This guide contains code examples that show different ways that you can use the Shopify SDK for Unity.
The Shopify SDK for Unity queries Shopify's Storefront API, which is a GraphQL API. GraphQL APIs accept queries that define the data that you want to retrieve. The Shopify SDK for Unity lets you query various data from Shopify, including store information, checkout URLs, products, and collections.
- Before you begin
- Supported build targets
- Initialize the SDK
- Query Products
- Query Collections
- Build a cart
- Build a cart based on selected options
- Checkout with a checkout link
- Checkout with a Web View
- Checkout with Native Pay (Apple Pay)
- Custom queries
Before you can start using the Shopify SDK for Unity, you need:
- a Shopify store with at least one product. If you do not have a Shopify store you have two options:
- Sign up as a Shopify Partner to create a test store
- Start testing the SDK using our test store. (domain and access token listed below)
- a storefront access token for your app
- to install the Shopify SDK for Unity into your Unity project
See Build Target Requirements for information on setting up the SDK on iOS and Android
This code example initializes the SDK. The ShopifyBuy.Init
method takes two arguments. The first is a storefront access token to communicate with the Storefront API. The second is the domain name of your shop.
string accessToken = "b8d417759a62f7b342f3735dbe86b322";
string shopDomain = "unity-buy-sdk.myshopify.com";
ShopifyBuy.Init(accessToken, shopDomain);
After you initialize the SDK, you can use ShopifyBuy.Client()
to query Shopify. You need to initialize the SDK only once.
If your store supports multiple languages, then you can use the Storefront API to return translated content for supported resource types and fields. Learn more about translating content.
To return translated content, include the locale
parameter in ShopifyBuy.Init
:
string accessToken = "b8d417759a62f7b342f3735dbe86b322";
string shopDomain = "unity-buy-sdk.myshopify.com";
string locale = "es";
ShopifyBuy.Init(accessToken, shopDomain, locale);
The following example shows how to query two pages of products in your Shopify store:
using Shopify.Unity;
void Start () {
string accessToken = "b8d417759a62f7b342f3735dbe86b322";
string shopDomain = "unity-buy-sdk.myshopify.com";
// Init only needs to be called once
ShopifyBuy.Init(accessToken, shopDomain);
// Queries one page of products
ShopifyBuy.Client().products((products, error, after) => {
if (error != null) {
Debug.Log(error.Description);
switch(error.Type) {
// An HTTP error is actually Unity's WWW.error
case ShopifyError.ErrorType.HTTP:
break;
// Although it's unlikely, an invalid GraphQL query might be sent.
// Report an issue to https://github.com/shopify/unity-buy-sdk/issues
case ShopifyError.ErrorType.GraphQL:
break;
};
} else {
Debug.Log("Here is the first page of products:");
// products is a List<Product>
foreach(Product product in products) {
Debug.Log("Product Title: " + product.title());
Debug.Log("Product Description: " + product.descriptionHtml());
Debug.Log("--------");
}
if (after != null) {
Debug.Log("Here is the second page of products:");
// Queries second page of products, as after is passed
ShopifyBuy.Client().products((products2, error2, after2) => {
foreach(Product product in products2) {
Debug.Log("Product Title: " + product.title());
Debug.Log("Product Description: " + product.descriptionHtml());
Debug.Log("--------");
}
}, after: after);
} else {
Debug.Log("There was only one page of products.");
}
}
});
}
The following example shows how to query one page of collections in your Shopify store:
using Shopify.Unity;
void Start () {
string accessToken = "b8d417759a62f7b342f3735dbe86b322";
string shopDomain = "unity-buy-sdk.myshopify.com";
ShopifyBuy.Init(accessToken, shopDomain);
// Queries one page of collections
ShopifyBuy.Client().collections((collections, error, after) => {
if (error != null) {
Debug.Log(error.Description);
switch(error.Type) {
// An HTTP error is actually Unity's WWW.error
case ShopifyError.ErrorType.HTTP:
break;
// It's unlikely but it may be that an invalid GraphQL query was sent.
