo="$(parent)" relativePoint="BOTTOMLEFT" />
</Texture>
<Label name="$(parent)_Name" horizontalAlignment="LEFT" font="ZoFontGame" verticalAlignment="CENTER" wrapMode="ELLIPSIS">
<Anchor point="TOPLEFT" relativeTo="$(parent)_Icon" relativePoint="TOPRIGHT" offsetX="2" offsetY="2" />
<Anchor point="BOTTOMRIGHT" relativeTo="$(parent)" relativePoint="BOTTOMRIGHT" offsetX="-2" offsetY="-2" />
</Label>
</Controls>
</Button>
<TopLevelControl name="LootDrop" mouseEnabled="false" clampedToScreen="true" movable="false">
<OnInitialized>LootDrop_Initialized( self )</OnInitialized>
<Anchor point="BOTTOMRIGHT" offsetX="-4" offsetY="-4"/>
<Dimensions x="300" y="500" />
</TopLevelControl>
</Controls>
</GuiXml>