Skip to content
This repository has been archived by the owner on Dec 13, 2023. It is now read-only.

Demonstration of some neat tricks to make platforming games feel better

Notifications You must be signed in to change notification settings

SimpCarlWheezer/GM-Perfect-Platforming-Paragon

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Teaching Aid for Jumping Tricks in Platformers

Demonstration of some neat tricks to make platforming games feel better. This is designed more as a teaching aid to allow people to try out jumping mechanics.

Play a live version here: http://www.davetech.co.uk/gamedevplatformer

Tips and tricks for platformers

A collection of many tricks that can be added to platforming games that make jumping feel better. They aim to make the character move how the player wants, not necessarily how the player pressed.

Using Coyote Time in platformers

Coyote Time – Allows players to press jump a few frames late when running off an edge.

Catching a jump in Platformers

Catch missed jumps - If a player doesn't quite make their jump the game should be lenient and give them the extra height, it's doubly important with animations and hit boxes that might lift up the feet when in the air.

Changing turnback speed at top of jump in platformers

Change direction quicker at apex – Allows players to cancel a jump mid-air and go back to where they were standing, Allows better control over where they land (especially if it's a moving target), Can better get collectable when in air.

About

Demonstration of some neat tricks to make platforming games feel better

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Yacc 58.1%
  • Game Maker Language 41.9%