From 09a8b9153c6a94ecb7ae97fbad61a645eced7ee2 Mon Sep 17 00:00:00 2001 From: Angelo Fallaria Date: Sun, 11 Aug 2024 10:08:36 +0800 Subject: [PATCH] Increase Trait Limit From 5 To 10 (#720) # Description Given the big influx of new traits, a maximum of 5 traits can feel constricting, as often you'll have unspent points but not enough trait slots to buy more traits. This doubles the default trait limit from 5 to 10 to increase player choice and allow more unique trait setups. Since the base trait points have not been increased, players will still need to take negative traits if they want to have more positive traits than before. ## Changelog :cl: Skubman - tweak: The maximum trait limit has increased from 5 traits to 10 traits. --- Content.Shared/CCVar/CCVars.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 3fc7e7247e6..ff2a915b1ba 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -361,7 +361,7 @@ public static readonly CVarDef /// How many traits a character can have at most. /// public static readonly CVarDef GameTraitsMax = - CVarDef.Create("game.traits_max", 5, CVar.REPLICATED); + CVarDef.Create("game.traits_max", 10, CVar.REPLICATED); /// /// How many points a character should start with.