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I have implemented Ball Pivot Algorithm using this CGAL wrapper, but I'm not getting a clearer mesh. Will Poisson Surface Reconstruction work in Unity using this wrapper to get a clearer and smoother mesh from point cloud data.
The text was updated successfully, but these errors were encountered:
I have implemented Ball Pivot Algorithm using this CGAL wrapper, but I'm not getting a clearer mesh. Will Poisson Surface Reconstruction work in Unity using this wrapper to get a clearer and smoother mesh from point cloud data.
The text was updated successfully, but these errors were encountered: