You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hey, I have a .obj model and I'm converting into .stl format to use it since .obj files are not supported. But in the process I'm loosing the colours and texture since .stl files don't have texture information. Can anyone please suggest how can I incorporate those as well in the overlay. Maybe by using any other format which supports colours and textures and is it supported by the code?
Also all the models I try come with red colour is there an option to change that?
The text was updated successfully, but these errors were encountered:
BARD and sktutorial01 both use sksurgeryvtk for display. sksurgeryvtk doesn't currently support texture mapping, sorry. You could implement it separately, acting directly on the vtkActors, see here for a starting point.
The good news is that setting colours is more straightforward. In the directory where your models are located you need a colours.txt file, like this one. Each line has the name of the model file, followed by its desired colour in RGB format.
Hey, I have a .obj model and I'm converting into .stl format to use it since .obj files are not supported. But in the process I'm loosing the colours and texture since .stl files don't have texture information. Can anyone please suggest how can I incorporate those as well in the overlay. Maybe by using any other format which supports colours and textures and is it supported by the code?
Also all the models I try come with red colour is there an option to change that?
The text was updated successfully, but these errors were encountered: