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CHANGELOG
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cocos2d-x-3.17.1 Nov.19 2018
[REFINE] Renderer: properly reduce clear buffer times to save energy
[REFINE] Engine: improve the reuse logic of sprite frames cache
[REFINE] Engine: add `GLView::setCursor` for desktop platforms
[REFINE] Engine: add methods to change icons for desktop platforms
[REFINE] UI: improve iPhone X home indicator handling behavior
[REFINE] UI: add line spacing support for system font on iOS and Android
[REFINE] UI: add support for pressed and disabled image in EditBox
[REFINE] UI: shrink extra label text if too long, prevent label too long crash
[REFINE] LUA: add binding code for cocos2d::Downloader
[REFINE] Android: add supporting SafeArea for most edge screens devices
[REFINE] Android: change default value of PROP_BUILD_TYPE from ndk-build to CMake
[REFINE] Android: update project config to gradle 4.6, sdk 28, android gradle plugin 3.1.0
[REFINE] Android: add ability to not stop music on game start in android
[REFINE] Windows: refine CCDevice-win32 BitmapDC
[REFINE] Windows: improve binary folder structure, copy resources to "Resources/" folder
[REFINE] Action: add ui::LoadingBar support to Progress actions
[REFINE] Network: support multiple parameters in SocketIO emit/send method
[REFINE] FileUtils: improve thread safety (use single recursive_mutex)
[REFINE] FileUtils: add getFileSize impl for Windows
[REFINE] FileUtils: add listFiles impl for Android and Windows platform
[REFINE] FileUtils: exact fullPathForDirectory from fullPathForFilename, fullPathForFilename should not accept directory
[REFINE] CMake: improve libraries link, compile options config
[REFINE] CMake: remove un-elegant prebuilt feature at internal cmake build scripts
[REFINE] 3rd: upgrade libwebsockets to 2.4.2 with libuv enabled
[REFINE] 3rd: improve cmake build scripts for external libs
[REFINE] 3rd: upgrade luajit to 2.1.0-beta3, fix random crash in Android release mode
[REFINE] 3rd: external/lua/lua is not referenced in cmake and it will be removed in the near future
[REFINE] Tests: add websocket latency test
[REFINE] Tests: add download multi task test case
[REFINE] Tests: improve part test cases UI shows
[REFINE] cocos console: disable "gen-libs" command
[REFINE] Others: add another xbox 360 configuration
[REFINE] Others: remove ANT_ROOT env check on setup.py
[REFINE] Others: improve cmake tests in travis CI scripts
[FIX] Renderer: handle opengl recreate event for CameraBackgroundDepthBrush
[FIX] Renderer: fix some EVENT_RENDERER_RECREATED problem
[FIX] Engine: fix the last update time was not corrected if next delta time was zeroed
[FIX] Engine: be safe to handle operator= in CCData
[FIX] Engine: aviod reading outside of the buffer when print log
[FIX] Engine: avoid duplicate find action when already found
[FIX] Engine: prevent free _bytes when src and dest are identical in CCData
[FIX] Engine: fix Console::loop() consumes 100% of CPU usage
[FIX] Engine: fix Action doesn't work when follow Node added PhysicsBody
[FIX] UI: fix locate image path relative to tsx file error in TiledMap
[FIX] UI: fix several bugs with button's title, include memory leak
[FIX] UI: fix LabelLetter::isVisible always return false
[FIX] UI: fix not support sprite frame when ignoreContentAdaptWithSize is false
[FIX] UI: fix out of range access in Label
[FIX] UI: fix Widget::getAncestorWidget error
[FIX] UI: fix iOS editbox EndAction wrong when single line mode (UITextField)
[FIX] UI: Fix for Label and UIRichEdit text trailing space trimming
[FXI] JavaScript: fix crash if garbage collection runs between TouchStart and TouchEnd event
[FIX] Audio: fix AudioEngine rotateBufferThread crash on iOS
[FIX] Audio: add extra init checks in pcm audio service, avoid crash in PcmAudioService
[FIX] Audio: fix AVAudioSessionErrorCodeCannotStartPlaying error may occur on Apple
[FIX] Audio: fix background music may resumes even the application is on the background on Android
[FIX] Audio: fix AudioCache* holding invalid pointer value
[FIX] Network: fix memory leaks in WebSocket
[FIX] Network: fix websocket memory zereoing size error
[FIX] Network: fix https downloader timeout on win/mac
[FIX] Network: fix "cc.loader.load" convert url error
[FIX] iOS: fix project build warnings in Xcode
[FIX] iOS: fix crash when saving gray colorspace image
[FIX] iOS: `js/lua tests` fix double free issue on app exits.
[FIX] Android: shorten C++ build path, reduce long path error on Windows
[FIX] Android: keep cocos2dx activity at task root by mark "singleTask" in manifest
[FIX] Android: fix crash caused by JNIEnv null pointer in getStringUTFCharsJNI function
[FIX] Android: use 'Binary names' style on JNI for ClassLoader.loadClass
[FIX] Android: allow cleartext HTTP traffic by default for all tests project
[FIX] Windows: Support VS2017 in release mode
[FIX] Action: fix repeat CallFunc for some times, may never stop
[FIX] Physics: fix PhysicsJointMotor setRate and getRate Bad Access Crash
[FIX] FileUtils: fix removeDirectory() failure on win32
[FIX] FileUtils: let getContents return an error code when the filename is a directory
[FIX] FileUtils: let isFileExistInternal return false when folder as parameter on Linux
[FIX] LUA: performance drop bug introduced in 3.17
[FIX] CMake: fix project name always be "TemplateCpp" when create a new project
[FIX] Tests: fix auto test stop in cpp-tests project
[FIX] cocos console: do uninstall only when that app is installed for android
cocos2d-x-3.17 May.21 2018
[HIGHLIGHT] Android: support Android Studio 3.0, NDK 16
[HIGHLIGHT] iOS: support full screen for iPhone X and uses Storyboard for launch screen
[HIGHLIGHT] 3rd: upgrade Spine runtime to v3.6.39
[HIGHLIGHT] 3rd: upgrade GLFW to 3.2.1
[HIGHLIGHT] CMake support all platforms, and support prebuilt engine libs
[NEW] Engine: multisampling support
[NEW] Label: support non-breaking characters
[NEW] Label: support belarusian language
[NEW] UI: add blend function for Text
[NEW] UI: add ScrollView API to stop overall scroll
[NEW] iOS: add auto hide home indicator for iPhone X
[NEW] iOS: provides an interface for getting SafeArea
[NEW] Android: add one more android return button types
[REFINE] Engine: support reading object.rotation attribute in TMX
[REFINE] Engine: make the sort behavior is same on 32bit and 64bit
[REFINE] Engine: static analize fixes
[REFINE] Engine: improve comments in ccConfig.h, JniHelper.h
[REFINE] Engine: remove plugin submodule
[REFINE] Engine: improve StringUtils::format implementation
[REFINE] Label: don't count spaces at the end of line as part of the line width
[REFENE] UI: partial cursor support with system font in TextField
[REFINE] UI: support BMFont in TextField
[REFINE] UI: improve EditBox on win32 platform
[REFINE] UI: RichText improvements, get the real height by automatically customize ContentSize, refactor split algorithm
[REFINE] UI: remove autorelease mark from UIWebViewWrapper and manage memory manually
[REFINE] Lua: implementation conversion Lua table to ObjC Dictionary
[REFINE] Lua: improve loader, support standerd Lua package require
[REFINE] Web: upgrade Spine Javascript runtime to v3.6.39
[REFINE] Windows: speed up build by supporting precompiled header
[REFINE] Windows: remove Visual Studio 2013 support
[REFINE] Windows: Windows 10 update compiler to PlatformToolset v141
[REFINE] iOS: uses Images.xcassets instead of several icon png files
[REFINE] Android: support Android Studio 3.0.0, switch to libc++, simplify PROP_* values, add default Proguard Config for cocos
[REFINE] Android: remove ant project
[REFINE] Android: update NDK from r14 to r16
[REFINE] Android: improve Android.mk, not have to set NDK_MODULE_PATH in project settings
[REFINE] Android: detail comments for cddandroidAndroidJavaEngine.h, Cocos2dxSound.java
[REFINE] Linux: provide prebuilt version of GLFW
[REFINE] cocos console: remove ant build support
[REFINE] cocos console: support building release APK without key information
[REFINE] 3rd: remove Visual Studio 2013 libs
[REFINE] 3rd: remove Android armeabi libs since it is deprecated and will be removed in r17
[REFINE] 3rd: rebuild all Android libs with clang in ndk-r16
[REFINE] 3rd: cmake build support for partial libs
[REFENE] 3rd: update Box2D to latest commit f655c603ba9d83
[REFINE] 3rd: use prebuilt Box2D
[FIX] Engine: capture image loses quality when using RenderTexture
[FIX] Engine: RenderTexture DepthAndStencil issue on Android
[FIX] Engine: race condition resulting in deadlock infrequently in TextureCache
[FIX] Engine: CCConsole.cpp compile error with C++17 and clang
[FIX] Engine: TrianglesCommand hashing technique doesn't take padding into account
[FIX] Engine: default GLView bit depth is too low on desktop
[FIX] Engine: cocos2d::log va_list re-use bug
[FIX] Engine: cocos2d::Image::saveImageToPNG saves image in wrong PNG format
[FIX] Engine: CameraBackgroundColorBrush cannot use alpha
[FIX] Engine: crash in Allocator if there are no allocated pages
[FIX] Engine: crash when the UserDefault.xml file is empty
[FIX] Engine: memory leak in ObjectFactory destroyInstance, UserDefault::deleteValueForKey
[FIX] Engine: replace ptr_fun with lambda, fix compile error with C++17 and clang
[FIX] Engine: fix some warning issues
[FIX] Label: memory leak when using TTF labels
[FIX] Label: memory leak in FontFreeType::create
[FIX] Label: Non-TTF Label Shadow issue, make it follow Label opacity
[FIX] UI: RichText issue caused by Label when its string is very long
[FIX] UI: EditBox right padding error
[FIX] UI: win32 EditBox has wrong scale factor
[FIX] UI: TableView button click event not response when the button is a cell
[FIX] UI: correct bugs with cursor in TextField
[FIX] UI: Android EditBox use 'setSelection' error when the text beyond the border
[FIX] UI: iOS EditBox will penetrate the underlying UI event
[FIX] UI: use setTextColor for EditBox placeholder
[FIX] UI: returning UNKNOWN event for return type key SEARCH/SEND in EditBox
[FIX] UI: crash when call TextFieldTTF::setCursorFromPoint
[FIX] UI: ListView, avoid of type overflow while list size calculation
[FIX] Audio: miss return value of onWavClose function
[FIX] Audio: wrong header include in mp3reader.cpp, apple/AudioEngine-inl.h
[FIX] Audio: wrong status check in apple/AudioDecoder.mm
[FIX] Lua: should set listener to null when unregister spine event handler
[FIX] Lua: event condition bugs on ParticleTest.lua
[FIX] JSB: some memory leaks and crashes
[FIX] JSB: miss GetterSetter define for the placeHolder of TextField
[FIX] Web: out-of-date submodule commmit of cocos2d-html5 repo
[FIX] Web: bugs for Performance Test for Spine on WebGL
[FIX] iOS: fix bug about delayed creation UIWebView on iOS
[FIX] Andorid: infinite loop when counting text lines on Android in some situations
[FIX] Android: crash when network error message is too long
[FIX] Android: JniHelper no longer thread safe
[FIX] Android: proguard-rules.pro error for tests project
[FIX] Andorid: some violations about I/O operation on UI thread, which may lead to ANR
[FIX] Android: AppAcitivity is recreated which causes crash
[FIX] Android: Emulator blank screen 0x501 and 0x502 problems
[FIX] Android: Emulator stencil fix
[FIX] Android: Fix endian detection (node render order)
[FIX] Android: issue with not stable 60 fps
[FIX] Android: issue with accelerometer on Android on reverse landscape/portrait
[FIX] WinRT: fix keyBoard bug when input chinese
[FIX] cocos console: fix archive issue with Xcode 9
cocos2d-x-3.16 Oct.9 2017
[NEW] Add RadialGradientLayer
[NEW] Web: Add GLProgramState and upgrade web shader usage APIs
[REFINE] 3rd: use prebuilt bullet
[REFINE] CameraBackgroundBrush: use VAO/VBO to improve performance
[REFINE] Color4F: add arithmentic operators
[REFINE] LayerMultiplex: add `LayerMultiplex::switch(int, bool)` to not clean up previous layer after switching to a new layer
[REFINE] ListView: add padding options
[REFINE] FileUtils: add more async functions
[REFINE] ImageView: add `ImageView::setBlendFunc()` to change blend function
[REFINE] PageView: allow customizing opacity of indicator nodes
[REFINE] ParticleSystem: add `ParticleSystem::setSourcePositionCompatible(bool)` to set source position instead of position
[REFINE] RichText: image tag supports sprite frame
[REFINE] RichText: support horizontal alignment
[REFINE] ScrollView: add `ScrollView::setSwallowTouches(bool)`
[REFINE] ScrollView: dispatch more useful events and add more getters
[REFINE] Spine: support ETC1
[REFINE] WebView: can set opacity
[REFINE] Android: update to support Android Studio 2.3.3
[REFINE] Android: add `Cocos2dxActivity.setEnableVirtualButton(boolean)` to control whether the hide virtual button or not
[REFINE] iOS: more stable delta time between frames
[REFINE] Engine: fix many warning issues
[REFINE] Engine: exclude fps image in release mode
[REFINE] Engine: add function for calculating md5 hash from Data
[REFINE] Windows 10 metro mode, Windows Phone and Tizen are not supported
[REFINE] Web: Text wrapping supports more languages
[REFINE] Web: upgrade Spine to v3.5.35 and support Spine skeleton batching
[REFINE] Web: improve Editbox user experience
[REFINE] Web: improve screen adaptation for games inside iframe
[REFINE] Web: use imagePool to reduce image cache memory usage in WebGL mode
[REFINE] Web: ParticleSystem: Mark changeColor only if needed
[REFINE] Web: use default scheduler to control action manager
[REFINE] Web: remove accelerometer event listener by default
[REFINE] Web: use arraybuffer responseType in BinaryLoader
[FIX] Application: openURL() can not open URLs that have `&` character on linux
[FIX] Audio: may crash if play, stop frequently on Mac/Android
[FIX] Audio: may crash if switch to background with effect playing and switch to foreground again on Android
[FIX] Audio: may freeze app on iOS/Mac
[FIX] Audio: may crash if have multiple audio tracks running at the same time and frequently call `_play2d(AudioCache *cache, int audioID)` on iOS/Mac
[FIX] Audio: can not mute audio while a ring or a call is comming on Android
[FIX] Audio: audio loops get evently cut
[FIX] Button: scale9 effect may wrong
[FIX] Director: will dispatch `EVENT_BEFORE_DRAW` before drawing a frame
[FIX] Downloader: task may be suspend and not been executed on Android
[FIX] Downloader: may crash if downloading large file on iOS/Mac
[FIX] EditBox: may not show cursor and input text on Android
[FIX] EditBox: may not show any character when type on keyboard on Android
[FIX] EditBox: fix spacing and alignment on Windows
[FIX] EditBox: text is larger and mis-aligned on Android
[FIX] EventDispatcher: `pauseEventListenersForTarget()` can not work correctly if invoked in event callback
[FIX] FileUtils: `listFiles` and `listFilesRecursively` can not work correctly if the path include unicode charater on Windows
[FIX] FileUtils: getFileSize() always return -1 on Android
[FIX] FontAtlas: may cause crash when back from background on Android
[FIX] FontAtlas: memory leak in `FontAtlas::prepareLetterDefinitions()`
[FIX] HttpClient: may cause crash if used in non network environment on Android
[FIX] ImageView: scale9 effect may wrong
[FIX] Label: line height is reset when call `FontAtlasCache::purgeCachedData()`
[FIX] Label: memory leak in `Label::setFontAtlas()`
[FIX] Label: wrong effect of shrink overflow clamp on iOS
[FIX] Physics: crash if calling `PhysicsWorld::setDebugDrawMask(false)` right after `Scene::initWithPhysics()`
[FIX] Scheduler: can not work correctly if reschedule with same key in callback
[FIX] Sprite: `Sprite::setTexture()` will reset program state
[FIX] Studio: revert Studio reader and flatbuffer
[FIX] TextField: crash when text exceeds content with enabled cursor
[FIX] Transition: TransitionCrossFade is darker than it should
[FIX] Widget: wrong layout in scaled widget
[FIX] Android: app will crash at the first time launching by clicking app icon
[FIX] Android: compiling error built with Android Studio for x86
[FIX] Android: can not creat EGL context if the device doesn't support 24bit depth buffer
[FIX] Android: may stop response to touch event
[FIX] Android: can not use previous OBB file when APK version changed
[FIX] iOS: can not use cocos console compile and run in release mode on iOS with Xcode 8.3+
[FIX] iOS: FileUtils will cause compiling error on iOS 11
[FIX] Desktop: `GLViewImpl::getMonitorSize()` may return zero
[FIX] Apple: may crash if there are more than 10 touches
[FIX] JSB: add chipmunk binding for `cpSpace::segmentQuery()`
[FIX] JSB: XMLHTTPRequest memory leak if CC_ENABLE_GC_FOR_NATIVE_OBJECTS is enabled
[FIX] JSB: WebView doesn't support https
[FIX] Lua: export `cocos2d::utils::findChild()`
[FIX] Lua: LuaObjcBridge return wrong type when return type is bool
[FIX] Lua: will crash if lua file is encrypted and it has BOM header
[FIX] Lua: iskindof() return wrong result
[FIX] Lua: crash if run on iOS simulator with Xcode 8.0+
[FIX] Web: memory leak in action manager
[FIX] Web: local resources loading failed
[FIX] Web: infinite call stack in ArmatureWebGLRenderCmd
[FIX] Web: label stroke effect
[FIX] Web: ProgressTimer vertex is not updated when changing transform
[FIX] Web: DrawNode canvas displayedOpacity rendering
cocos2d-x-3.15.1 May.27 2017
[REFINE] Add optimization codes for huawei devices
cocos2d-x-3.15 Apr.21 2017
[NEW] Full support of Android Studio, can use Android Studio to edit, compile and debug C++ codes
[NEW] Audio Engine: use `tremolo` to decode audio files to be more adaptable to Android devices and improve performance on Android
[NEW] WebSockets and SocketIO supports SSL
[NEW] WebSockets: add methods to get url and server selected protocol
[NEW] Add `utils::getFileMD5Hash()`
[REFINE] EventDispatcher: use `std::stable_sort()` to sort nodes and listeners
[REFINE] FileUtils: add async version of common methods
[REFINE] Label: full unicode support
[REFINE] Renderer: enable VAO by default on Android
[REFINE] Renderer: use std::stable_sort() to sort commands
[REFINE] Scheduler: `unscheduleAll()` will unschedule selectors that scheduled with `performFunctionInCocosThread()`
[REFINE] SpriteFrameCache: avoid load frames if they are already loaded
[REFENE] Texfield: not use auto correction on iOS now
[REFINE] TextureCache: allow to unbind asynchronous texture loading callback with a custom key
[REFINE] WebSockets: each connection will create a virtual host
[REFINE] WebView: can clean cached data
[REFINE] WebSockets: allow self-assign certification
[REFINE] 3rd: update OpenSSL to v1.1.0
[REFINE] 3rd: update flatbuffer to v1.5
[REFINE] 3rd: Update Spine runtime to v3.5.35
[REFINE] Remove support for Windows 8.1 store and phone
[REFINE] Remove 32-bit linux support
[FIX] Action: spawn action may be invoked more times than specified
[FIX] Audio engine: can not play audios in the callback set in `AudioEngine::setFinishedCallback()` on iOS, Mac and win32
[FIX] Audio engine: crash if uncache audios in finish callback on Android
[FIX] Audio engine: crash if playing very small mp3 audios on Android
[FIX] Audio engine: may crash if repeat doing `play -> stop` on iOS and Mac
[FIX] Audio engine: play2d may still wait 2 seconds if preload is too fast
[FIX] Audio engine: preload many audios may cause crash on devices that use Samsung Exynos CPU
[FIX] Application: `openURL()` return wrong valueo on Linux
[FIX] Core: out scene's `onEnterTransitionDidFinish` is not triggered if using transition scene with `Director::runWithScene()`
[FIX] CheckBox: can receive touch up event that is released far from it
[FIX] Downloader: is not thread safe and may cause rondom crash on Android
[FIX] DrawNode: can't change opacity
[FIX] GLProgram: memory leak
[FIX] HttpClient: may crash on Android 4.2
[FIX] Label: ttf font line wrap
[FIX] Label: wrong effect if ttf font line gap is not 0
[FIX] Label: memory leak with ttf font
[FIX] Label: call `disableEffect()` many times will compress the label to one character
[FIX] Mesh: enable depth write by default
[FIX] Node: calling `reorderChild()` does not update touch lister with scene graph priority
[FIX] PageView: `getCurrentPageIndex()` returns -1 when created and haven't scrolled
[FIX] Physics2d: can not apply velocity to kinematic bodies
[FIX] Scheduler: an unscheduled selector may be invoked many times
[FIX] Scheduler: selector is not moved in time
[FIX] Simple Audio Engine: `unloadEffect()` doesn't work on Android 5.0.1 devices
[FIX] Simple Audio Engine: `ConcurrentModificationException`
[FIX] SokcetIO: use wrong default port for connection
[FIX] Sprite: texture and shader lost after restore from background on Android if using ETC1
[FIX] WebSockets: memory leak
[FIX] WebSockets: doesn't parse url correctly
[FIX] WebSockets: may crash in random
[FIX] Vec4: error logic of operator '<'
[FIX] Android: accelerometer uses wrong time accuracy
[FIX] iOS: may crashed if multiple OpenGL ES contexts coexist
[FIX] Windows: bad performance
[FIX] Windows: link error when compiling in release mode
[FIX] Lua: content after '\0' of a string is cut off when passing a string to C++ or vice versa
[FIX] Lua: lua_cocos2dx_Widget_addTouchEventListener crashed
[FIX] Lua: can not get binary data from file
[FIX] JSB: XMLHttpRequest supports notifying progression
[FIX] JSB: invoke `jsb.reflection.callStaticMethod` many times will cause `JNI max table=512` exception on Android
[FIX] Others: `download_deps.py` depends on git command
cocos2d-x-3.14.1 Jan.19 2017
[FIX] May crash if using `Scene::createWithPhysics()` to create a scene and physics3d camera is not set
[FIX] May have link error because of glfw conflict on Linux
[FIX] Sprite: created from sprite frame with polygon information can not work correctly
[FIX] Lua: link error with VS2015
[FIX] Lua: compiling error if using `cocos compile/run -p android --android-studio` on Android
coocs2d-x-3.14 Dec 22 2016
[NEW] Add Spine binary file format support
[NEW] Action: add a method to get the number of actions running in a given node with specific tag
[NEW] Action: new actions: ResizeBy and ResizeTo
[NEW] Button: can set title label
[NEW] Can disable multi touch on Android
[NEW] EventDispatcher: Add hasEventListener to check listener existance
[NEW] EditBox: add horizontal text alignment
[NEW] EventDispatcher: added `hasEvent()` to check if an event is added
[NEW] Sprite: support slice9 feature
[NEW] Slider: add methods to get _slidBallNormalRenderer
[NEW] Desktop: add a method to toggle between fullscreen and windowed
[NEW] Desktop: add events for window resize, focus and unfocus
[NEW] Mac: supports game controller
[NEW] JSB: add cc.sys.now() and perfromance.now(), the last one is more accurate
[NEW] Lua: add cc.vec3 functions: add, sub and dot
[NEW] Lua: use luajit 2.1.0-beta2
[NEW] Web: Add cc.CONCURRENCY_HTTP_REQUEST_COUNT to control max concurrent task count for XMLHttpRequest
[REFINE] Add NDEBUG for cpp template Xcode project
[REFINE] DrawNode: support float line width
[REFINE] EditBoxDelegate: add reason for edit end
[REFINE] Improve XML parse performance
[REFINE] Make batch capacity resizing more efficiently
[REFINE] PageView: support custom scrollToPage time
[REFINE] Lua: cc.Ray:intersects addtionally returns the distance
