Commit 374aa23 1 parent 413a6e3 commit 374aa23 Copy full SHA for 374aa23
File tree 3 files changed +10
-9
lines changed
3 files changed +10
-9
lines changed Original file line number Diff line number Diff line change @@ -197,9 +197,9 @@ export default class FlyPiePreferences extends ExtensionPreferences {
197
197
this . _pages . forEach ( page => {
198
198
window . add ( page ) ;
199
199
200
- // Starting with GNOME 48 there is an additional scrolled windo in the adw preference pages which
201
- // we do not want. We simply hide it.
202
- if ( utils . shellVersionIsAtLeast ( 48 , " alpha" ) ) {
200
+ // Starting with GNOME 48 there is an additional scrolled windo in the adw
201
+ // preference pages which we do not want. We simply hide it.
202
+ if ( utils . shellVersionIsAtLeast ( 48 , ' alpha' ) ) {
203
203
const scrolledWindow = this . _findChildByType ( page , Gtk . ScrolledWindow ) ;
204
204
if ( scrolledWindow ) {
205
205
scrolledWindow . visible = false ;
Original file line number Diff line number Diff line change @@ -226,11 +226,11 @@ class Background extends Clutter.Actor {
226
226
mode : Clutter . AnimationMode . EASE_OUT_QUAD ,
227
227
onStopped : ( ) => {
228
228
// Since GNOME 48 this is a "global" method.
229
- if ( Meta . disable_unredirect_for_display ) {
230
- Meta . enable_unredirect_for_display ( global . display ) ;
231
- } else {
232
- global . compositor . enable_unredirect ( ) ;
233
- }
229
+ if ( Meta . disable_unredirect_for_display ) {
230
+ Meta . enable_unredirect_for_display ( global . display ) ;
231
+ } else {
232
+ global . compositor . enable_unredirect ( ) ;
233
+ }
234
234
235
235
// Hide completely once the opacity has been faded to zero.
236
236
this . visible = false ;
Original file line number Diff line number Diff line change @@ -104,7 +104,8 @@ class SelectionWedges extends Clutter.Actor {
104
104
// faster than a Clutter.Canvas.
105
105
this . _wedgeActor = new Clutter . Actor ( ) ;
106
106
this . _wedgeShader = new Clutter . ShaderEffect ( {
107
- shader_type : Cogl . ShaderType ? Cogl . ShaderType . FRAGMENT : Clutter . ShaderType . FRAGMENT_SHADER ,
107
+ shader_type : Cogl . ShaderType ? Cogl . ShaderType . FRAGMENT :
108
+ Clutter . ShaderType . FRAGMENT_SHADER ,
108
109
} ) ;
109
110
110
111
// This shader could be simplified by using vec4's for the colors, but I did not
You can’t perform that action at this time.
0 commit comments