// Report an issue to https://github.com/shopify/unity-buy-sdk/issues
case ShopifyError.ErrorType.GraphQL:
break;
};
} else {
Debug.Log("Loaded the first page of collections:");
// collections is a List<Collection>
foreach(Collection collection in collections) {
Debug.Log("Collection title: " + collection.title());
Debug.Log("Collection updated at: " + collection.updatedAt());
List<Product> products = (List<Product>) collection.products();
foreach(Product product in products) {
Debug.Log("Collection contains a product with the following id: " + product.id());
}
}
if (after != null) {
Debug.Log("We also have a second page of products");
} else {
Debug.Log("We don't have a second page of products");
}
}
});
}
In this example, if you called product.title()
then an exception would be thrown. Since the Shopify SDK for Unity is built on GraphQL queries, when collections
are queried using this method only id
is queried on Product
. To learn which fields are queried using this method, see DefaultQueries.cs
.
You can also make more complex requests using custom queries.
The following example shows how to create a cart and add line items to the cart using product variants:
using Shopify.Unity;
void Start () {
string accessToken = "b8d417759a62f7b342f3735dbe86b322";
string shopDomain = "unity-buy-sdk.myshopify.com";
ShopifyBuy.Init(accessToken, shopDomain);
ShopifyBuy.Client().products((products, error, after) => {
Cart cart = ShopifyBuy.Client().Cart();
List<ProductVariant> firstProductVariants = (List<ProductVariant>) products[0].variants();
ProductVariant firstProductFirstVariant = firstProductVariants[0];
// The following example adds a line item using the first products first variant.
// In this case, the cart will have 3 copies of the variant.
cart.LineItems.AddOrUpdate(firstProductFirstVariant, 3);
// The following will output the variant id which was setup using the first product variant
Debug.Log("First line item's variant id is: " + cart.LineItems.All()[0].VariantId);
});
}
If you want to adjust or change quantity on a line item, then you can call AddOrUpdate
again with the new quantity. For example, if you want to adjust the quantity for firstProductFirstVariant
to 1 in the code above, then you could call:
cart.LineItems.AddOrUpdate(firstProductFirstVariant, 1);
To delete a line item do the following:
cart.LineItems.Delete(firstProductFirstVariant);
To get a line item do the following:
LineItemInput lineItem = cart.LineItems.Get(firstProductFirstVariant);
In Shopify, a product can have many options. These options map to variants of a product. The following example shows how to create line items in a cart based on selected product variants:
using Shopify.Unity;
void Start () {
string accessToken = "b8d417759a62f7b342f3735dbe86b322";
string shopDomain = "unity-buy-sdk.myshopify.com";
ShopifyBuy.Init(accessToken, shopDomain);
ShopifyBuy.Client().products((products, error, after) => {
Cart cart = ShopifyBuy.Client().Cart();
Product firstProduct = products[0];
List<ProductOption> options = firstProduct.options();
// Output all options for this product
Debug.Log("Options:\n-------");
foreach(ProductOption option in options) {
// Options have possible values
foreach(string value in option.values()) {
// Each option has a name such as Color and multiple values for Color
Debug.Log(option.name() + ": " + value);
}
}
Debug.Log("-------");
// The following creates a dictionary where keys are option names and values are option values.
// You might, for instance, have drop downs where users can select relevant options.
Dictionary<string,string> selectedOptions = new Dictionary<string,string>() {
{"Size", "M"},
{"Color", "Ash"}
};
// Create a line item based on the selected options for a product
cart.LineItems.AddOrUpdate(firstProduct, selectedOptions, 1);
// The following will output the variant id which was selected by the above options
Debug.Log("First line item's variant id is: " + cart.LineItems.All()[0].VariantId);
});
}
If you want to Delete
or Get
a line item, then use the following:
cart.LineItems.Get(firstProduct, selectedOptions);
cart.LineItems.Delete(firstProduct, selectedOptions);
using Shopify.Unity;
void Start () {
string accessToken = "b8d417759a62f7b342f3735dbe86b322";
string shopDomain = "unity-buy-sdk.myshopify.com";
ShopifyBuy.Init(accessToken, shopDomain);
ShopifyBuy.Client().products((products, error, after) => {
Cart cart = ShopifyBuy.Client().Cart();
List<ProductVariant> firstProductVariants = (List<ProductVariant>) products[0].variants();
ProductVariant firstProductFirstVariant = firstProductVariants[0];
// The following example adds a line item using the first products first variant.
// In this case, the cart will have 3 copies of the variant.
cart.LineItems.AddOrUpdate(firstProductFirstVariant, 3);
// Checkout with the url in the Device Browser
cart.GetWebCheckoutLink(
success: (link) => {
Application.OpenURL(link);
},
failure: (checkoutError) => {
Debug.Log(checkoutError.Description);
}
);
});
}
After creating an instance of Cart
and adding items to it, you can use the CheckoutWithWebView
method to
start a web view that contains the checkout for the cart.
CheckoutWithWebView
takes in 3 callback parameters:
CheckoutSuccessCallback
is called when the user has completed a checkout successfully.CheckoutCancelCallback
is called when the user cancels out of the checkout.CheckoutFailureCallback
is called when an error was encountered during the web checkout. The callback will pass an instance ofShopifyError
describing the issue.
// Sample code for adding some product variants to your cart.
...
ShopifyBuy.Client().products((products, error, after) => {
var cart = ShopifyBuy.Client().Cart();
var firstProduct = products[0];
var firstProductVariants = (List<ProductVariant>) firstProduct.variants();
ProductVariant productVariantToCheckout = firstProductVariants[0];
cart.LineItems.AddOrUpdate(productVariantToCheckout, 1);
// Launches the web view checkout experience overlaid on top of your game.
cart.CheckoutWithWebView(
success: () => {
Debug.Log("User finished purchase/checkout!");
},
cancelled: () => {
Debug.Log("User cancelled out of the web checkout.");
},
failure: (e) => {
Debug.Log("Something bad happened - Error: " + e);
}
);
});
You can allow users to pay with Apple Pay, depending on the device OS, providing a seamless checkout experience.
To determine whether the user is able to make a payment with Native Pay, you can use the CanCheckoutWithNativePay
method. If the user has this capability, then you can use CheckoutWithNativePay
to present the native pay authentication interface to the user. If they do not, then you can accept payment using Web View Checkout.
CheckoutWithNativePay
takes in 4 parameters:
key
- On iOS is the Merchant ID of your application found on your Apple Developer Portal.
CheckoutSuccessCallback
is called when the user has completed a checkout successfully.CheckoutCancelCallback
is called when the user cancels out of the checkout.CheckoutFailureCallback
is called when an error was encountered during the checkout. The callback will be passed an instance ofShopifyError
describing the issue.
// Sample code for adding some product variants to your cart.
...
ShopifyBuy.Client().products((products, error) => {
var cart = ShopifyBuy.Client().Cart();
var firstProduct = products[0];
var firstProductVariants = (List<ProductVariant>) firstProduct.variants();
ProductVariant productVariantToCheckout = firstProductVariants[0];
cart.LineItems.AddOrUpdate(productVariantToCheckout, 1);
var key = null;
#if UNITY_IOS
key = "com.merchant.id";
#elif UNITY_ANDROID
key = "BL9QiRljozDhgfyfVHoK+l1l98fBY0x/in0rCYJxmTfnzJDWsX1+8l4HEa4LO0WeKQlYtuk8zcJtzimTMhr1UL8=";
#endif
// Check to see if the user can make a payment through Apple Pay
cart.CanCheckoutWithNativePay((isNativePayAvailable) => {
if (isNativePayAvailable) {
cart.CheckoutWithNativePay(
key,
success: () => {
Debug.Log("User finished purchase/checkout!");
},
cancelled: () => {
Debug.Log("User cancelled out of the native checkout.");
},
failure: (e) => {
Debug.Log("Something bad happened - Error: " + e);
}
);
}
});
});
To use Apple Pay, you must also enable Background fetch in the Player Settings:
- In Unity, open Player Settings, and then click Edit > Project Settings > Player.
- Select Settings for iOS.
- Under Other Settings, set Behavior in Background to Custom.
- Enable Background fetch.
To enable native pay for your store through an app:
- Follow these instructions to create a private app in your Shopify admin page.
- Enable Allow this app to access your storefront data using the Storefront API flag in your private app configuration.
CheckoutWithNativePay
will throw an exception if the device is unable to make a payment through Apple Pay. So it is essential that CanCheckoutWithNativePay
is used.
On failure, you will receive a ShopifyError
. There are 3 types of ShopifyError
that you will have to handle:
HTTP
NativePaymentProcessingError
GraphQL
HTTP
errors will be thrown when there was an issue connecting or downloading to a required web server.
NativePaymentProcessingError
This error is thrown whenever something goes wrong on the native pay side of the checkout. It is unrecoverable and you should fall back to a different payment method, or allow the user to try going through the process again. The reasons for this error to be thrown depend on the platform:
- iOS: will be thrown when Apple Pay fails to generate a token while trying to authenticate the user's card.
GraphQL
error will be thrown when there is something wrong with the SDK. This error is unrecoverable and you should fall back to a different payment method.
cart.CheckoutWithNativePay(
key,
success: () => {
Debug.Log("User finished purchase/checkout!");
},
cancelled: () => {
Debug.Log("User cancelled out of the native checkout.");
},
failure: (e) => {
switch(e.Type) {
case ShopifyError.ErrorType.HTTP:
// Let the user know that there is no internet connection
break;
default:
// Let the user know that checkout could not be completed
// Fallback to Web Checkout
break;
}
}
);
You might want to optionally drive users to setup their payment cards with Apple Pay. You can do so by using CanShowNativePaySetup
and ShowNativePaySetup
. CanShowNativePaySetup
lets you know whether the device supports this, and ShowNativePaySetup
launches the native Wallet
app prompting the user to set up his or her card.
The Shopify SDK for Unity is built on top of Shopify's Storefront API, which is a GraphQL Web API. In GraphQL, you send queries to the endpoint and receive back a JSON responses.
The following example shows a GraphQL query that retrieves a store's name and some details about its domain address:
query {
shop {
name
primaryDomain {
url
host
}
}
}
When this query is sent to the Storefront API, the JSON response from the server looks like this:
{
"data": {
"shop": {
"name": "graphql",
"primaryDomain": {
"url": "https://unity-buy-sdk.myshopify.com",
"host": "unity-buy-sdk.myshopify.com"
}
}
}
}
As you can see, the data output takes the same form as the query sent to the GraphQL endpoint. To learn more about how GraphQL handles queries and responses, see graphql.org.
In the previous example, the queries for products
and collections
were made using client-side utility functions that create generic queries for the most common types of information. But you can also send custom queries to the Storefront API to access additional data. To learn more about how the Storefront API works, see the Storefront API documentation.
The following example shows how to build a custom query in C# that matches the GraphQL query mentioned above. It retrieves the same information that was queried in the previous example:
- the shop's
name
- the shop's
primaryDomain
url
host
using Shopify.Unity;
void Start () {
string accessToken = "b8d417759a62f7b342f3735dbe86b322";
string shopDomain = "unity-buy-sdk.myshopify.com";
ShopifyBuy.Init(accessToken, shopDomain);
// The following builds a custom query.
// This example uses named parameters but these could be omitted.
ShopifyBuy.Client().Query(
// Pass a lambda expression to 'buildQuery'
// The lambda receives a QueryRootQuery instance.
buildQuery: (query) => query
.shop(shopQuery => shopQuery
.name()
.primaryDomain(primaryDomainQuery => primaryDomainQuery
.url()
.host()
)
),
callback: (result, error) => {
// Results in a QueryRoot instance
Debug.Log("Shop name: " + result.shop().name());
Debug.Log("Shop url: " + result.shop().primaryDomain().url());
}
);
}
To create mutations, you can use ShopifyBuy.Client().Mutation
in a similar way.