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This repository has been archived by the owner on Aug 22, 2018. It is now read-only.
Hi!
The debug shapes for colliders are rendered with faces and shadows.
This can be avoided by excluding the RenderGroup specified in DebugPhysicsShapes from the RenderGroup of other RenderStageSelector.
[Steps to reproduce]
The result is A but I think B is expected.
Thanks!
Xenko 2.1.2.1/Launcher v1.7.0
Visual Studio Community 2017 (15.6.2)
Windows 10 Pro x64 (1709)
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