[REFINE] Mac: system font enhancement
[REFINE] Linux: build shared lib with -fPIC
[REFINE] Android: use SharedPreferences.apply() to store data
[REFINE] JSB: Increase default JS heap to 32 mb
[REFINE] JSB: Support more system languages
[REFINE] JSB: Direct log/error for better understantding problems
[REFINE] JSB: Separate FinalizeHook for ref objects and non ref objects
[REFINE] Web: Improve overall node construction performance
[REFINE] Web: Improve overall loading process performance
[REFINE] Web: Reduce overall memory usage
[REFINE] Web: Made cc.LabelBMFont and cc.LabelAtlas support texture packing and auto batching
[REFINE] Web: Reimplement a much faster ccui.Scale9Sprite
[REFINE] Web: Reimplement a much faster cc.DrawNode WebGL renderer
[REFINE] Web: Use stack to avoid recursive call in transform, onEnter, onExit etc, reduce call stack depth
[FIX] AsstsManagerEx: project.manifest may be downloaded twice
[FIX] AudioEngine: can not play large ogg file
[FIX] AudioEngine: may have noise if playing mp3 files on iOS/Mac OS X
[FIX] AudioEngine: can not play effect/music entirely on iOS and Mac
[FIX] ClippingNode: effect is wrong if threshold is set to a value not equal to 1 first then set to 1
[FIX] Compiling error if `USE_STD_UNORDERED_MAP == 0`
[FIX] ControlSwitch::create() may cause crash
[FIX] Downloader: may crash if it is released before finishing downloading task
[FIX] EditBox: fix single line and multiline text alighment, now single line will be center and multiline will be top align vertically by default
[FIX] EditBox: placeholder font not being set corretly for multiline text field on iOS
[FIX] EditBox: doesn't show text on Mac OS 10.12
[FIX] EditBox: multiline overflow bounds of box
[FIX] FastTilemap: wrong effect when content scale factor is not 1
[FIX] FontFreeType: crash in destructor
[FIX] ImageView: wrong effect of using loadtexture() to load a ETC1 texture with alpha support
[FIX] Label: wrong blending effect of outline
[FIX] Label: some labels may not been shown
[FIX] Label: may crash when label string is empty an the overflow is shrink
[FIX] Label: possible memory leak when font size is 0
[FIX] MenuItemSprite: MenuItemSprite::unselected() on a disabled item show wrong image
[FIX] Node: the effect of setRotation+setSkewX is wrong
[FIX] Physics3d: effect of debug draw is wrong
[FIX] Renderer: indices count may overflow when drawing batching triangle commands which causes unexpected effect
[FIX] RenderTexture: Sprite3D is not shown
[FIX] TileMap: hexagonal map fails on TMXTiledMap::getTileAt()
[FIX] TMXMapInfo: tileGid may overflow when using horizontal flip
[FIX] TriangleCommand: triangle commands can't do batching when the glprogram using custom shader with custom uniforms
[FIX] UI: label atlas and BMFont rendering issue with ETC1 texture format
[FIX] 3D: small .mtl files are not loaded
[FIX] 3D: Sprite3D::getMesh() may cause crash if it doesn't have any mesh
[FIX] 3D: wrong Skybox fov
[FIX] 3D: Sprite3D can't release its texture
[FIX] AssetsManagerEx: Fail to decompress when sub directory is not created
[FIX] ScrollView: crash of scroll to top or left
[FIX] SoketIO: memory leak
[FIX] iOS: Vibrate effect can not work in not silent mode
[FIX] iOS: view size got with landscape orientation if run on iOS 7 and ealier
[FIX] iOS: iOS 9 OpengGL error
[FIX] iOS: if a scene includes 3d model with light and ListView may cause crash
[FIX] Android: cause compiling error with android-19 or lower
[FIX] Android: RapidJason crashes in release mode
[FIX] Android: may not pause background music after game enters background
[FIX] Android: adapt to Android pixel
[FIX] Android: MessageBox inverted parames
[FIX] Android: cause deadlock if preload the same file more than 3 times in preload callback
[FIX] Android: WebView: base url can not work
[FIX] Android: may crash if `AudioEngineManager.getProperty(PROPERTY_OUTPUT_FRAMES_PER_BUFFER)` returns null
[FIX] Mac: Downloader can not access https website
[FIX] Win32: fix crash caused by `Helper::getSubStringOfUTF8String()` in debug mode
[FIX] Linux: FMOD issue
[FIX] Linux: Application::openURL can not work
[FIX] Desktop: crash upon exit when NotificationNode exists
[FIX] Spine: color bug
[FIX] Console: doesn't support `--ap` parameter
[FIX] Lua: result of radian2angle is wrong
[FIX] Lua: iskindof_ doesn't work correctly
[FIX] Lua: new lua project crashes compiling with VS2015 release mode
[FIX] Lua: ComponentLua doesn't support binary code
[FIX] JSB: `jsb.addRoot is not a function` error caused by cc.GLProgramState.setUniformCallback
[FIX] JSB: Fix spine TrackEntry conversion crash issue
[FIX] JSB: Fix CallbackWrapper and FunctionWrapper crash during deallocation in new memory model
[FIX] JSB: Fix event object memory issue by manually bind EventDispatcher::addCustomEventListener
[FIX] JSB: Fix chipmunk crash issues when using setDefaultCollisionHandler
[FIX] JSB: Fix compilation issues when COCOS_DEBUG = 2
[FIX] JSB: Unify function name of Texture2D::releaseTexture
[FIX] Web: Fix spine blend function inconsistency between web and jsb
[FIX] Web: Fix particle system load from plist generated by x-studio365
[FIX] Web: Fix doEnumerateRecursive(node, name, callback) always return undefined issue
[FIX] Web: Change bright style on 'setEnabled' call of ccui.Widget
[FIX] Web: Fix Editbox can't input in full screen mode
[FIX] Web: Fix texture issue on some Android devices by always set vertexAttribPointer
[FIX] Web: Make xhr ontimeout callback work on all browsers
[FIX] Web: Fix clear color not normalized issue
[FIX] Web: Fix clipping node rendering issue when alphaThreshold = 1
[FIX] Web: Fix nested scroll view rendering issue
[FIX] Web: Make orderDirty flag properly set for node
[FIX] Web: Fix ccui.Slider gray state not available issue
cocos2d-x-3.13.1 Sep 13 2016
[FIX] Label color broken
[FIX] application will crash in debug mode if don't specify a design resolution
[FIX] application may crash if coming from background by clicking application icon on Android
[FIX] AudioEngine can not play audio if the audio lies outside APK on Android
[FIX] AudioEngine::stop() will trigger `finish` callback on Android
[FIX] application will crash if using SimpleAudioEngine or new AudioEngine to play audio on Android 2.3.x
[FIX] object.setString() has not effect if passing a number on JSB
cocos2d-x-3.13 Aug 22 2016
[HIGHLIGHT] add VR plugin
[HIGHLIGHT] support ETC1 alpha channel
[HIGHLIGHT] fix AudioEngine performance for Android 4.2+
[HIGHLIGHT] improve canvas renderer performance with dirty region
[HIGHLIGHT] add Andorid arm-64 support
[HIGHLIGHT] use luajit for Android arm-64
[HIGHLIGHT] switch to use gcc 4.9
[HIGHLIGHT] upgrade CURL to 7.50.0
[HIGHLIGHT] upgrade Spine to 3.4
[HIGHLIGHT] upgrade glfw to 3.2
[NEW] add `Configuration::supportsMapBuffer()`
[NEW] support hexagonal tile maps
[NEW] add `ListView::setScrollDuration()`
[NEW] implement `SimpleAudioEngine::willPlayBackgroundMusic()` on Android
[NEW] implement `AudioEngine::preload()` on Android
[NEW] add `cc.Node['.classname']` to get class name for tolua C++ class in lua
[NEW] support direct load in web engine to show scene without loading all resources, resources will be loaded asynchronously
[NEW] add `cc.view.setOrientation` API to force orientation in web browser
[REFINE] move back to use gcc 4.9 on Android to fix some crash bugs
[REFINE] optimize Node sorting speed for 64-bit
[REFINE] using `chrono::steady_clock()` instread of gettimeofday for FPS calculation
[REFINE] use `fstat` instead of `fseek` and `ftell` for performance to read file content
[REFINE] use std::string reference instead of char* for `utils::findChild()`
[REFINE] make `MotionStreak` _maxPoints framerate independent
[REFINE] support utf-8 bom lua script
[REFINE] can show utf-8 characters in MessageBox and lua log on win32
[REFINE] improve stability of new WebGL renderer provided in v3.12
[REFINE] update js auto binding settings with new ndk version
[REFINE] improve evalString implementation which was rely on deprecated API
[REFINE] improve js bindings code quality by merging part of cocos2d-x-lite repo
[REFINE] sources path in sourcemap of web engine are now relative
[FIX] `GLProgram::link()` only check result in debug mode or WinRT
[FIX] PageView::clone() misses cloing some member variables
[FIX] potential crash of `AudioEngine::uncache()`
[FIX] websocket receives package size > 1023 error
[FIX] the color of underline is different from the text color
[FIX] memory leak in `MenuItemToggle::create()`
[FIX] crash after removing a physics body right after adding it
[FIX] SpriteBatchNode crash if CC_SPRITE_DEBUG_DRAW is enabled
[FIX] memory leak in `Data::move()`
[FIX] crash in `EaseExpoentialOut::clone()`
[FIX] buffer over-read in `GLProgram::updateUniformLocation()`
[FIX] `dirty` variable incorrectly reset with a multiple camera setup causing drawing issues on Sprite
[FIX] fix label text formatter right alignment
[FIX] `bsd_signal` link error on Android
[FIX] crash while decoding small MP3 file on Android
[FIX] `AppDelegate::applicationWillEnterForeground()` is invoked at launch on Android
[FIX] fix `relocation overflow in R_ARM_THM_CALL` on Android
[FIX] navigation bar doesn't hide if show and dismiss keyboard on Android
[FIX] `utils::getTimeInMilliseconds()` may return wrong value on Android
[FiX] link error that `bsd_sinal` is not defined if building with API level 21+ and uses libwebsockets on Android
[FIX] compiling error with Android 6.0(API 23)
[FIX] music is not resumed when app is reactived on iOS
[FIX] random crash in `alGenBuffers` at startup on iOS
[FIX] can not play audio if uncache and play audio many times on iOS
[FIX] `Text::create()` crash if it contains invalid string on iOS
[FIX] `FileUtils::removeDirectory()` can not work on all platforms except iOS and Mac
[FIX] can not compile cocos2d-x on Mac OS X 10.10 and lower
[FIX] new js project link error on linux
[FIX] AudioEngine can not play large ogg file on Windows
[FIX] design resolution broken after minimize on desk platforms
[FIX] can not get the `backClicked` in lua
[FIX] `cc.convertColor` issue in lua
[FIX] browser version detection
[FIX] compiling error with `cocos gen-libs`
[FIX] spine track entry can circle reference each other
[FIX] global object can leak during restart in JSB
[FIX] progress timer nested sprite can't change color in Canvas
[FIX] layout refresh issue in web engine
[FIX] dom element position synchronization issue in web engine
[FIX] armature position shake when parent node move in web engine
[FIX] rendering issue for Armature using sprite as display in bone in web engine
[FIX] Scale9Sprite GRAY state isn't correct in WebGL
[FIX] touch startPoint can be overwrote in web engine
[FIX] syncStatus transform dirty flag isn't resetting in web engine
cocos2d-x-3.12 Jul 06 2016
[HIGHLIGHT] add VR support
[HIGHLIGHT] add Tizen support
[HIGHLIGHT] fix Android performance issue
[HIGHLIGHT] Web engine performance improved in WebGL mode
[HIGHLIGHT] support obb extension on Android
[NEW] Core: add `utils::findChild()`
[NEW] Core: add CSV format support to tile maps
[NEW] Core: add `FileUtils::getContents()`
[NEW] Core: cocos2d::Value supports unsigned
[NEW] Particle: add feature to pause/resume particle emitter
[NEW] Platform: support Windows 10 UWP x64
[NEW] UI: add clamp and shrunk feature for system fonts, currently only support iOS, Android and Mac
[NEW] UI: make ListView select item programmatically
[NEW] UI: add `EditBox::InputFlag::LOWERCASE_ALL_CHARACTERS` to lowercase characters
[NEW] UI: add `setBounce()` to WebView
[NEW] Web: refactor TMXLayer renderers
[NEW] Web: can force orientation in mobile browser
[NEW] Web: support high resolution TTF Label on retina display
[REFINE] Android: use clang instead of gcc to compile codes
[REFINE] Android: hide virtual button by default
[REFINE] Android: set music volume control as default
[REFINE] Android: usage clang insteand of gcc to compile codes
[REFINE] Audio: catch `IllegalStateException` exception to avoid crash when playing background music with SimpleAudioEngine on Android
[REFINE] Core: fix many warnings
[REFINE] Core: move StringUtils functions from deprecated header file to ccUTF8.h
[REFINE] Core: FontFNT will ignore chars that exceeds 65535 and print a warning information
[REFINE] Core: `Node::ignoreAnchorPointForPosition()` is deprecated and add `Node::setIgnoreAnchorPointForPosition()`
[REFINE] Core: allow inherit from platform FileUitils
[REFINE] Core: add optional alpha parameter to Color4B and Color4F
[REFINE] Core: Follow action can accept horizontal and vertical offset
[REFINE] Core: TMXXMLParse parse `id` element
[REFINE] Lua: rename all member functions named `end()` to `endLua()`
[REFINE] JSB: make selectedSprite opitional in MenuItemSprite
[REFINE] JSB: return null if read failed in `js_cocos2dx_CCFileUtils_getDataFromFile()`
[REFINE] Template: iOS tempalte is refined to make cocos2d-x game scene work better with other UIView
[REFINE] Template: remove `build_native.sh`
[REFINE] Template: ARC support on iOS and Mac OS
[REFINE] UI: TTF and BMFont label wrap mode will automanytically changed to char wrap mode when label's width is less than word's boundary
[REFINE] UI: UIWidget adds missing properties for clone
[REFINE] UI: UIScrollBar caches the texture created with base64 encoded images
[REFINE] UI: EditBox now prints lowercase letters by default
[REFINE] UI: enable WebView's local storage on Android
[REFINE] UI: improve EditBox implementation on WinRT
[REFINE] UI: make PageView indicator more tunable
[REFINE] UI: make PageView page turning event time tweak configurable
[REFINE] UI: RichText is improved: add effect of outline, shadow and glow; catch the event of open url; ability to extend tags; add anchor of image tag
[REFINE] 3D: skeleton animation is more efficient when two animations switch frequently
[REFINE] 3rd party: update webp to 0.5.0
[REFINE] Web: improve basic types to reduce memory usage
[REFINE] Web: Show line number in console statements
[REFINE] Web: Cache base64 image of PageViewIndicator and ScrollViewBar
[REFINE] Web: Pass error in cc.AsyncPool in onEnd callback
[REFINE] Web: Separate ccui.ListView event callback from ccui.ScrollView for its own events
[FIX] Android: fix compiling error if using NDK r11+
[FIX] Android: package name is `libcocos2dx` instead of application name if building with Android Studio
[FIX] Audio: AudioEngine can not work if the file path contains not ascii code on iOS
[FIX] Audio: SimpleAudioEngine::playEffect() doesn't work correctly on Linux
[FIX] AssetsManager: can not work
[FIX] AssetsManagerEx: use manifestUrl from remote version
[FIX] Core: `FileUtils::writeValueMap()` will crash on iOS if it contains `Value::Type::None` type element
[FIX] Core: `ClippgNode::setStencil()` may cause assert error if it is invoked before
[FIX] Core: `TextureCache::addImageAsync()` doesn't set pixel format corretly
[FIX] Core: `GL::SetBlending()` doesn't set dst correctly
[FIX] Core: vertex z can not work correctly if window size changed on desktop platforms
[FIX] Core: use `std::isnan()` instead of `isnan()` to fix compiling errors on some Linux platforms
[FIX] Core: crash on windows when using PolygonInfo
[FIX] Core: fix `libpng error: CgBI: unhandled critical chunk` error with Xcode 7.3
[FIX] Core: EXC_BAD_ACCESS random crash caused by reallocation of shared indices memory
[FIX] Core: memory leak of `utils::captureScreen()` on iOS and Mac OS
[FIX] Core: assert error if remove an event listener twice at the same time
[FIX] Core: FileUtils::getValueMapFromFile() returns wrong value if it is a number with scientific notation on Android
[FIX] Core: UIGrayScale shader is not reloaded when reloading shaders
[FIX] Core: `SpriteFrame::clone()` doesn't clone polygonInfo
[FIX] Core: `FileUtils::createDirectory()` fails on Mac OS with sandbox
[FIX] Core: `cocos2d::Value` operator overloading of comparison `==` returns wrong value in case Type::VECTOR
[FIX] Core: wrong content size if minisize
[FIX] Core: can not have a class named `Game` on Windows
[FIX] Core: crash if load bad image on Windows
[FIX] Core: custom shader uniforms and attributes do not have effect in DrawNode
[FIX] Core: blend mode doesn't work with animated sprite
[FIX] Core: `FileUtils::removeDirectory()` can not work correctly when the path is not end of `/` on iOS and Mac
[FIX] JSB: fix some bugs related with JSB debegger
[FIX] JSB: scheduler callback target lost
[FIX] JSB: missing scroll widgets constants
[FIX] JSB: if obj is undefined or null then attempt to access obj.__nativeObj leads to incorrect behavior
[FIX] JSB: use `require()` to require the same script twice may crash
[FIX] Lua: lua function is not invoked when error happens in websocket
[FIX] Network: HttpClient Content-type limitation on iOS
[FIX] Network: downloader crash when storage path contains spaces
[FIX] Network: SocketIO crash on reconnect
[FIX] Physics: PhysicsBody damping doesn't wrok
[FIX] UI: EditBox may cause `java.lang.IndexOutOfBoundsException` exception on Android
[FIX] UI: TextFieldTTF doesn't show password correctly
[FIX] UI: RichText crash on Windows
[FIX] UI: EditBox can not use custom font on Android
[FIX] UI: can not use TTF font on Android
[FIX] RenderTexture: `setOpacity()` has not effect
[FIX] 3D: `Sprite3D::createNode()` may not work correctly with particular model data
[FIX] Web: `getParentToNodeTransform` doesn't return result
[FIX] Web: remote image without extension in url can't be loaded as image
[FIX] Web: nested clipping nodes rendering issue in WebGL render mode
[FIX] Web: IMEDispatcher can't work in mobile Chrome
cocos2d-x-3.11.1 May 27 2016
[HIGHLIGHT] Supports IPv6-only network
[FIX] Fix `cocos gen-libs` compiling issue
cocos2d-x-3.11 May 11 2016
[HIGHLIGHT] Physics: upgrade chipmunk to v7.0.1
[HIGHLIGHT] JS: new memory model, don't have to use retain/release in JS
[HIGHLIGHT] Curl: upgrade to v7.48
[HIGHLIGHT] OpenSSL: upgrade to 1.0.2g
[HIGHLIGHT] JS: can use Firefox 30+ and VSCode to debug cocos2d-x JSB programs
[NEW] JS: web console is enabled debugging JSB projects via firefox
[NEW] UI: add a setter for touch total time threshold in ScrollView
[NEW] UI: add ability to get font family
[NEW] UI: add xml support in RichText
[NEW] UI: add ability to stop auto scrolling in ScrollView
[NEW] UI: EditBox supports multiline on Mac
[NEW] UI: Scale9Sprite allows to set custom shaders
[NEW] UI: ImageView allows to set custom shaders
[NEW] UI: TextFiled supports cursor
[NEW] FileUtils: add missing getFileSize() for winrt
[NEW] Network: close websocket connection by dispatching a resetDirector event
[NEW] Tool: cmake supports on Android
[REFINE] Network: upgrated to latest libwebsockets, add more callbacks and bugs fixed
[REFINE] Network: replace char* with std::string in HttpRequest
[REFINE] Renderer: TriangleCommand and QuadCommand are merged
[REFINE] 2D: SpriteFrameCache takes pixelFormat into account if specified
[REFINE] UI: let ScrollView swallow touch events by default
[REFINE] JSB: make selectedSprite optional
[FIX] JS: firefox v30+ can not debug cocos2d-x JSB projects
[FIX] UI: can not get event when PageView was turning
[FIX] UI: bitmap font sizes are not loaded from binary .fnt files
[FIX] UI: some fonts were rendered incorreclty
[FIX] Action: TargetedAction::isDone() always return false
[FIX] Action: Repeat: will run actions more than speicific times, instant action will run one frame later
[FIX] 2D: drawing in incorrect app state on iOS
[FIX] Platform: FileUtils::getValueVectorFromFile() returns wrong value on iOS and Mac
[FIX] Network: downloader crashed when storage path contains spaces on iOS
[FIX] Network: downloader may crash on Android
[FIX] HTTPAsyncConnection: crash when custom SSL certification is set on iOS
[FIX] AssetsManagerEX: will stuck at UPDATING forever if last task fails
[FIX] AssetsManagerEX: may repeatly update some assets and cause file write conflict
[FIX] Lua: fix display.wrapScene()
cocos2d-x-3.10 Jan 11 2016
[HIGHLIGHT] UI: Rewrite Scale9Sprite and improve the scale9sprite performance and reduce memory consumption.
[HIGHLIGHT] UI: Change PageView to derive from ListView.
[NEW] Core: Added Application::getVersion() to get the app version.
[NEW] UI: Add PageView indicator.
[NEW] UI: Label add three Overflow type to new label, see release note for more information.
[NEW] UI: UIText::clone supports clone the text effect.
[NEW] Label: Add methods to query label effect state.
[NEW] UI: UIRichText support the new line element.
[REFINE] 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
[REFINE] UI: Slider `setCapInsetProgressBarRebderer` change to `setCapInsetProgressBarRenderer`.
[REFINE] UI: RichText support new line element.
[REFINE] UI: Set focus to Widget when touched.
[REFINE] 3D: Change char* to string in Terrain.
[REFINE] Studio: Merge Studio ActionTimeLine change back into engine.
[REFINE] Studio: Merge Studio changes for compatible withe 32bit Mac System.
[REFINE] Studio: Merge Studio changes for lua-binding, js-binding and simulator.
[REFINE] Mac: Make engine compatible for 32bit Mac.
[REFINE] 3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
[REFINE] Audio: AudioEngine on Linux replace the original SimpleAudioEngine with a new version of FMOD, now AudioEngine support all platforms!
[REFINE] IOS: Add virtual keyword for some render related function.
[REFINE] UI: Fixes boring deprecated warning in HttpRequest.
[REFINE] Network: Fix Downloader bug on iOS & Android platform.
[REFINE] Studio: Fix deprecation warning in SkeletonRenderer.
[REFINE] JS: Add js test case for fix, improve template.
[REFINE] Network: Permit http access to cocos2d-x.org in test projects on iOS.
[REFINE] Network: Crash when removing a remotely downloaded image from texture cache in js-binding.
[REFINE] Win10: WinRT project update version to v3.10.
[REFINE] Console: Add quiet option for Cocos Toolkit.
[REFINE] JS: New GC model for js-binding.
[REFINE] Doc: Fix typos in documentation and comments.
[REFINE] UI: update controlButton size calculate with new Scale9Sprite logic.
[REFINE] Win10: Added missing _USRJSSTATIC preprocessor define for ARM builds.
[REFINE] JS: Added ccvector_to / ccmap_to converted to new js-binding API.
[REFINE] UI: Slider misprint fix.
[FIX] Network: fix possible websocket crash in its destructor.
[FIX] Core: Fix premultiplyAlpha for mipmaps and compressed textures.
[FIX] UI: Fix Scale9sprite rendering error when content size smaller than the sum of leftInset and rightInset.
[FIX] Win32: Fix EditBox crash when removing an EditBox in a scheduler.
[FIX] Android: Fix cannot add view to mFrameLayout when extends Cocos2dxActivity.
[FIX] 2D: Fixed actionNode set at wrong position bug.
[FIX] 3D: Fix the movement of PUParticle lags one frame.
[FIX] UI: Fix the wront argument of setPlaceholderFontName in EditBox.
[FIX] UI: Fix EditBox editBoxEditingDidEnd may use the original text after change the text of EditBox in user script.
[FIX] Audio: Fix `FinishCallback` never be called in Windows.
[FIX] UI: Fix Layout stencil clipping nested with Clipping Node rendering issue.
[FIX] UI: Keyboard doesn't hide when click the screen outside of EditBox on iOS platform.
[FIX] UI: Fix a fatal bug in EditBox implement on Windows platform.
[FIX] UI: Fix edit box setPlaceholderFontName and scale font size issue.
[FIX] Core: Fix memory leak when initWithImage() failed.
[FIX] Network: CCDownloader on iOS is broken in v3.9 js-binding.
[FIX] JS: Bindings fixes for Menu, Sprite and Label.
[FIX] Studio: Remove weak reference in ActionNode.
[FIX] UI: shouldStartLoading method should return value to js in js-binding.
[FIX] UI: Fix scrollview render error.
[FIX] JS: Fix win32 js project crash issue.
[FIX] UI: Button touch doesn't work with scale9 enabled.
[FIX] JS: Fix evalString doesn't return result issue.
[FIX] JS: Fix ComponentJS proxy management issue in JSB.
[FIX] Android: Fix include in cocos network module.
[FIX] Network: Fix web socket crash.
[FIX] UI: Fix TextField missing default password style text setting.
[TEST] S9SpriteTest: Scale9Sprite fade actions with cascade opacity.
[TEST] Web: Remove default focus block from UIFocusTestVertical.
[TEST] Lua: Fix pageViewTest Horizontal scroll won't work in Lua-test.
cocos2d-x-3.9 November.09 2015
[NEW] Label: Added line spacing/leading feature to Label.
[NEW] ListView: Added APIs to scroll to specific item in list.
[NEW] ListView: Added APIs to get an item in specific position like center, leftmost, rightmost, topmost and bottommost.
[NEW] ListView: Added a feature for magnetic scrolling.
[NEW] Animate: Added ActionTimeline::setAnimationEndCallBack and ActionTimeline::addFrameEndCallFunc.
[NEW] Animate: Added CSLoader::createNodeWithVisibleSize, CSLoader::createNodeWithVisibleSize and moved "ui::Helper::DoLayout" into them.
[NEW] Studio: Added Light3D support for Cocos Studio.
[NEW] Platform: Added the missing CURL support to the Windows 10 UWP version.
[NEW] Platform: Added UIEditBox support on linux platform.
[REFINE] 3D: Added non-null checks in PUScriptCompiler::visit before dereferencing.
[REFINE] 3D: Refined SkyboxBrush by making the shader parameter take effect at once.
[REFINE] Label: Changed label font size type to float to support high precision when font size is small.
[REFINE] ListView: Fixed an issue that list view's Magnetic::CENTER is not working well when non-bounceable.
[REFINE] ListView: Added feature of jumping to a specific item in list view.
[REFINE] Sprite: Added "a unsupport image format!" log when creating a sprite in CCImage.cpp.
[REFINE] ScrollView: Merge logics of Scroll View for scroll by inertia and auto scroll into one.
[REFINE] Animate: Moved initialization of image to an appropriate location, because it always called twice in SpriteFrameCache::addSpriteFramesWithFile().
[REFINE] Simulator: Changed the size of startFlag to 13.
[REFINE] Simulator: Show Node and Skeleton in the middle of the simulator.
[REFINE] Simulator: Removed screen direction check in simulator to avoid render error.
[REFINE] Pysics: Refined components to improve physics performance.
[REFINE] UI: Refined ComponentContainer to improve performance.
[REFINE] UI: EventListenerMouse will dispatch EventMouse events.
[REFINE] OpenGL: Added check for glfwCreateWindow.
[REFINE] Platform: Fixed a crash on xiaomi2 if Cocos2d-x is built as a dynamic library.
[REFINE] Platform: Updated libcococs2d name to v3.9 on WinRT platforms.
[REFINE] Platform: Added some support for mouse on WinRT. Include: Show/Hide mouse cursor; Mouse event implemented similar Desktop version; Left button send mouse event and touch; Support other mouse button and scroll wheel.
[REFINE] Platform: Correct the convertion between unicode and utf8 on WinRT.
[REFINE] Platform: Improved EditBox implement on Win32 platform.
[REFINE] JS: Add jsb.fileUtils.writeDataToFile().
[REFINE] JS: Set js templates Mac target platform from null to 10.7.
[REFINE] JS: Removed the static define of variable in headfile of ScriptingCore.
[REFINE] Lua: Added AssetsManagerEx constants UPDATE_FAILED and ERROR_DECOMPRESS in Lua.
[REFINE] Lua / JS: Refined lua/js binding tool.
[REFINE] I/O: Refined AssetsManagerEx unzipping by using async.
[REFINE] Web: Improved logic of jsb_boot.js to sync with the web engine behavior.
[REFINE] Web: Sync with CCBoot for web.
[REFINE] Build: Fixed various compiler warnings on Xcode 7.
[REFINE] Build: Fixed Wformat-security warning on Xcode.
[REFINE] Build: Fixed a compile error in __LayerRGBA.
[REFINE] Tool: Added tools for generating documents automatically.
[REFINE] Doc: Clean up the code of setRect() function.
[REFINE] Doc: Fixed a minor typo and renamed INTIAL_CAPS_ALL_CHARACTERS to INITIAL_CAPS_ALL_CHARACTERS in UIEditBox.
[FIX] 3D: Fixed a bug that obb did not rotate with Sprite3d.
[FIX] 3D: Corrected spot light init value.
[FIX] 3D: Added the missing CCMotionStreak3D files.
[FIX] 3D: Fixed a bug in CCPhysics3DComponent.cpp that oldBool is set with a wrong value.
[FIX] 3D: Fixed shader light parameter bug that caused for that all the mesh share light parameter.
[FIX] Sprite: Fixed a bug that CC_SPRITE_DEBUG_DRAW did nothing in Cocos2d-x.
[FIX] Button: Fixed an issue that when image size of variable button status texture are different, Helper::restrictCapInsetRect result may stop the pressed & disabled status picture from loading.
[FIX] Font: Fixed a crash bug in destructor of FontFreeType.
[FIX] Label: Removed scale factor for label shadow.
[FIX] Label: Added missing override keyword.
[FIX] LoadingBar: Fixed a crash bug in LoadingBar.
[FIX] ScrollView: Removed ScrollView::_innerContainer pointer copy.
[FIX] Particle: Fixed a bug of nomalize_point which caused particle rendering error.
[FIX] Tilemap: Fixed a TMXLayer bug: When using float values (for example the actual position of the character) to get the current tile, the wrong tile is sometimes/usually returned.
[FIX] Animate: Fixed a crash bug when csb file is broken.
[FIX] Animate: Fixed a bug that a same frame index is inserted after animation speed is scaled.
[FIX] Animate: Fixed bug in v1.6 that bone animation crashed when performing getBoneAtPoint(0,0).
[FIX] Animate: Fixed crash when recall a cached timeline after scene exited.
[FIX] Animate: Fixed debug-config crash if a FrameBuffer has no RenderTargetDepthStencil.
[FIX] UI: Fixed an image bug caused by the _hasPremultipliedAlpha field.
[FIX] UI: Added missing getChildByTag<>() API.
[FIX] UI: Fixed a bug in Widget::isClippingParentContainsPoint: _hittedByCamera may be null.
[FIX] UI: Fixed a bug that cocos2d::Map may cause Dangling Pointers when inserting Ref Object which already exist in the Map.
[FIX] UI: Fixed a bug in Scheduler which may case Force Close.
[FIX] OpenGL: Fixed a bug of ui::WebView callback operate in OpenGL.
[FIX] Performance: Fixed a bug that NotificationNode was not entered and exited.
[FIX] Renderer: Fixed a bug that Material::clone failed to set the parent correctly.
[FIX] Simulator: Fixed a bug that when scene was set to a very large size(eg. 2048x1536), the simulator window was out of screen.
[FIX] Simulator: Fixed a compilation issue about simulator on Android x86.
[FIX] Skeleton: Removed redundant interface in CCSkeletonNode.
[FIX] Studio: Fixed a bug about Cocos Studio GUItest that MoveBy vertical direction under lua test project cannot scroll back to page 1 from page 2.
[FIX] Studio: Hide menu "cocostudio 2.1" for JSON exported from Cocos Studio 2.x is not supported in CocoStudio 1.6.
[FIX] Studio: Fixed bug that when create project from template, the app name of android-studio project is not changed.
[FIX] Platform: Fixed a bug that Android activity destroyed after reopening the app.
[FIX] Platform: Fixed a crash bug of AudioPlayer in Win32.
[FIX] Platform: Fixed an error about Chinese input in textfield with specific IME on Android.
[FIX] Platform: Fixed missing image asset in Win10 UWP manifest.
[FIX] Platform: Fixed Windows 10 UWP app manifest by correcting image asset paths.
[FIX] Platform: Fixed a bug that FileUtils::GetFileSize can't treat multi-char path.
[FIX] Platform: Fixed a bug of loading pluginx lib when compile Android with --compile-script flag.
[FIX] Platform: Fixed a crash bug caused by integer overflow in Device::getTextureDataForText on iOS.
[FIX] Platform: Fixed the broken v3 Win10 UWP build by removing CCComponentPhysics2d files from the libcocos2d project.
[FIX] Platform: Fixed travis-scripts/before-install.sh.
[FIX] Platform: Fixed a bug in FileUtilsWin32::removeDirectory when the file begins with ".".
[FIX] Platform: Corrected the keyboard codes for Desktop and WinRT.
[FIX] JS: Fixed a freeze bug of playing animation in JS projects.
[FIX] JS: Fixed build_native for JS default template.
[FIX] JS: Fixed wrong number of param in Place and RotateTo.
[FIX] Lua: Fixed a bug of luabinding enumerateChildren.
[FIX] Web: Fixed wrong callback setting for webview:setOnDidFailLoading in Lua.
[FIX] Web: Fixed life control for XMLHttpRequest.
[FIX] Web: Fixed WebView lua-bind method name.
[FIX] Build: Fixed msbuild by removing incorrect AppxBundle properties from project.
[FIX] Build: Fixed the Enable_Bitcode compile error on Xcode 7.
[FIX] Build: Fixed compile error for new project created by template.
[FIX] Changed some delete operations to be deletions of arrays where applicable.
[FIX] Changed some "free" operations to "delete" where memory was allocated with "new"."
[FIX] Revert "remove CCClippingRectangleNode transform error support.".
[TEST] 3D: Fixed a bug that lua Scene3DTest "back" button did not work.
[TEST] Button: Added a testcase of Button opacity settings.
[TEST] PageView: Fixed a bug that UIPageViewVerticalTest in cpp-test failed to scroll back to page 1.
[TEST] Particle: Fixed a bug that particle test under lua has different display effects in different platforms.
[TEST] Scale9Sprite: Added a test case of opacity/color cascade for Scale9Sprite.
[TEST] Scale9Sprite: Added testcase for s9sprite action.
[TEST] ScrollView: Added testcase for multiple items in ScrollView.
[TEST] SliderBar: Fixed bug of slider bar that it doesn't refresh percentage value under project cpp-test.
[TEST] SliderBar: Fixed a crash bug in "Scheduler->Scheduler ttimeScale Test" when drag slider to left then click the middle of slider bar.
[TEST] Animate: Added custom spine skeletonAnimation testcase.
[TEST] UI: Added DrawLabel Mode testcase.
[TEST] UI: Fixed a bug that Node:Text Input test in cpp-tests touch detection is wrong.
[TEST] UI: Improved UItestcase modification to make it user friendly.
[TEST] Physics: Fixed a bug that quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash.
[TEST] Studio: Fixed a crash bug of Cocos Studio 3d test under lua test project.
[TEST] Platform: Solved the crash of performance-tests on Windows.
[TEST] Debug: Fixed a bug that RefPtr test wasn't executed even in debug build.
[TEST] JS: Fixed crash bug when click "remove ui" in "native test-JSBExtendTest" under project js-test.
[TEST] JS: Updated testcase in js-test to show notificationNode to runAction.
cocos2d-x-3.8.1 September.17 2015
[HIGHLIGHT] platform: Supported Xcode 7 for iOS 9 deployment
cocos2d-x-3.8 final September.6 2015
cocos2d-x-3.8 rc0 August.26 2015
cocos2d-x-3.8 beta0 August.14 2015
[HIGHLIGHT] 3D: Added 3d physics collider
[HIGHLIGHT] 3D: Supported setting camera background brushes with color/depth/skybox
[HIGHLIGHT] 3D: Added key frame event Callback in Animate3D
[HIGHLIGHT] FileUtils: Added a set of file writing APIs: writeStringToFile, writeDataToFile, writeValueMapToFile, writeValueVectorToFile
[HIGHLIGHT] UI: Refined UI system
[HIGHLIGHT] UI: Added RadioButton widget (JSB/Lua ready)
[HIGHLIGHT] UI: Reimplemented and enhanced EditBox on Android: display cursor; support copy, cut, paste and select actions; support multi-line input; pretty adjustment when virtual keyboard shown
[HIGHLIGHT] JS: Bound new AudioEngine in JSB
[HIGHLIGHT] JS: Merged JSB test project into cocos2d test project
[HIGHLIGHT] network: Upgrade SocketIO support to v1.x
[HIGHLIGHT] tools: Optimize Bindings Generator
[HIGHLIGHT] Label: Added HANYI FullType font support
[NEW] 3D: Added light map support in Terrain
[NEW] UI: Added ScrollViewBar for displaying a scroll bar at the side of ScrollView (JSB/Lua ready)
[NEW] UI: Enhanced ScrollView with easing out scrolling
[NEW] UI: Added PageView vertical scroll support
[NEW] UI: Added PageView::JumpToPage API
[NEW] UI: Added a setter for line width in DrawNode
[NEW] Action: Permitted setting bitwise flags to action
[NEW] Animate: Added Animate's getCurrentFrameIndex function
[NEW] FileUtils: Added FileUtils::getFileExtension for getting file's extension name
[NEW] Device: Added vibrate support to enable vibration for a duration
[NEW] audio: AudioEngine supported audio preloading
[NEW] UserDefault: Supported removing key pairs from UserDefault
[NEW] spine: Supported Spine runtime 2.3 (Both native and web engine)
[NEW] JS: Added auto binding for BlendFuncFrame
[NEW] console: Supported new portrait projects from templates
[NEW] console: Moved the framework-compile tools into cocos2d-console
[NEW] framework: Support generate prebuilt libs of engine with debug mode
[NEW] Supported Xcode 7
[REFINE] 3D: Supported composite 2D/3D scene by moving UI and camera far away
[REFINE] 3D: Improved Particle3D performance
[REFINE] 3D: Made SkyBox not transparent
[REFINE] 3D: Enable depth write for SkyBox
[REFINE] 3D: Enable depth write for transparent object
[REFINE] 3D: Set depth test function of Skybox brush to always
[REFINE] renderer: Enabled blending all the time for 2D render queue
[REFINE] Director: Made types to handle time consistent by modifing setAnimationInterval argument from double to float
[REFINE] Sprite: Made Sprite::setTexture accept nullptr as parameter
[REFINE] TextureCache: Made addImageAsync function thread safe
[REFINE] Label: Improved code readability
[REFINE] Label: Supported adding child nodes in Label
[REFINE] Label: Refine the implementation about text layout and support debug draw
[REFINE] Label: Supported auto batch with bitmap font or char map
[REFINE] UI: Improved Slider's precision
[REFINE] UI: Made Label and Text share the same fontSize type
[REFINE] UI: Reduced memory usage in Text
[REFINE] UI: Refined scroll event dispatching for ScrollView
[REFINE] UI: Made EditBox::setFontSize not rely on font name property
[REFINE] UI: Made viewport constructor more compile friendly
[REFINE] UI: Improved event handling in TextField
[REFINE] studio: Avoid CSLoader from openning csb file multiple times with fopen
[REFINE] studio: Added BlendFrame support to Skeleton Animation
[REFINE] studio: Enabled blendfunc cascade to the skin of BoneNode
[REFINE] studio: Update reader with parse logic for valid attribute of SkyBox
[REFINE] FileUtils: Remove old path while adding existing search path
[REFINE] Device: Implemented Device::getDPI for Mac
[REFINE] network: Refine NSLog in HttpAsynConnection in release mode
[REFINE] network: Fixed a problem where WebSocket messages may pile up
[REFINE] utils: Made utils::captureScreen saving file in another thread to improve the performance
[REFINE] 3rd party: Update Nibiru SDK to 2.6
[REFINE] platform: Correct all usage of unicode version winapi in FileUtils for win32