Skip to content
This repository has been archived by the owner on Aug 22, 2018. It is now read-only.

The debug shapes for colliders are rendered with faces and shadows #659

Open
EternalTamago opened this issue Mar 21, 2018 · 0 comments
Open

Comments

@EternalTamago
Copy link

Hi!

The debug shapes for colliders are rendered with faces and shadows.

This can be avoided by excluding the RenderGroup specified in DebugPhysicsShapes from the RenderGroup of other RenderStageSelector.

[Steps to reproduce]

  1. Create New Game project.
  2. Add StaticColliderComponent and a sphere collider shape to "Sphere" entity.
  3. Add DebugPhysicsShapes to the project and add it to "Sphere" entity.
  4. Disable "Sphere" entity's ModelComponent.
  5. Run the game and press Ctrl+Shift+P.

The result is A but I think B is expected.
debugshapes2

Thanks!

Xenko 2.1.2.1/Launcher v1.7.0
Visual Studio Community 2017 (15.6.2)
Windows 10 Pro x64 (1709)

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant