Shenmue Developer Kit for C++
Shenmue I & II Modding SDK for C++
This library is a port of the ShenmueDKSharp .
How to contribute:
Feel free to commit if you want to contribute some fixes or features.
If you found an bug just create an issue on GitHub.
For feature requests just create an issue on GitHub.
See the github wiki .
For more informations about the file formats see the wulinshu wiki .
Name
Read
Write
Description
Notes
AFS
✔️
✔️
Archive
IDX
✔️
❌
AFS Archive Reference Names
PKF
✔️
✔️
Archive (mainly textures for PKS)
PKS (IPAC)
✔️
✔️
Archive
SPR
✔️
✔️
Sprite texture Container
GZ
✔️
✔️
GZip
TAD/TAC
✔️
✔️
d3t TAD/TAC container with hash mapping
Filename coverage based on wulinshu hash database
Name
Read
Write
Description
Notes
PVRT
✔️
❌
PowerVR Texture
DDS
✔️
✔️
DirectDraw_Surface
BMP
✔️
✔️
Bitmap format
PNG
✔️
✔️
PNG format
Value
Name
Read
Write
Description
0x00
ARGB1555
✔️
✔️
Format consisting of one bit of alpha value and five bits of RGB values.
0x01
RGB565
✔️
✔️
Format without alpha value and consisting of five bits of RB values and six bits of G value.
0x02
ARGB4444
✔️
✔️
Format consisting of four bits of alpha value and four bits of RGB values.
0x03
YUV422
✔️
✔️
YUV422 format
0x04
BUMP
✔️
✔️
Bump map with positiv only normal vectors (S and R direction angles)
0x05
RGB555
✔️
✔️
for PCX compatible only
0x06
ARGB8888
✔️
✔️
Format consisting of 1 byte of alpha value and 1 byte of RGB values. (Palettize only!)
0x80
DDS_RGB24
✔️
✔️
RGB24 format (DXT1)
0x81
DDS_RGBA32
✔️
✔️
RGBA32 format (DXT3)
Value
Name
Read
Write
Notes
0x01
SQUARE_TWIDDLED
✔️
✔️
0x02
SQUARE_TWIDDLED_MIPMAP
✔️
✔️
0x03
VECTOR_QUANTIZATION
✔️
✔️
0x04
VECTOR_QUANTIZATION_MIPMAP
✔️
✔️
0x05
PALETTIZE_4BIT
✔️
✔️
0x06
PALETTIZE_4BIT_MIPMAP
✔️
✔️
0x07
PALETTIZE_8BIT
✔️
✔️
0x08
PALETTIZE_8BIT_MIPMAP
✔️
✔️
0x09
RECTANGLE
✔️
✔️
0x0A
RECTANGLE_MIPMAP
❌
❌
Reserved: Can't use.
0x0B
RECTANGLE_STRIDE
✔️
✔️
0x0C
RECTANGLE_STRIDE_MIPMAP
❌
❌
Reserved: Can't use.
0x0D
RECTANGLE_TWIDDLED
✔️
✔️
Should not be supported.
0x0E
BMP
❌
❌
No information.
0x0F
BMP_MIPMAP
❌
❌
No information.
0x10
VECTOR_QUANTIZATION_SMALL
✔️
✔️
0x11
VECTOR_QUANTIZATION_SMALL_MIPMAP
✔️
✔️
0x80
DDS
✔️
✔️
DDS format
0x87
DDS
✔️
✔️
DDS format
Name
Read
Write
Description
Notes
MT5
✔️
❌
Model Container
MT6
❌
❌
Model Container
MT7
❌
❌
Model Container
MOTN
❌
❌
Motion data (Animation sequences)
OBJ
❌
✔️
Wavefront OBJ
DAE
❌
✔️
Khronos Group COLLADA
Name
Read
Write
Description
Notes
SND
❌
❌
Dreamcast sound file
XWMA
❌
❌
Xbox WMA (XAudio2) file
Name
Read
Write
Description
Notes
SRF
❌
❌
Cinematic subtitles file
FONTDEF
❌
❌
Font definition file
SUB
❌
❌
Subtitles file
GLYPHS
❌
❌
Font glyph file
FON
❌
❌
Disk font file
Name
Read
Write
Description
Notes
CHRD
❌
❌
CHRM
❌
❌
COLS
❌
❌
Collisions (sm1)
DOOR
❌
❌
Door portals?
ECAM
❌
❌
FLDD
❌
❌
Collisions (sm2)
LGHT
❌
❌
Lighting data
MAPR
❌
❌
MAPT
❌
❌
SCEX
❌
❌
Cutscenes and maybe other stuff
SNDP
❌
❌
Sound program
WTHR
❌
❌
Weather data
Name
Read
Write
Description
Notes
ATH
❌
❌
Sequence Data
SRL
❌
❌
Scroll Data
IWD
❌
❌
LCD Table
WDT
❌
❌
Weather Data
UI
❌
❌
UI Json
CHR
❌
❌
Character
MVS
❌
❌
MVS data
DYM
❌
❌
Dynamics Info
CRM
❌
❌
Character Model
CHT
❌
❌
Character Properties
CSV
❌
❌
Comma-separated values
EMU
❌
❌
Emulator file
Contributors:
Other: