diff --git a/doc/history.txt b/doc/history.txt index fb3642a2..7e5d793c 100644 --- a/doc/history.txt +++ b/doc/history.txt @@ -1,6 +1,37 @@ Version history =============== +0.10.20 +------- + +2024-02-18 + +New in-game panel button: Rewind your previous skill assignment. You can then +click air to erase the assignment, or unpause to let it replay. If there are +no earlier skill assignments, the level restarts from the beginning. +This button has no default hotkey; you can assign one in the user options. + +Rename the options tab "Replay" to "Game Controls". Moved the splat ruler, +tooltip, builder queuing, and batter priority options into this tab. + +Eye of the Needle (lemforum Hopeless): Fix my backroute. Now, the exit platform +is thin, you can't mine and then platform to turn there. Eye of the Needle +is also shorter horizontally. + +Fix #479: Fix a crash in the editor. The crash required five ingredients: +You had to run a debugging version of Lix, the map was cylindrical or toroidal, +you had many tiles on both sides of the the torus seam, you grouped the tiles, +and you used the editor's undo feature to undo the grouping across the seam. + +Fix #481: In the main menu, print the version of the Allegro DLLs +detected at runtime. + +Change the tree structure of internal images: Now each scalable image has a +directory, which contains the different scalings (1.png, 1.5.png, 2.png, ...) +of that image. + + + 0.10.19 ------- diff --git a/src/net/version.d b/src/net/version.d index ad2d21e6..99ec865f 100644 --- a/src/net/version.d +++ b/src/net/version.d @@ -12,7 +12,7 @@ import std.conv; import std.range; import std.string; -private immutable _gameVersion = Version(0, 10, 19); +private immutable _gameVersion = Version(0, 10, 20); const(Version) gameVersion() { return _gameVersion; } struct Version {