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Pawel Lampe edited this page Sep 1, 2024
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GDScript Toolkit provides a set of tools for daily work with GDScript
in Godot 3.x
releases.
At the moment it provides:
- formatter - application that formats the code strictly to the GDScript style guidelines.
- linter - application that looks for potential problems in the code.
- parser - application that checks if the code conforms to the GDScript syntax.
- emacs mode - module that allows one to format GDScript buffers inplace.
- VSCode extension - extension that allows one to format and re-order GDScript code within Visual Studio Code.
- Install the latest stable version:
pip3 install gdtoolkit
# or
pipx install gdtoolkit
- Format the file:
gdformat source/Game.gd
- Lint the file:
gdlint source/Game.gd
- Parse the file and pretty-print a parse tree:
gdparse -vp source/Game.gd