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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
project(Sorry VERSION 0.1 LANGUAGES CXX)
set (CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(Qt6 6.4 REQUIRED COMPONENTS Quick)
qt_standard_project_setup()
qt_add_executable(appSorry
main.cpp
)
qt_add_qml_module(appSorry
URI Sorry
VERSION 1.0
QML_FILES
Board.qml
Card.qml
Main.qml
Piece.qml
PlayerPanel.qml
Slide.qml
SOURCES
sorry_backend.h
sorry_backend.cpp
Sorry-MCTS/action.cpp
Sorry-MCTS/action.hpp
Sorry-MCTS/card.cpp
Sorry-MCTS/card.hpp
Sorry-MCTS/common.cpp
Sorry-MCTS/common.hpp
Sorry-MCTS/deck.cpp
Sorry-MCTS/deck.hpp
Sorry-MCTS/playerColor.cpp
Sorry-MCTS/playerColor.hpp
Sorry-MCTS/sorry.hpp
Sorry-MCTS/sorry.cpp
Sorry-MCTS/sorryMcts.hpp
Sorry-MCTS/sorryMcts.cpp
# RESOURCES sorry.webp board_1.jpg
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(appSorry PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appSorry
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_link_libraries(appSorry
PRIVATE Qt6::Quick
)
include(GNUInstallDirs)
install(TARGETS appSorry
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)