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ReactiveTeleportArmorRD #1802
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ReactiveTeleportArmorRD #1802
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorOnUristComponent.cs
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorSystem.cs
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorSystem.cs
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Resources/Prototypes/SS220/Entities/Clothing/OuterClothing/reactive_armor_rd.yml
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Content.Server/SS220/ReactiveTeleportArmor/TeleportOnDamageComponent.cs
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorComponent.cs
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorSystem.cs
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorSystem.cs
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorComponent.cs
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorSystem.cs
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Content.Server/SS220/ReactiveTeleportArmor/ReactiveTeleportArmorSystem.cs
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public float TeleportChance = .9f; | ||
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[ViewVariables] | ||
public EntityUid SavedUid; |
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написать бы summary, а то так не понятно, зачем нужно это поле
Описание PR
Узнайте РП путем :tuh:
Требуется помощь в виде спрайтеров, которые переделают оригинальные спрайты с ыы13.
По системе:
Я не трогал никаким образом логику телепорта, вся нагло спизженно cо скрамимпланта
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