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polynumeric.nim
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## (c) Copyright 2013 Robert Persson
import std/math
import std/strutils
import ./polynumeric/poly2d
type
OneVarFunction* = proc (x: float): float
Poly* = object
coefs: seq[float]
proc brent*(xmin, xmax: float, fn: OneVarFunction, tol: float, maxiter = 1000):
tuple[rootx, rooty: float, success: bool] =
## Searches `fn` for a root between `xmin` and `xmax`
## using brents method. If the fn value at `xmin`and `xmax` has the
## same sign, `rootx`/`rooty` is set too the extrema value closest to x-axis
## and succes is set to false.
## Otherwise there exists at least one root and success is set to true.
## This root is searched for at most `maxiter` iterations.
## If `tol` tolerance is reached within `maxiter` iterations
## the root refinement stops and success=true.
# see http://en.wikipedia.org/wiki/Brent%27s_method
var
a = xmin
b = xmax
c = a
d = 1.0e308
fa = fn(a)
fb = fn(b)
fc = fa
s = 0.0
fs = 0.0
mflag: bool
i = 0
tmp2: float
if fa*fb >= 0:
if abs(fa) < abs(fb):
return (a, fa, false)
else:
return (b, fb, false)
if abs(fa) < abs(fb):
swap(fa, fb)
swap(a, b)
while fb != 0.0 and abs(a - b) > tol:
if fa != fc and fb != fc: # inverse quadratic interpolation
s = a * fb * fc / (fa - fb) / (fa - fc) + b * fa * fc / (fb - fa) / (fb - fc) + c * fa * fb / (fc - fa) / (fc - fb)
else: #secant rule
s = b - fb * (b - a) / (fb - fa)
tmp2 = (3.0 * a + b) / 4.0
if not((s > tmp2 and s < b) or (s < tmp2 and s > b)) or
(mflag and abs(s - b) >= (abs(b - c) / 2.0)) or
(not mflag and abs(s - b) >= abs(c - d) / 2.0):
s = (a+b)/2.0
mflag = true
else:
if (mflag and (abs(b - c) < tol)) or (not mflag and (abs(c - d) < tol)):
s = (a+b) / 2.0
mflag = true
else:
mflag = false
fs = fn(s)
d = c
c = b
fc = fb
if fa * fs < 0.0:
b = s
fb = fs
else:
a = s
fa = fs
if abs(fa) < abs(fb):
swap(a, b)
swap(fa, fb)
inc i
if i > maxiter:
break
return (b, fb, true)
proc degree*(p: Poly): int =
## Returns the degree of the polynomial,
## that is the number of coefficients-1
return p.coefs.len - 1
proc eval*(p: Poly, x: float): float =
## Evaluates a polynomial function value for `x`
## quickly using Horners method
var n = p.degree
result = p.coefs[n]
dec n
while n >= 0:
result = result * x + p.coefs[n]
dec n
proc `[]` *(p: Poly; idx: int): float =
## Gets a coefficient of the polynomial.
## p[2] will returns the quadric term, p[3] the cubic etc.
## Out of bounds index will return 0.0.
if idx < 0 or idx > p.degree:
return 0.0
return p.coefs[idx]
proc `[]=` *(p: var Poly; idx: int, v: float) =
## Sets an coefficient of the polynomial by index.
## p[2] set the quadric term, p[3] the cubic etc.
## If index is out of range for the coefficients,
## the polynomial grows to the smallest needed degree.
assert(idx >= 0)
if idx > p.degree: #polynomial must grow
var oldlen = p.coefs.len
p.coefs.setLen(idx + 1)
for q in oldlen..<high(p.coefs):
p.coefs[q] = 0.0 #new-grown coefficients set to zero
p.coefs[idx] = v
iterator items*(p: Poly): float =
## Iterates through the coefficients of the polynomial.
var i = p.degree
while i >= 0:
yield p[i]
