-
Notifications
You must be signed in to change notification settings - Fork 0
/
Hitboxes.pde
566 lines (478 loc) · 15.7 KB
/
Hitboxes.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
/** Utility class for lines */
class Line {
//ax + by = c
float a, b, c;
PVector norm;
Line( final float a, final float b, final float c ) {
this.a = a;
this.b = b;
this.c = c;
norm = new PVector( a, b );
}
Line( final PVector p1, final PVector p2 ) {
a = p2.y - p1.y;
b = p1.x - p2.x;
c = p1.x*p2.y - p2.x*p1.y;
norm = new PVector( a, b );
}
/** Checks, if this line has a point with some precision */
boolean hasPoint( final PVector p ) {
return abs(a*p.x + b*p.y - c) < 0.01d;
}
PVector intersection( final Line l ) {
if ( l.a == a && l.b == b ) {
//paralell
return null;
}
PVector inters = new PVector( (c*l.b - l.c*b) / (a*l.b-l.a*b), (l.a*c-a*l.c) / (b*l.a-l.b*a) );
return inters;
}
/** Returns vector from -> line. */
PVector perpend( final PVector from ) {
return PVector.mult( norm, -(a*from.x + b*from.y - c) / (a*a + b*b));
}
float dist( final PVector p ) {
return perpend( p ).mag();
}
String toString() {
return "Line: " + a + "x + " + b + "y = " + c;
}
}
/** "Отрезок" */
class Section extends Line {
PVector begin, end;
Section( final PVector p1, final PVector p2 ) {
super( p1, p2 );
begin = p1;
end = p2;
}
/** Checks if this section has a point with some precision. */
boolean hasPoint( final PVector p ) {
//if ( !super.hasPoint( p ) ) return false;
if ( end.x == begin.x ) {
return abs(p.x - begin.x) < 0.01 && ( ( p.y < begin.y && p.y > end.y ) || ( p.y > begin.y && p.y < end.y ) );
}
if ( end.y == begin.y ) {
return abs(p.y - begin.y) < 0.01 && ( ( p.x < begin.x && p.x > end.x ) || ( p.x > begin.x && p.x < end.x ) );
}
float dx = (p.x-begin.x)/(end.x-begin.x);
float dy = (p.y-begin.y)/(end.y-begin.y);
return abs( dx - dy ) < 0.01 && dx > 0 && dx < 1;
/*float t = PVector.sub( p, begin ).mag() / PVector.sub( end, begin ).mag();
return t > 0 && t < 1;*/
}
String toString() {
return "Section: " + begin + end;
}
}
/** An interface for all hitboxes. */
interface Hitbox {
/**
* Checks, if the point p is inside.
* Not implemented yet for polygons.
*/
boolean contains( PVector p );
/**
* Checks if [p1, p2] intersects hitbox,
* if true, returns intersection point, null otherwise.
*/
PVector hasIntersection( PVector p1, PVector p2 );
/** Returns null, if not hit, returns new bounced velocity otherwise. */
PVector isHit( PVector from, PVector to );
/** Returns shortest path from a point to hitbox. */
PVector distVector( final PVector from );
//float dist( PVector from );
void move( PVector movement );
void draw();
}
/** Hitbox made of polygon */
class ShapeHitbox implements Hitbox {
PShape shape;
ShapeHitbox() {
shape = null;
}
ShapeHitbox( PShape sh, float x, float y ) {
sh.translate( x, y );
shape = sh;
}
/** Not implemented. */
boolean contains( PVector p ) {
//return shape.contains( p.x, p.y );
//TODO contains with shapes
return false;
}
/** Help function. Finds an intersection of two sections. */
private PVector walkThrough( PVector c1, PVector c2, PVector coor, PVector ncoor ) {
// from "https://habr.com/en/post/267037/" //
PVector cut1 = ncoor.copy().sub(coor);
PVector cut2 = c2.copy().sub(c1);
PVector prod1, prod2;
prod1 = cut1.copy().cross(PVector.sub(c1, coor));
prod2 = cut1.copy().cross(PVector.sub(c2, coor));
if ( prod1.copy().normalize().z == prod2.copy().normalize().z ) {
return null;
}
prod1 = cut2.copy().cross(PVector.sub(coor, c1));
prod2 = cut2.copy().cross(PVector.sub(ncoor, c2));
