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This repository has been archived by the owner on Aug 22, 2018. It is now read-only.
What happens currently is if you apply an Anisotropic SamplerState override and then switch back to Linear, it will continue to render with Anisotropic because the MaxAnisotropy will still be 16 (even though it should be 1 because of the AnisotropicMask)
The text was updated successfully, but these errors were encountered:
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I'm not sure if I should do a Pull Request but here's the bug I've found:
xenko/sources/engine/SiliconStudio.Xenko.Graphics/OpenGL/SamplerState.OpenGL.cs
Line 145 in 6fca455
the line should be:
GL.TexParameter(target, (TextureParameterName)OpenTK.Graphics.ES20.ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, maxAnisotropy);
What happens currently is if you apply an Anisotropic SamplerState override and then switch back to Linear, it will continue to render with Anisotropic because the MaxAnisotropy will still be 16 (even though it should be 1 because of the AnisotropicMask)
The text was updated successfully, but these errors were encountered: