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Create additional examples of overlay implementation. #17
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@BlahBlahDEEBlahBlah said..
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I have decided to create a script aware example for the Scouter Mod. The full idea for the Scouter mod was described by @Ruddy88
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I am also considering WestTek for an example. |
@NovaFinch is trying to bait me into making an ODST style health meter replacer. 💯 Possibly an example. |
There is also the ye'olde bouncy ball for player input I made for another project. Look in the lower left corner of this video. The little grey ball would make a fine example. |
The full features I wanted in the scouter mod are: On Enemy rollover (in crosshairs): Enemy not in crosshairs: Displayed all the time: Displayed when gun is out: That's the overall idea for the moment, but will also tie in globals controlled by an mcm so users can toggle features on and off. Not sure how far you want to roll with it, I'm happy to implement all the different bits and pieces just need something to start with that I can pick apart and work out how it is all out together. |
Any Overlays
Texture Overlays
Interface Overlays
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