- As advanced GriefPrevention users will know, the plugin doesn't work perfect 100% of the time, and in the cases where 100% reliability is required, this plugin shines.
- This plugin is designed with reliability as a top priority, so I decided to sacrifice some usability for reliability by forgoing any permission/bypass checks.
- Create a region by selecting a cuboid region with WorldEdit and running
/sg create [region name]
- View a summary of a region's flags with
/sg edit [region name]
- View all regions at your current location with
/sg here
- Redefine a region's boundaries by selecting a cuboid region with WorldEdit selection and running
/sg redefine [region name]
All of the following flag values may either be ALLOW (default) or DENY
- BLOCK_CHANGE
- SPAWN_POKEMON
- INTERACT_ENTITY_SECONDARY
- INTERACT_ENTITY_PRIMARY
- PLAYERS_TAKE_DAMAGE
- INTERACT_POKEMON
- DROP_ITEMS - prevents any ItemStack entities from being spawned
- DECAY - prevents leaves from decaying and ice from melting
- ALLOW_NATURAL_SPAWNS - prevents Pokemon from spawning through natural means, although Pixelmon Spawners still work
Note that these flags will only be triggered when a user teleports, and not when they simply walk into a region
- TELEPORT_IN - users must have the permission node specified in order to warp into a region with this flag defined, otherwise they will be teleported to spawn
- Set the permssion node:
/sg edit [region name] TELEPORT_IN allow [permission node]
- Clear the flag:
/sg edit [region name] TELEPORT_IN allow
- Set the permssion node:
- ENTER_COMMANDS and EXIT_COMMANDS - upon warping into or warping out of a region with either of these flags the command(s) defined will be executed from console. The
%player%
variable will be replaced with the user who teleported- Add a command:
/sg edit [region name] [flag type] add [command]
- Remove a command:
/sg edit [region name] [flag type] remove [index]
- List all commands:
/sg edit [region name] [flag type] list
- Add a command: