diff --git a/MonoGame.Framework/Platform/TitleContainer.Desktop.cs b/MonoGame.Framework/Platform/TitleContainer.Desktop.cs index 41ddff2bd9b..fe25b5098ac 100644 --- a/MonoGame.Framework/Platform/TitleContainer.Desktop.cs +++ b/MonoGame.Framework/Platform/TitleContainer.Desktop.cs @@ -16,8 +16,11 @@ static partial void PlatformInit() #if DESKTOPGL // Check for the package Resources Folder first. This is where the assets // will be bundled. - if (CurrentPlatform.OS == OS.MacOSX) + if (CurrentPlatform.OS == OS.MacOSX) { Location = Path.Combine (AppDomain.CurrentDomain.BaseDirectory, "..", "Resources"); + if (!Directory.Exists (Location)) + Location = Path.Combine (AppDomain.CurrentDomain.BaseDirectory, "..", "..", "Resources"); + } if (!Directory.Exists (Location)) #endif Location = AppDomain.CurrentDomain.BaseDirectory;