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DS Pokemon Rom Editor

Major overhaul of Nomura's DS Pokemon ROM Editor, with lots of new features and bugfixes.

Screenshot Screenshot Screenshot

Misc changes to the original DSPRE

  • Significantly shorter load and save times.

  • New, faster Script Editor with syntax highlighting and built-in search features.

  • Fixed lots of problems with Japanese DP roms [either not loading or only partially functioning].

  • Configurable top bar layouts.

  • User Prefs memorization.

  • New Advanced Header Search feature.

  • New NSBMD and NSBTX utilities.

  • NARC Packer/Unpacker utilities.

  • List based and Content based Batch Rename utilities.

  • Lots of new buttons and icons.

  • Color coding of numeric values.

  • Read extracted data from a directory, without loading a ROM.

  • ARM9 mismatch warning.

  • Added new ALT key shortcuts (Hold alt to see which shortcuts are available).

  • Fixed Encounter Editor unpacking HG encounters for SS ROMs.

  • Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.

  • Fixed many Exceptions, which now show user-friendly messages.

  • Files used by each editor are easily locatable.

  • New ROM Toolbox.

ROM Toolbox:

Supported patches:

  • Expand ARM9 usable memory.
  • Dynamic Cameras.
  • Set Overlay1 as uncompressed.
  • Convert Pokémon names to Sentence Case.
  • Standardize item numbers.
  • Expand matrix 0.
  • Dynamic Headers.
  • Disable Texture Animations [HGSS].

Script Command Database:

A handy window that shows all the available script commands and the parameters they require.

  • Many new commands have been identified and added.

Spawn Settings Editor:

Allows you to change the map where the adventure begins and the initial money.

Wild Encounters Editor:

  • Added wrench button to fix broken encounter files [whenever possible].
  • Added missing button functions (add and remove).
  • Wild Encounter Editor can now attempt to repair corrupted encounter files.
  • Editor now detects the selected header.

Header Editor:

  • Added copy and paste buttons to every header category editor.
  • Added import and export buttons to header editor.
  • New basic search location feature.
  • Updated Header Fields for all games (added WorldMap Coordinates to HGSS header editor).
  • Added more HGSS weather effects.
  • Redone HGSS weather preview pics.
  • Fixed HGSS Camera settings.
  • Fixed header flag names.
  • Battle BG and Following Pokemon properties are now fully editable.
  • Editable Internal names.
  • Added text length label to Internal Names box (Header Editor).
  • Fixed a bug that prevented Internal Names from displaying correctly (String termination).
  • Fixed "Open Matrix" button not loading the correct textures and buildings, especially for interior maps.

Matrix Editor:

  • Added support for custom color tables.
  • Fixed "Add Matrix" and "Remove Matrix" buttons GUI numbering mismatch.
  • Fixed wrong row/col indices when resizing matrices.
  • Fixed junk input detector.
  • The coordinates of the selected map appear in the status bar.
  • Matrix names now appear in the selector.

Map Editor:

  • GUI redesign (now with a more straightforward GUI).
  • Support for DAE export [Apicula]
  • New BGS Section.
  • Expanded collisions database.
  • Buildings can now be placed and moved with the mouse.
  • Fixed buildings wrong scale transform pivot.
  • Map models can be exported with embedded textures.
  • Sound Plates can be cleared with a button click.
  • Added flood fill feature to Permissions tab.
  • Added Section size labels to 3D Model, Terrain and BGS Tabs (Map Editor).
  • Added support for broken BTX detection to Map Editor and NSBTX Editor.
  • Fixed map screen randomly becoming 3D, even with the collision tab open.
  • Added BDHCAM Support to the import/export menu.
  • Added Map BIN Import button.
  • Fixed BGS signature of maps being overwritten upon saving a map.
  • Added Export MAP BIN button.
  • Fixed type painters resetting after changing map.
  • Fixed type painters font size and value [updown] limit.
  • Added more type painter colors and collisions.
  • New 512x map screenshot button (for PDSMS' background image feature).

NSBTX Editor:

  • GUI Redesign.
  • Added missing button functions (add and remove).
  • Created a palette match algorithm.

Event Editor:

  • Added mouse support and warps navigation feature.
  • The Standardize Items patch is no longer necessary to edit/add Ground Items.
  • A blue box now appears under each Warp collision as a visual aid for placing Warp events.
  • Events can now be duplicated.
  • Events can be selectively imported from another Event file.
  • New editable fields (for Spawnables and Triggers).
  • Complete rewrite of the Sprite finder.

Script Editor:

  • Replaced "Search Flag" with "Search any command".
  • Fixed Text Search and Replace (Results can be double-clicked).
  • Replaced Script Macro buttons with a Script Navigator.
  • You can now choose the preferred number format.
  • Level scripts can be cleared with a button click.
  • The Script Editor can identify and report syntax errors.
  • Fixed backward address jumps.
  • Improved search speed.
  • Fixed script export button.

Text Editor:

  • Lines can be moved up and down
  • Fixed export button.
  • Added option to show row numbers as hex.
  • Fixed Text Search and Replace (Results can be double-clicked).
  • Improved search speed.
  • Added support for Chinese text.

New Camera Editor:

You can easily change the default camera position in game.

New Trainer Editor:

Change the Trainer Class, Party, Movesets, AIs and Items of any Trainer in the game.

New Table Editor:

  • Conditional Music Table: allows you to pick a different Header music to play when a specific flag is set. [HGSS only]
  • Pre-Battle Effects: you can now associate many different VS. Sequences and Battle tracks to any Trainer Classes or Pokémon.

New Personal Data Editor:

Edit base stats, Learnable TMs, EVs yield, and more.

New Learnset Editor:

Edit the moves that a given Pokemon can learn by leveling up.

New Evolutions Editor:

Edit evolution methods and levels for all Pokemon.