dec i
proc clean*(p: var Poly; zerotol = 0.0) =
## Removes leading zero coefficients of the polynomial.
## An optional tolerance can be given for what's considered zero.
var
n = p.degree
relen = false
while n > 0 and abs(p[n]) <= zerotol: # >0 => keep at least one coefficient
dec n
relen = true
if relen: p.coefs.setLen(n + 1)
proc `$`*(p: Poly): string =
## Gets a somewhat reasonable string representation of the polynomial
## The format should be compatible with most online function plotters,
## for example directly in google search
result = ""
var first = true #might skip + sign if first coefficient
for idx in countdown(p.degree, 0):
let a = p[idx]
if a == 0.0:
continue
if a >= 0.0 and not first:
result.add('+')
first = false
if a != 1.0 or idx == 0:
result.add(formatFloat(a, ffDefault, 0))
if idx >= 2:
result.add("x^" & $idx)
elif idx == 1:
result.add("x")
if result == "":
result = "0"
proc derivative*(p: Poly): Poly =
## Returns a new polynomial, which is the derivative of `p`
newSeq[float](result.coefs, p.degree)
for idx in 0..high(result.coefs):
result.coefs[idx] = p.coefs[idx + 1] * float(idx + 1)
proc diff*(p: Poly, x: float): float =
## Evaluates the differentiation of a polynomial with
## respect to `x` quickly using a modifed Horners method
var n = p.degree
result = p[n] * float(n)
dec n
while n >= 1:
result = result * x + p[n] * float(n)
dec n
proc integral*(p: Poly): Poly =
## Returns a new polynomial which is the indefinite
## integral of `p`. The constant term is set to 0.0
newSeq(result.coefs, p.coefs.len + 1)
result.coefs[0] = 0.0 #constant arbitrary term, use 0.0
for i in 1..high(result.coefs):
result.coefs[i] = p.coefs[i-1] / float(i)
proc integrate*(p: Poly; xmin, xmax: float): float =
## Computes the definite integral of `p` between `xmin` and `xmax`
## quickly using a modified version of Horners method
var
n = p.degree
s1 = p[n] / float(n + 1)
s2 = s1
fac: float
dec n
while n >= 0:
fac = p[n] / float(n + 1)
s1 = s1 * xmin + fac
s2 = s2 * xmax + fac
dec n
result = s2 * xmax - s1 * xmin
proc initPoly*(cofs: varargs[float]): Poly =
## Initializes a polynomial with given coefficients.
## The most significant coefficient is first, so to create x^2-2x+3:
## intiPoly(1.0,-2.0,3.0)
if len(cofs) <= 0:
result.coefs = @[0.0] #need at least one coefficient
else:
# reverse order of coefficients so indexing matches degree of
# coefficient...
result.coefs = @[]
for idx in countdown(cofs.len-1, 0):
result.coefs.add(cofs[idx])
result.clean #remove leading zero terms
proc divMod*(p, d: Poly; q, r: var Poly) =
## Divides `p` with `d`, and stores the quotinent in `q` and
## the remainder in `d`
var
pdeg = p.degree
ddeg = d.degree
power = p.degree - d.degree
ratio: float
r.coefs = p.coefs #initial remainder=numerator
if power < 0: #denominator is larger than numerator
q.coefs = @[0.0] #quotinent is 0.0
return # keep remainder as numerator
q.coefs = newSeq[float](power + 1)
for i in countdown(pdeg, ddeg):
ratio = r.coefs[i] / d.coefs[ddeg]
q.coefs[i-ddeg] = ratio
r.coefs[i] = 0.0
for j in 0 ..< ddeg:
var idx = i-ddeg+j
r.coefs[idx] = r.coefs[idx] - d.coefs[j] * ratio
r.clean # drop zero coefficients in remainder
proc `+` *(p1: Poly, p2: Poly): Poly =
## Adds two polynomials
var n = max(p1.coefs.len, p2.coefs.len)
newSeq(result.coefs, n)
for idx in countup(0, n - 1):
result[idx] = p1[idx] + p2[idx]
result.clean # drop zero coefficients in remainder
proc `*` *(p1, p2: Poly): Poly =
## Multiplies the polynomial `p1` with `p2`
var
d1 = p1.degree
d2 = p2.degree
n = d1 + d2
idx: int
newSeq(result.coefs, n)
for i1 in countup(0, 1):
for i2 in countup(0, d2):
idx = i1 + i2
result[idx] = result[idx] + p1[i1] * p2[i2]
result.clean
proc `*` *(p: Poly, f: float): Poly =
## Multiplies the polynomial `p` with a real number
newSeq(result.coefs, p.coefs.len)
for i in 0..high(p.coefs):
result[i] = p.coefs[i] * f
result.clean
proc `*` *(f: float, p: Poly): Poly =
## Multiplies a real number with a polynomial
result = p * f
proc `-`*(p: Poly): Poly =
## Negates a polynomial
result = p
for i in 0 ..< result.coefs.len:
result.coefs[i] = -result.coefs[i]
proc `-`*(p1, p2: Poly): Poly =
## Subtract `p1` with `p2`
var n = max(p1.coefs.len, p2.coefs.len)
newSeq(result.coefs, n)
for idx in countup(0, n-1):
result[idx] = p1[idx] - p2[idx]
result.clean # drop zero coefficients in remainder
proc `/`*(p: Poly, f: float): Poly =
## Divides polynomial `p` with a real number `f`
newSeq(result.coefs, p.coefs.len)
for i in 0..high(p.coefs):
result[i] = p.coefs[i] / f
result.clean
proc `/` *(p, q: Poly): Poly =
## Divides polynomial `p` with polynomial `q`
var dummy: Poly
p.divMod(q, result, dummy)
proc `mod` *(p, q: Poly): Poly =
## Computes the polynomial modulo operation,
## that is the remainder of `p`/`q`
var dummy: Poly
p.divMod(q, dummy, result)
proc normalize*(p: var Poly) =
## Multiplies the polynomial inplace by a term so that
## the leading term is 1.0.
## This might lead to an unstable polynomial
## if the leading term is zero.
p = p / p[p.degree]
proc solveQuadric*(a, b, c: float; zerotol = 0.0): seq[float] =
## Solves the quadric equation `ax^2+bx+c`, with a possible
## tolerance `zerotol` to find roots of curves just 'touching'
## the x axis. Returns sequence with 0,1 or 2 solutions.
var p, q, d: float
p = b / (2.0 * a)
if p == Inf or p == NegInf: #linear equation..
var linrt = -c/b
if linrt == Inf or linrt == NegInf: #constant only
return @[]
return @[linrt]
q = c / a
d = p*p-q
if d < 0.0:
#check for inside zerotol range for neg. roots
var err = a * p * p - b * p + c #evaluate error at parabola center axis
if err <= zerotol: return @[-p]
return @[]
else:
var sr = sqrt(d)
result = @[-sr-p, sr-p]
proc getRangeForRoots(p: Poly): tuple[xmin, xmax: float] =
## helper function for `roots` function
## quickly computes a range, guaranteed to contain
## all the real roots of the polynomial
# see http://www.mathsisfun.com/algebra/polynomials-bounds-zeros.html
var
deg = p.degree
d = p[deg]
bound1, bound2: float
for i in countup(0, deg):
var c = abs(p.coefs[i] / d)
bound1 = max(bound1, c+1.0)
bound2 = bound2+c
bound2 = max(1.0, bound2)
result.xmax = min(bound1, bound2)
result.xmin = -result.xmax
proc addRoot(p: Poly, res: var seq[float], xp0, xp1, tol, zerotol, mergetol: float, maxiter: int) =
## helper function for `roots` function. Try to do a numeric search for a single root
## in range xp0-xp1, adding it to `res` (allocating `res` if nil)
var br = brent(xp0, xp1, proc(x: float): float = p.eval(x), tol)
if br.success:
if res.len == 0 or br.rootx >= res[high(res)] + mergetol: # don' t add equal roots.
res.add(br.rootx)
else:
#this might be a 'touching' case, check function value against zero tolerance
if abs(br.rooty) <= zerotol:
if res.len == 0 or br.rootx >= res[high(res)] + mergetol: # don't add equal roots.
res.add(br.rootx)
proc roots*(p: Poly, tol = 1.0e-9, zerotol = 1.0e-6, mergetol = 1.0e-12, maxiter = 1000): seq[float] =
## Computes the real roots of the polynomial `p`
## `tol` is the tolerance used to break searching for each root when reached.
## `zerotol` is the tolerance, which is 'close enough' to zero to be considered a root
## and is used to find roots for curves that only 'touch' the x-axis.
## `mergetol` is the tolerance, of which two x-values are considered being the same root.
## `maxiter` can be used to limit the number of iterations for each root.
## Returns a (possibly empty) sorted sequence with the solutions.
var deg = p.degree
if deg <= 0: #constant only => no roots
return @[]
elif p.degree == 1: #linear
var linrt = -p.coefs[0] / p.coefs[1]
if linrt == Inf or linrt == NegInf:
return @[] #constant only => no roots
return @[linrt]
elif p.degree == 2:
return solveQuadric(p.coefs[2], p.coefs[1], p.coefs[0], zerotol)
else:
# degree >=3 , find min/max points of polynomial with recursive
# derivative and do a numerical search for root between each min/max
var rng = p.getRangeForRoots()
var minmax = p.derivative.roots(tol, zerotol, mergetol)
result = @[]
if minmax.len > 0: #ie. we have minimas/maximas in this function
for x in minmax.items:
addRoot(p, result, rng.xmin, x, tol, zerotol, mergetol, maxiter)
rng.xmin = x
addRoot(p, result, rng.xmin, rng.xmax, tol, zerotol, mergetol, maxiter)
# imported here as it's ``only`` used for the fit
import arraymancer / [tensor, linear_algebra]
proc polyFit*[T: seq[float] | Tensor[float]](x, y: T, polyOrder: int): Tensor[float] =
## Performs a linear least squares fit to the data x and y with a polynomial
## of order `polyOrder`.
##
## NOTE: As it uses LAPACK's least squares solver, it does depend on LAPACK!
## See the arraymancer README for the correct compilation flags for your system.
when T is seq[float]:
let x = x.toTensor
let y = y.toTensor
# actual poly order is + 1, because `0` corresponds to polynomial of order 0, a constant
var A = vandermonde(x, polyOrder + 1)
# scale lhs to improve condition number and solve
let scale = sqrt((A *. A).sum(axis = 0))
A = A /. scale
var (coeffs, resids, rank, s) = least_squares_solver(A, y)
coeffs = (coeffs /. scale.squeeze) # broadcast scale coefficients
result = coeffs