if ( prod1.copy().normalize().z == prod2.copy().normalize().z ) {
return null;
}
PVector cross = new PVector(
coor.x + cut1.x*abs(prod1.z)/abs(prod2.z-prod1.z),
-(coor.y + cut1.x*abs(prod1.z)/abs(prod2.z-prod1.z)) );
return cross;
}
PVector hasIntersection( PVector p1, PVector p2 ) {
ArrayList<PVector> intersections = new ArrayList<PVector>();
PVector intersection = null;
PVector firstVertex = new PVector(), secondVertex = new PVector();
// iterating through sides
for ( int i = 0; i < shape.getVertexCount(); i++ ) {
firstVertex = shape.getVertex(i);
secondVertex = shape.getVertex( (i+1) % shape.getVertexCount() );
intersection = walkThrough( firstVertex, secondVertex, p1, p2 );
//println( "Side:", firstVertex, secondVertex, "Intercection:", intersection );
// if intersection was found, memorize
if ( intersection != null ) {
intersections.add( intersection );
}
}
if ( intersections.isEmpty() ) return null;
// finding the closest intersection
intersection = intersections.get(0);
for ( PVector p : intersections ) {
if ( p1.dist( p ) < p1.dist( intersection ) ) {
intersection = p;
}
}
intersection.y = -intersection.y;
return intersection;
}
/**
* Checks, if a point travelling from @param from to @param to will collide.
* Returns null if it won`t collide, vector of new bounced velosity otherwise.
* Modifies @param from to intersection point.
*/
PVector isHit( PVector from, PVector to ) {
//println( "isHit(", from, to, ")" );
ArrayList<PVector> intersections = new ArrayList<PVector>();
IntList sides = new IntList();
PVector intersection = null;
PVector firstVertex = new PVector(), secondVertex = new PVector();
// iterating through sides
for ( int i = 0; i < shape.getVertexCount(); i++ ) {
firstVertex = shape.getVertex(i);
secondVertex = shape.getVertex( (i+1) % shape.getVertexCount() );
intersection = walkThrough( firstVertex, secondVertex, from, to );
//println( "Side:", firstVertex, secondVertex, "Intercection:", intersection );
// if intersection was found, memorize
if ( intersection != null ) {
intersections.add( intersection );
sides.append( i );
}
}
// if intersection wasn`t found, you can go
if ( intersections.isEmpty() ) return null;
//find the closest one
int intersectedSide = sides.get(0);
intersection = intersections.get(0);
for ( int i = 0; i < intersections.size(); i++ ) {
PVector p = intersections.get(i);
if ( from.dist( p ) < from.dist( intersection ) ) {
intersection = p;
intersectedSide = sides.get(i);
}
}
intersection.y = -intersection.y;
firstVertex = firstVertex = shape.getVertex( intersectedSide );
secondVertex = shape.getVertex( (intersectedSide+1) % shape.getVertexCount() );
PVector vel = PVector.sub( to, from ); //speed vector
PVector side = PVector.sub( secondVertex, firstVertex ); //side vector
float a = PVector.angleBetween( vel, side );
//println( degrees(a) );
float magToSide = vel.mag() * sin(a); //magnitide of vector perpendicular to the side
float magBySide = vel.mag() * cos(a); //magnitide of vector aligned to the side
//println( "Magnitudes:", magToSide, magBySide );
PVector velBySide = vel.copy();
velBySide.rotate( -a );
velBySide.mult( magBySide/vel.mag() );
PVector velToSide = vel.copy();
velToSide.rotate(HALF_PI - a);
velToSide.mult( magToSide/vel.mag() );
//println( "Vectors: by side:", velBySide, "to side:", velToSide );
vel = PVector.add( velBySide, velToSide.mult( -1 ) );
from = intersection;
return vel;
}
PVector distVector( final PVector from ) {
PVector result = new PVector( 10e6, 10e6 );
for ( int i = 0; i < shape.getVertexCount(); i++ ) {
PVector vertex1 = shape.getVertex( i );
PVector vertex2 = shape.getVertex( (i+1)%shape.getVertexCount() );
if ( from.dist( vertex1 ) < result.mag() ) {
result = PVector.sub( vertex1, from );
//println( "Dist from - vertex:", result );
}
Section side = new Section( vertex1, vertex2 );
PVector perpendicular = side.perpend( from );
if ( perpendicular.mag() < result.mag() &&
side.hasPoint( PVector.add( from, perpendicular ) ) ) {
result = perpendicular;
//println( "Distance from - side:", result );
}
}
//verbose( result + "" );
return result;
}
void move( PVector movement ) {
shape.translate( movement.x, movement.y );
}
void draw() {
fill( 255 );
shape(shape);
}
}
/** Simplyfied vercion of ShapeHitbox */
class RectHitbox extends ShapeHitbox {
float x, y, w, h;
RectHitbox() {
x = y = w = h = 0;
shape = null;
}
RectHitbox( float x_, float y_, float w_, float h_ ) {
x = x_;
y = y_;
w = w_;
h = h_;
shape = createShape();
shape.beginShape();
shape.vertex( x, y );
shape.vertex( x, y+h );
shape.vertex( x+w, y+h );
shape.vertex( x+w, y );
}
boolean contains( PVector p ) {
return p.x > x && p.x < x+w && p.y > y && p.y < y+h;
}
}
class CircleHitbox implements Hitbox {
PVector center;
float radius;
CircleHitbox() {
center = new PVector( 0, 0 );
radius = 0;
}
CircleHitbox( float x, float y, float r ) {
center = new PVector( x, y );
radius = r;
}
boolean contains( PVector p ) {
return center.dist( p ) < radius;
}
PVector hasIntersection( PVector from, PVector to ) {
if ( from.x == to.x && from.y == to.y ) return null;
//translating coors to the center
PVector p1 = PVector.sub( from, center );
PVector p2 = PVector.sub( to, center );
//println( "Moving from", p1, "to", p2 );
//constances of line equation ( ax + by + c = 0 )
float a = p1.y - p2.y;
float b = p2.x - p1.x;
//float c = p1.x*p2.y - p2.x*p1.y;
//find angle between line and y-axis
float t = HALF_PI - atan( -a/b );
//println( "Angle:", degrees(t) );
//(rotate point p1).x = dist between line and the center
float d = p1.x * cos(t) - p1.y * sin(t);
//println( "Dist between line and the center", d );
if ( abs(d) > radius ) return null;
//intersection points
PVector intersection1 = new PVector( d, sqrt( sq(radius) - sq(d) ) );
PVector intersection2 = new PVector( d, -sqrt( sq(radius) - sq(d) ) );
//rotate clockwise
intersection1.rotate( t );
intersection2.rotate( t );
//println( intersection1, intersection2 );
PVector cross;
//check, if this point is on the section
if ( intersection1.x < min( p1.x, p2.x ) || intersection1.x > max( p1.x, p2.x ) ) {
if ( intersection2.x < min( p1.x, p2.x ) || intersection2.x > max( p1.x, p2.x ) ) {
//println( "intersections are not on the section" );
return null;
} else {
cross = intersection2;
}
} else {
if ( intersection2.x < min( p1.x, p2.x ) || intersection2.x > max( p1.x, p2.x ) ) {
cross = intersection1;
} else {
if ( p1.dist(intersection1) > p1.dist(intersection2) ) {
cross = intersection2;
} else {
cross = intersection1;
}
}
}
//inverting y (dont know why)
cross.y = -cross.y;
return cross;
}
PVector isHit( PVector from, PVector to ) {
PVector cross = hasIntersection( from, to );
if ( cross == null ) return null;
PVector p1 = PVector.sub( from, center );
PVector p2 = PVector.sub( to, center );
//calculating new velosity
PVector vel = PVector.sub( p2, p1 );
float angle = 2*PVector.angleBetween( vel, cross ) - PI;
//if ( cross.y < 0 ) angle = -angle;
//checking, from what side the movable is entering
if ( p1.x * cross.y - p1.y * cross.x > 0 ) angle = -angle;
//println( degrees(angle) );
vel.rotate(angle);
//vel = cross;
/*float magToSide = vel.mag() * cos(angle); //magnitide of vector perpendicular to the side
float magBySide = vel.mag() * sin(angle); //magnitide of vector aligned to the side
//println( "Magnitudes:", magToSide, magBySide );
PVector velBySide = vel.copy();
velBySide.rotate( -angle );
velBySide.mult( magBySide/vel.mag() );
PVector velToSide = vel.copy();
velToSide.rotate(HALF_PI - angle);
velToSide.mult( magToSide/vel.mag() );
//println( "Vectors: by side:", velBySide, "to side:", velToSide );
vel = PVector.add( velBySide, velToSide.mult( -1 ) );*/
return vel;
}
PVector distVector( final PVector p ) {
PVector result = PVector.sub( center, p );
result.mult( (result.mag()-radius)/result.mag() );
return result;
}
void move( PVector movement ) {
center.add( movement );
}
void draw() {
fill( 255 );
ellipse( center.x, center.y, radius*2, radius*2 );
}
}
/** Group of hitboxes. */
class GroupHitbox implements Hitbox {
ArrayList<Hitbox> hitboxes = new ArrayList<Hitbox>();
boolean contains( PVector p ) {
for ( int i = 0; i < hitboxes.size(); i++ ) {
if ( hitboxes.get(i).contains( p ) ) return true;
}
return false;
}
PVector hasIntersection( PVector p1, PVector p2 ) {
PVector result = null;
for ( Hitbox h : hitboxes ) {
PVector intersection = h.hasIntersection( p1, p2 );
if ( intersection == null ) continue;
if ( p1.dist( intersection ) < p1.dist( result ) ) {
result = intersection;
}
}
return result;
}
PVector isHit( PVector from, PVector to ) {
for ( int i = 0; i < hitboxes.size(); i++ ) {
PVector result = hitboxes.get(i).isHit( from, to );
if ( result != null ) return result;
}
return null;
}
PVector distVector( final PVector p ) {
PVector result = null;
float dist = 10e6;
for ( int i = 0; i < hitboxes.size(); i++ ) {
PVector v = hitboxes.get(i).distVector( p );
if ( v.mag() < dist ) {
result = v;
dist = v.mag();
}
}
return result;
}
void move( PVector movement ) {
for ( int i = 0; i < hitboxes.size(); i++ ) {
hitboxes.get(i).move( movement );
}
}
void addHitbox( Hitbox hb ) {
hitboxes.add( hb );
}
void removeHitbox( Hitbox hb ) {
hitboxes.remove( hb );
}
void draw() {
for ( int i = 0; i < hitboxes.size(); i++ ) {
hitboxes.get(i).draw();
}
}
}
/** A wall on a map. */
class Wall extends Object {
private Obstacle m_obstacle;
Wall( Scene sc, Hitbox hb ) {
super( sc, 0, 0 );
m_obstacle = new Obstacle( this );
setHitbox( hb );
//m_obstacle.setPass(MovableType.Character);
//m_obstacle.setPass(MovableType.Projectile);
behaviours.add( m_obstacle );
}
void setHitbox( Hitbox hb ) {
m_obstacle.hitbox = hb;
}
void update() {
}
void draw() {
m_obstacle.hitbox.draw();
}
}
/** Deserializer. */
class WallBuilder implements Builder {
private ArrayList<String> stringBuffer = new ArrayList<String>();
Object build( Scene sc ) {
Hitbox h = null;
String hitboxType = stringBuffer.get(0);
switch ( hitboxType ) {
case "Shape" :
PShape shape = createShape();
shape.beginShape();
for ( int i = 1; i < stringBuffer.size(); i++ ) {
String line = stringBuffer.get(i);
switch ( line ) {
case "contour:" :
shape.beginContour();
break;
case "end_contour" :
shape.endContour();
break;
default :
PVector p = parseCoors( line );
shape.vertex( p.x, p.y );
}
}
shape.endShape();
h = new ShapeHitbox( shape, 0, 0 );
break;
case "Circle" :
PVector coor = parseCoors( stringBuffer.get(1) );
float r = parseFloat( stringBuffer.get(2) );
h = new CircleHitbox( coor.x, coor.y, r );
break;
default :
//add error message here
break;
}
Wall result = new Wall( sc, h );
return result;
}
void addLine( String str ) {
stringBuffer.add( str );
}
}