You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi, I'm try implementing canny edge detection to skia, inspired from
https://github.com/DCtheTall/glsl-canny-edge-detection
https://github.com/Jam3/glsl-fast-gaussian-blur
Can we import the .glsl file?
update:
Currently I am trying to paste all functions into
but at
(ref https://github.com/Jam3/glsl-fast-gaussian-blur/blob/master/5.glsl)
Render error:
ref https://shaders.skia.org/?id=7572c8149837686036f0c4aca79a2926969246f78d66963bb1173690e6d29190
I just learned about GLSL, and I guess texture2D is the build-in function of GLSL. How could I solve this problem?
Beta Was this translation helpful? Give feedback.
All reactions