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types.d.ts
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types.d.ts
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declare module "animation/Event" {
export default class Event {
/**
* @constructor
* @param {object} config
* @return {Action}
*/
constructor(startTime?: number, stopTime?: number, { start, stop, update, curve }?: {
start?: () => void;
stop?: () => void;
update?: () => void;
curve?: (t: number) => number;
});
/**
* @type {number}
*/
startTime: number;
/**
* @type {number}
*/
stopTime: number;
/**
* @type {Function}
*/
start: Function;
/**
* @type {Function}
*/
update: Function;
/**
* @type {Function}
*/
stop: Function;
/**
* @type {boolean}
*/
isStarted: boolean;
/**
* @type {boolean}
*/
isStopped: boolean;
/**
* @type {number}
*/
id: number;
/**
* Animation curve
* @param {number} t
* @returns {number}
*/
curve: (t: number) => number;
/**
* trigger this event by current time
* @param {number} now - the current time
* @return {void}
*/
execute(now: number): void;
}
}
declare module "animation/SpecialEvent" {
/**
* infinite event or global event
*/
export default class SpecialEvent {
/**
* @param {Function} updater
*/
constructor(updater: Function);
/**
* @type {Function}
*/
update: Function;
/**
* @type {number}
*/
id: number;
/**
* trigger this event
*/
execute(): void;
}
}
declare module "animation/Timeline" {
export default class Timeline {
/**
* Linear function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static linear: (t: number) => number;
/**
* Quadratic ease in function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeInQuad: (t: number) => number;
/**
* Quadratic ease out function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeOutQuad: (t: number) => number;
/**
* Quadratic ease in out function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeInOutQuad: (t: number) => number;
/**
* Cubic ease in function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeInCubic: (t: number) => number;
/**
* Cubic ease out function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeOutCubic: (t: number) => number;
/**
* Cubic ease in out function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeInOutCubic: (t: number) => number;
/**
* Sine ease in function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeInSine: (t: number) => number;
/**
* Sine ease out function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeOutSine: (t: number) => number;
/**
* Sine ease in out function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeInOutSine: (t: number) => number;
/**
* Bounce ease in function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeInBounce: (t: number) => number;
/**
* Bounce ease out function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeOutBounce: (t: number) => number;
/**
* Bounce ease in out function
* @param {number} t - process, 0 to 1
* @returns {number}
*/
static easeInOutBounce: (t: number) => number;
/**
* A short string to describe state
* @type {string}
*/
state: string;
/**
* list for events to be called
* @type {Event[]}
*/
events: Event[];
/**
* list for evnets which would be called whenever timeline is active
* @type {SpecialEvent[]}
*/
globalEvents: SpecialEvent[];
/**
* list for events that would always be called,
* those events will keep this timeline active
* @type {SpecialEvent[]}
*/
infiniteEvents: SpecialEvent[];
/**
* Returns value of requsetAnimationFrame()
* @type {number | null}
*/
clock: number | null;
/**
* @type {number}
*/
_maxTime: number;
/**
* @type {number}
*/
_minTime: number;
/**
* @type {number}
*/
current: number;
/**
* @type {number}
*/
fps: number;
/**
* The duration between each frame when fps is setted.
* @type {number}
*/
duration: number;
/**
* Adds an event to this timeline.
* @param {Number} start
* @param {Number} stop
* @param {object} handle
* @param {object} config
* @return {Event}
*/
add(startTime: any, stopTime: any, { update, start, stop, updateMax, updateMin, curve }?: object): Event;
/**
* Adds a one-time-only event.
* @param {number} at
* @param {Function} handler
*/
once(at: number, handler: Function): Event;
/**
* Adds an event to event list following last event.
* @param {Number} hold
* @param {object} configs
* @return {this}
*/
addFollowing(hold: number, configs: object): this;
/**
* Adds an event beginning at the earliest time and concluding at the latest time.
* @param {object} configs
* @returns {this}
*/
addWhole(configs: object): this;
/**
* Adds a global event, this event will be called whenever timeline is active。
* If there is an infinite event attached to this timeline, it would behaved like infinite events, otherwise it would behaved like whole events.
* @param {Function} handler
* @returns {this}
*/
addGlobal(handler: Function): this;
/**
* Adds an infinite event
* @param {Function} handler
* @returns {this}
*/
addInfinite(handler: Function): this;
/**
* Adds an animation.
* @param {Animation} animation
* @param {object} [configs={}]
* @param {number} [configs.biasSeconds=0] - Time bias in seconds to adjust the event timings.
*/
addAnimation(animation: Animation, { biasSeconds, updateMax, updateMin }?: {
biasSeconds?: number;
}): void;
/**
* Deletes an event from this timeline
* @param {object | number} target
*/
delete(target: object | number): void;
/**
* Deletes an event accroding to its id
* @param {number} id
*/
deleteById(id: number): void;
/**
* Starts palying animation
* @returns {void}
*/
play(): void;
/**
* Triggers events by current time
*/
process(): void;
/**
* Stops palying aniamtion
*/
pause(): void;
/**
* Disposes this timeline.
*/
dispose(): void;
set maxTime(val: number);
get maxTime(): number;
set minTime(val: number);
get minTime(): number;
get allStopped(): boolean;
}
import Event from "animation/Event";
import SpecialEvent from "animation/SpecialEvent";
}
declare module "utils/MraphError" {
export default class MraphError {
static error(msg: any): void;
static warn(msg: any): void;
}
}
declare module "math/Complex" {
export default class Complex extends Array<any> {
/**
* The imaginary unit.
*/
static I: Complex;
/**
* @param {*} obj
* @returns {boolean}
*/
static isInstance(obj: any): boolean;
/**
* Creates a complex number from an array-like object
* @param {ArrayLike} arr
*/
static fromArray(arr: ArrayLike<any>): Complex;
/**
* @param {number} [i=0]
* @param {number} [j=0]
*/
constructor(i?: number, j?: number);
/**
* Adds a complex number
* @param {Complex} comp
* @returns {Complex}
*/
add(comp: Complex): Complex;
/**
* Minuses a complex number
* @param {Complex} comp
* @returns {Complex}
*/
minus(comp: Complex): Complex;
/**
* Mults a complex number or a real number
* @param {Complex | number} comp
* @returns {Complex}
*/
mult(comp: Complex | number): Complex;
/**
* Mults a real number
* @param {*} num
* @returns {Complex}
*/
multNum(num: any): Complex;
/**
* Returns a element-by-element product of this complex number and another
* @param {Complex} comp
* @returns {Complex}
*/
elMult(comp: Complex): Complex;
/**
* @param {number} val
*/
set x(val: number);
/**
* @returns {number}
*/
get x(): number;
0: number;
/**
* @param {number} val
*/
set y(val: number);
/**
* @returns {number}
*/
get y(): number;
1: number;
/**
* Sets value of the real part.
* @param {number} val
*/
set re(val: number);
/**
* Returns the real part.
* @returns {number}
*/
get re(): number;
/**
* Sets value of the imaginary part.
* @param {number} val
*/
set im(val: number);
/**
* Returns the imaginary part.
* @returns {number}
*/
get im(): number;
}
}
declare module "math/math_func" {
/**
* sigmoid function
* @param {number} x
* @returns {number}
*/
export function sigmoid(x: number): number;
/**
* get mean value from a set numbers
* @param {...number} nums
* @returns {number}
*/
export function mean(...nums: number[]): number;
/**
* Lerp function
* @param {number} from
* @param {number} to
* @param {number} p percent
* @returns {number}
*/
export function lerp(from: number, to: number, p: number): number;
/**
* Lerps between two arrays
* @param {number[]} from
* @param {number[]} to
* @param {number} p percent
* @returns {number[]}
*/
export function lerpArray(from: number[], to: number[], p: number, { recurse }?: {
recurse?: boolean;
}): number[];
/**
* Inserts points into a path to reach the target number of points 'targetPointsNum'.
* @param {number[][]} path
* @param {number} targetPointsNum
* @return {void}
*/
export function insertPointsAlongPath(path: number[][], targetPointsNum: number): void;
/**
* Gets the distance between two position.
* @param {number[]} pos0
* @param {number[]} pos1
* @returns {number}
*/
export function getDistance(pos0: number[], pos1: number[]): number;
export function linear(x: number): number;
export function exp(x: number | Complex): any;
import Complex from "math/Complex";
}
declare module "math/Vector" {
export default class Vector extends Array<any> {
/**
* Lerp between two vectors
* @param {Vector} from
* @param {Vector} to
* @param {number} p percent
* @returns {Vector}
*/
static lerp(from: Vector, to: Vector, p: number): Vector;
/**
* @param {*} obj
* @returns {boolean}
*/
static isInstance(obj: any): boolean;
/**
* @param {number} row
* @param {number} n
* @returns {Vector}
*/
static fromRow(row: number, n?: number): Vector;
/**
* Creates a vector from an array-like object
* @param {Array | Vector} arr
* @returns {Vector}
*/
static fromArray(arr: any[] | Vector): Vector;
/**
* @param {...number} nums
*/
constructor(...nums: number[]);
/**
* mult a scalar
* @param {number} num
* @returns {Vector}
*/
mult(num: number): Vector;
/**
* returns mat.mult(this)
* @param {Matrix} mat
* @returns {Vector}
*/
trans(mat: Matrix): Vector;
/**
* @param {Vector} vec
* @returns {number}
*/
dot(vec: Vector): number;
/**
* returns cross product of this vector and vec
* @param {Vector} vec
* @returns
*/
cross(vec: Vector): number | Vector;
/**
* returns hadamard product of this vector and vec
* @param {Vector} vec
* @returns {Vector}
*/
elMult(vec: Vector): Vector;
/**
* divide by a number
* @param {number} num
*/
divide(num: number): Vector;
/**
* @param {Vector} vec
* @returns {Vector}
*/
add(vec: Vector): Vector;
/**
* @param {Vector} vec
* @returns {Vector}
*/
minus(vec: Vector): Vector;
/**
* Projects this vector to another vector
* @param {Vector} vec
* @returns {Vector}
*/
project(vec: Vector): Vector;
/**
* normalize this vector
* @returns {Vector}
*/
normal(): Vector;
/**
* returns linear interpolation results
* @param {Vector} to
* @param {number} p percent
* @returns {Vector}
*/
lerp(to: Vector, p: number): Vector;
/**
* return a deep copy clone of this vector
* @returns {Vector}
*/
clone(): Vector;
/**
* copy values from another vector
*/
copy(vec: any): this;
/**
* resize this vector with a number to fill
* @param {number} row
* @param {number} [n=0]
*/
resize(row: number, n?: number): Vector;
/**
* print this vertor on the console
*/
print(): void;
/**
* @returns {Matrix}
*/
toMatrix(): Matrix;
/**
* @type {number}
*/
set x(val: number);
/**
* @type {number}
*/
get x(): number;
0: number;
/**
* @type {number}
*/
set y(val: number);
/**
* @type {number}
*/
get y(): number;
1: number;
/**
* @type {number}
*/
set z(val: number);
/**
* @type {number}
*/
get z(): number;
2: number;
/**
* @type {number}
*/
set w(val: number);
/**
* @type {number}
*/
get w(): number;
3: number;
/**
* @param {number} val
*/
set norm(val: number);
/**
* @type {number}
*/
get norm(): number;
/**
* @type {number}
*/
get row(): number;
}
import Matrix from "math/Matrix";
}
declare module "math/Color" {
export default class Color extends Vector {
static fromArray(array: any): Color;
static fromHex(hex: any): Color;
static fromHexStr(str: any): Color;
/**
* Interpolates between the given colors and returns the interpolated color.
* @param {Color[]} colors
* @param {number} alpha
* @returns
*/
static interpolate(colors: Color[], alpha: number): Color;
static isInstance(obj: any): boolean;
/**
* @param {number} [r=0]
* @param {number} [g=0]
* @param {number} [b=0]
* @param {number} [a=1]
*/
constructor(r?: number, g?: number, b?: number, a?: number);
/**
* Creates a new Color object with the specified RGBA values.
* @param {object} [rgba={}] - An object that specifies the values for red (r), green (g), blue (b), and alpha (a) transparency.
* @param {number} [rgba.r=0] - The red component of the color, ranging from 0 to 255.
* @param {number} [rgba.g=0] - The green component of the color, ranging from 0 to 255.
* @param {number} [rgba.b=0] - The blue component of the color, ranging from 0 to 255.
* @param {number} [rgba.a=1] - The alpha (transparency) component of the color, ranging from 0 (fully transparent) to 1 (fully opaque).
* @returns {Color} A new Color object with the updated RGBA values.
*/
withRGBA({ r, g, b, a }?: {
r?: number;
g?: number;
b?: number;
a?: number;
}): Color;
toArray(): this[number][];
toIntRGBA(): Color;
toRGBAStr(): string;
toIntRGBAStr(): string;
set r(val: number);
get r(): number;
set g(val: number);
get g(): number;
set b(val: number);
get b(): number;
set a(val: number);
get a(): number;
}
import Vector from "math/Vector";
}
declare module "utils/utils" {
/**
* @param {Object} obj
* @param {...Object} source
* @returns {Object}
*/
export function mergeObject(obj: any, ...source: any[]): any;
/**
* @param {Object} obj
* @returns {Object}
*/
export function deepCopy(obj: any): any;
}
declare module "math/Matrix" {
export default class Matrix extends Array<any> {
/**
* @param {*} obj
* @returns {boolean}
*/
static isInstance(obj: any): boolean;
/**
* create zeros from shape
* @param {number} column
* @param {number} row
* @returns {Matrix}
*/
static zeros(row: number, column: number): Matrix;
/**
* @param {number} n
* the number of columns and rows
* @returns {Matrix}
*/
static identity(n: number): Matrix;
/**
* @param {number} row
* @param {number} column
* @param {number} n
* @returns {Matrix}
*
* @example
* Matrix.from(2,1,3);
* // returns new Matrix(
* // [3],
* // [3]
* // )
*/
static from(row: number, column: number, n: number): Matrix;
/**
* returns a rotation matrix
* @param {number} ang
* the rotate angle
* @param {number} [n = 4]
* Specifies the number of rows and columns of the return matrix
* Available numbers are 3 or 4
* @returns {Matrix}
*/
static rotateX(ang: number, n?: number): Matrix;
/**
* returns a rotation matrix
* @param {number} ang
* the rotate angle
* @param {number} [n = 4]
* Specifies the number of rows and columns of the return matrix
* Available numbers are 3 or 4
* @returns {Matrix}
*/
static rotateY(ang: number, n?: number): Matrix;
/**
* returns a rotation matrix
* @param {number} ang
* the rotate angle
* @param {number} [n = 4]
* Specifies the number of rows and columns of the return matrix
* Available numbers are 3 or 4
* @returns {Matrix}
*/
static rotateZ(ang: number, n?: number): Matrix;
/**
* returns a rotation matrix to rotate on given axis
* @param {Vector} axis
* the axis to rotate on
* @param {number} angle
* the rotate angle
* @param {number} n
*/
static rotateOn(axis: Vector, angle: number, n?: number): Matrix;
/**
* returns a scale matrix
* @param {number} x scale ratio at x direction
* @param {number} y scale ratio at y direction
* @param {number} z scale ratio at z direction
* @param {number} [n=4] Specifies the number of rows and columns of the return matrix.
* Available numbers are 3 or 4.
* @returns
*/
static scale(x: number, y: number, z: number, n?: number): Matrix;
/**
* return a 4*4 translation Matrix
* @param {number} x
* @param {number} y
* @param {number} z
* @returns {Matrix}
*/
static translation(x: number, y: number, z: number): Matrix;
/**
* Gets row reduced echelon form of the given matrix.
* @param {Matrix} mat
*/
static RREF(mat: Matrix, { columnMax }?: {
columnMax?: number;
}): Matrix;
/**
* @param {...number[]} source
* @return {Matrix}
*/
constructor(...source: number[][]);
/**
* mult a vector, matrix or scalar
* @param {Matrix} mat
* @returns {Matrix}
*/
mult(mat: Matrix): Matrix;
/**
* @param {Matrix} mat
* @returns {Matrix}
*/
trans(mat: Matrix): Matrix;
/**
* mult a scalar
* @param {number} num
* @returns {Matrix}
*/
multNum(num: number): Matrix;
/**
* returns hadamard product of this matrix and mat
* @param {Matrix} mat
* @returns {Matrix}
*/
elMult(mat: Matrix): Matrix;
/**
*
* @param {Matrix} mat
* @returns {Matrix}
*/
add(mat: Matrix): Matrix;
/**
* @param {Matrix} mat
* @returns {Matrix}
*/
minus(mat: Matrix): Matrix;
/**
* Swaps two rows.
* One of the elementary transformations.
* @param {number} i the first row.
* @param {number} j the second row.
*/
swapRow(i: number, j: number): Matrix;
/**
* Scales a row.
* One of the elementary transformations.
* @param {number} i the row to scale with.
* @param {number} factor scale factor.
*/
scaleRow(i: number, factor: number): Matrix;
/**
* Scales a row and add it to another row.
* @param {number} i the target row.
* @param {number} j
* @param {number} factor
*/
addScaledRow(i: number, j: number, factor: number): Matrix;
/**
* return a deep copy clone of this matrix
* @returns {Matrix}
*/
clone(): Matrix;
/**
* copy value from another matrix
* @param {Matrix} mat
*/
copy(mat: Matrix): this;
/**
* resize this matrix with a number to fill
* @param {number} row
* @param {number} column
* @param {number} [n=0]
*/
resize(row: number, column: number, n?: number): Matrix;
/**
*
* @param {number[]} start
* @param {number[]} end
*/
sub(start?: number[], end?: number[]): Matrix;
/**
* print this matrix on the console
*/
print(): void;
/**
* Returns a vector constructed by flattening this matrix
* @returns {Vector}
*/
toVector(): Vector;
/**
* @param {number} val
*/
set norm(val: number);
/**
* @returns {number} F-norm of this matrix
*/
get norm(): number;
/**
* Transpose of this matrix
* @returns {Matrix}
*/
get T(): Matrix;
/**
* The inverse matrix of this matrix
* @returns {Matrix}
*/
get I(): Matrix;
/**
* @returns {number} the number of columns
*/
get column(): number;
/**
* @returns {number} the number of rows
*/
get row(): number;
}
import Vector from "math/Vector";
}
declare module "constants/glenum" {
export const DEPTH_BUFFER_BIT: 256;
export const STENCIL_BUFFER_BIT: 1024;
export const COLOR_BUFFER_BIT: 16384;
export const POINTS: 0;
export const LINES: 1;
export const LINE_LOOP: 2;
export const LINE_STRIP: 3;
export const TRIANGLES: 4;
export const TRIANGLE_STRIP: 5;
export const TRIANGLE_FAN: 6;
export const ZERO: 0;
export const ONE: 1;
export const SRC_COLOR: 768;
export const ONE_MINUS_SRC_COLOR: 769;
export const SRC_ALPHA: 770;
export const ONE_MINUS_SRC_ALPHA: 771;
export const DST_ALPHA: 772;
export const ONE_MINUS_DST_ALPHA: 773;
export const DST_COLOR: 774;
export const ONE_MINUS_DST_COLOR: 775;
export const SRC_ALPHA_SATURATE: 776;
export const FUNC_ADD: 32774;
export const BLEND_EQUATION: 32777;
export const BLEND_EQUATION_RGB: 32777;
export const BLEND_EQUATION_ALPHA: 34877;
export const FUNC_SUBTRACT: 32778;
export const FUNC_REVERSE_SUBTRACT: 32779;
export const BLEND_DST_RGB: 32968;
export const BLEND_SRC_RGB: 32969;
export const BLEND_DST_ALPHA: 32970;
export const BLEND_SRC_ALPHA: 32971;
export const CONSTANT_COLOR: 32769;
export const ONE_MINUS_CONSTANT_COLOR: 32770;
export const CONSTANT_ALPHA: 32771;
export const ONE_MINUS_CONSTANT_ALPHA: 32772;
export const BLEND_COLOR: 32773;
export const ARRAY_BUFFER: 34962;
export const ELEMENT_ARRAY_BUFFER: 34963;
export const ARRAY_BUFFER_BINDING: 34964;
export const ELEMENT_ARRAY_BUFFER_BINDING: 34965;
export const STREAM_DRAW: 35040;
export const STATIC_DRAW: 35044;
export const DYNAMIC_DRAW: 35048;
export const BUFFER_SIZE: 34660;
export const BUFFER_USAGE: 34661;
export const CURRENT_VERTEX_ATTRIB: 34342;
export const FRONT: 1028;
export const BACK: 1029;
export const FRONT_AND_BACK: 1032;
export const CULL_FACE: 2884;
export const BLEND: 3042;
export const DITHER: 3024;
export const STENCIL_TEST: 2960;
export const DEPTH_TEST: 2929;
export const SCISSOR_TEST: 3089;
export const POLYGON_OFFSET_FILL: 32823;
export const SAMPLE_ALPHA_TO_COVERAGE: 32926;
export const SAMPLE_COVERAGE: 32928;
export const NO_ERROR: 0;
export const INVALID_ENUM: 1280;
export const INVALID_VALUE: 1281;
export const INVALID_OPERATION: 1282;
export const OUT_OF_MEMORY: 1285;
export const CW: 2304;
export const CCW: 2305;
export const LINE_WIDTH: 2849;
export const ALIASED_POINT_SIZE_RANGE: 33901;
export const ALIASED_LINE_WIDTH_RANGE: 33902;
export const CULL_FACE_MODE: 2885;
export const FRONT_FACE: 2886;
export const DEPTH_RANGE: 2928;
export const DEPTH_WRITEMASK: 2930;
export const DEPTH_CLEAR_VALUE: 2931;
export const DEPTH_FUNC: 2932;
export const STENCIL_CLEAR_VALUE: 2961;
export const STENCIL_FUNC: 2962;
export const STENCIL_FAIL: 2964;
export const STENCIL_PASS_DEPTH_FAIL: 2965;
export const STENCIL_PASS_DEPTH_PASS: 2966;
export const STENCIL_REF: 2967;
export const STENCIL_VALUE_MASK: 2963;
export const STENCIL_WRITEMASK: 2968;
export const STENCIL_BACK_FUNC: 34816;
export const STENCIL_BACK_FAIL: 34817;
export const STENCIL_BACK_PASS_DEPTH_FAIL: 34818;
export const STENCIL_BACK_PASS_DEPTH_PASS: 34819;
export const STENCIL_BACK_REF: 36003;
export const STENCIL_BACK_VALUE_MASK: 36004;
export const STENCIL_BACK_WRITEMASK: 36005;
export const VIEWPORT: 2978;
export const SCISSOR_BOX: 3088;
export const COLOR_CLEAR_VALUE: 3106;
export const COLOR_WRITEMASK: 3107;
export const UNPACK_ALIGNMENT: 3317;
export const PACK_ALIGNMENT: 3333;
export const MAX_TEXTURE_SIZE: 3379;
export const MAX_VIEWPORT_DIMS: 3386;
export const SUBPIXEL_BITS: 3408;
export const RED_BITS: 3410;
export const GREEN_BITS: 3411;
export const BLUE_BITS: 3412;
export const ALPHA_BITS: 3413;
export const DEPTH_BITS: 3414;
export const STENCIL_BITS: 3415;
export const POLYGON_OFFSET_UNITS: 10752;
export const POLYGON_OFFSET_FACTOR: 32824;
export const TEXTURE_BINDING_2D: 32873;
export const SAMPLE_BUFFERS: 32936;
export const SAMPLES: 32937;