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cdll_export.h
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cdll_export.h
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#include <cdll_int.h>
#include <APIProxy.h>
typedef struct cl_exportfuncs_s
{
INITIALIZE_FUNC Initialize;
HUD_INIT_FUNC HUD_Init;
HUD_VIDINIT_FUNC HUD_VidInit;
HUD_REDRAW_FUNC HUD_Redraw;
HUD_UPDATECLIENTDATA_FUNC HUD_UpdateClientData;
HUD_RESET_FUNC HUD_Reset;
HUD_CLIENTMOVE_FUNC HUD_PlayerMove;
HUD_CLIENTMOVEINIT_FUNC HUD_PlayerMoveInit;
HUD_TEXTURETYPE_FUNC HUD_PlayerMoveTexture;
HUD_IN_ACTIVATEMOUSE_FUNC IN_ActivateMouse;
HUD_IN_DEACTIVATEMOUSE_FUNC IN_DeactivateMouse;
HUD_IN_MOUSEEVENT_FUNC IN_MouseEvent;
HUD_IN_CLEARSTATES_FUNC IN_ClearStates;
HUD_IN_ACCUMULATE_FUNC IN_Accumulate;
HUD_CL_CREATEMOVE_FUNC CL_CreateMove;
HUD_CL_ISTHIRDPERSON_FUNC CL_IsThirdPerson;
HUD_CL_GETCAMERAOFFSETS_FUNC CL_CameraOffset;
HUD_KB_FIND_FUNC KB_Find;
HUD_CAMTHINK_FUNC CAM_Think;
HUD_CALCREF_FUNC V_CalcRefdef;
HUD_ADDENTITY_FUNC HUD_AddEntity;
HUD_CREATEENTITIES_FUNC HUD_CreateEntities;
HUD_DRAWNORMALTRIS_FUNC HUD_DrawNormalTriangles;
HUD_DRAWTRANSTRIS_FUNC HUD_DrawTransparentTriangles;
HUD_STUDIOEVENT_FUNC HUD_StudioEvent;
HUD_POSTRUNCMD_FUNC HUD_PostRunCmd;
HUD_SHUTDOWN_FUNC HUD_Shutdown;
HUD_TXFERLOCALOVERRIDES_FUNC HUD_TxferLocalOverrides;
HUD_PROCESSPLAYERSTATE_FUNC HUD_ProcessPlayerState;
HUD_TXFERPREDICTIONDATA_FUNC HUD_TxferPredictionData;
HUD_DEMOREAD_FUNC Demo_ReadBuffer;
HUD_CONNECTIONLESS_FUNC HUD_ConnectionlessPacket;
HUD_GETHULLBOUNDS_FUNC HUD_GetHullBounds;
HUD_FRAME_FUNC HUD_Frame;
HUD_KEY_EVENT_FUNC HUD_Key_Event;
HUD_TEMPENTUPDATE_FUNC HUD_TempEntUpdate;
HUD_GETUSERENTITY_FUNC HUD_GetUserEntity;
HUD_VOICESTATUS_FUNC HUD_VoiceStatus;
HUD_DIRECTORMESSAGE_FUNC HUD_DirectorMessage;
HUD_STUDIO_INTERFACE_FUNC HUD_GetStudioModelInterface;
HUD_CHATINPUTPOSITION_FUNC HUD_ChatInputPosition;
HUD_GETPLAYERTEAM HUD_GetPlayerTeam;
CLIENTFACTORY ClientFactory;
}
cl_exportfuncs_t;
extern cl_exportfuncs_t gExportfuncs;