How to show pure white texture in sceneform? #219
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Replies: 6 comments 6 replies
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I think you got 2 more ways to try:
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@udayk07 I just had a quick thought about the fact that it could come from the default lights in case of a non AR usage. Could you try modifying the main and indirect light values from the SceneView to see if the issue really comes from the tone mapper? |
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Can you please install AR Environment Lights? |
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I use Sceneform in a non-AR project and I have the same problem : I have a pure white plane but it doesn't seem white but gray. How to solve this problem ? |
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Guys, I just have one question: In your house, if you have a blue light bulb, will your wall seem pure white? On a non AR context, it will depend on the |
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Thanks for your answer. Yes, I am perfectly aware of this behaviour but I think that the final effect is not what we would expect. Much better on iOS SceneKit. (ok, your Sceneform SDK is really great anyway :) ) In a non-AR context, how do you change the emissiveColor of a 3D object in Sceneform? Also, how do you change the 'sceneView.environment', the 'hdr cubemap', and the 'sceneView.mainLight' ? Is it possible to add several lights with different colors? Thanks. |
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I think you got 2 more ways to try: