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Only one asynchronous task per animation can be scheduled #517
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@pontaoski , If you need to generate animation frames for a single resource , then can be done by creating 2 or more animation object with same resource and request different non-overlapping frames from respective animation object. Just curious do you have any usecase where you need more than one frame at a time ? |
I'm using rlottie to implement showing lottie images in a GUI app; the toolkit has an API for animated image formats that consists of essentially What I was hoping to do was something along the lines of this in the
so that I could queue up all the frames to render in the background, only needing to block to wait on a future if the toolkit requests a specific frame from the image with |
@pontaoski , I will do something like this below. loadImage() imageForFrame( reqId ) but then it all depends what the request pattern from the Uitoolkit does it needs all the frames at one time or 1 frame at a time. |
there's no way to "cancel" a pending render, right? so i would need a second animation for the case when the toolkit requests a frame that isn't what's being rendered |
The documentation doesn't mention this, so it seems like you should be able to schedule as many tasks as you want for a single animation. However, trying to do so results in a crash, and looking at the source reveals that the animation can only hold one async task at a time.
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