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Absolutely incredible work and love to use your tool. My team has been playing around with the new unity spline tool and we were curious if you have any intentions on replacing/supporting the new tool with your path creator system?
Thanks for your amazing work and time!
The text was updated successfully, but these errors were encountered:
Hello, I haven't tried the Unity spline tool yet, but I had assumed it might make this project obsolete. Is there functionality in my path creator tool that you find useful and which the unity spline tool lacks?
I am specifically using your spline package for race track generation. I've extended the vertex path functionality to be built in chunks for streaming as you travel along the path. My team's primary interest with the unity spline tool is that its editor code is created by unity, but personally, I have loved working with your package for all of the things that come after the Bez Path.
Just curious, because I will end up integrating the unity spline into your Vertex Path paradigm at some point down the line.
I see, thanks! I don't currently have any plans to integrate it with unity's splines, but I might look into it in the future. Good luck with your project!
Hello,
Absolutely incredible work and love to use your tool. My team has been playing around with the new unity spline tool and we were curious if you have any intentions on replacing/supporting the new tool with your path creator system?
Thanks for your amazing work and time!
The text was updated successfully, but these errors were encountered: