Android/iOS Mobile Port #18
SecularSteve
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As suggested earlier by sanggusti :
#7 (comment)
I really want to see an Android/iOS port of this game myself.
The easy part would probably be building the package itself, but the hard part would be optimising the game for touchscreen use.
For example, what kind of "non-key-joy-based" control scheme would be the most optimal for this type of game?
Not to mention the most likely performance optimisations required for variable hardware on Android.
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