diff --git a/Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml b/Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml index d9f61b86965..c81768da4d3 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml @@ -55,10 +55,10 @@ damage: types: Piercing: 8 - heavyDamageBaseModifier: 1.5 - heavyStaminaCost: 5 - maxTargets: 1 - angle: 20 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 soundHit: path: /Audio/Items/drill_hit.ogg - type: StaticPrice @@ -91,11 +91,11 @@ damage: types: Slash: 7.5 - heavyRateModifier: 0.8 - heavyDamageBaseModifier: 1.25 - heavyStaminaCost: 5 - maxTargets: 1 - angle: 20 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.25 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 soundHit: path: /Audio/Weapons/bladeslice.ogg @@ -203,11 +203,11 @@ types: Blunt: 2.5 Slash: 6.5 - heavyRateModifier: 0.8 - heavyDamageBaseModifier: 1.0 - heavyStaminaCost: 20 - maxTargets: 8 - angle: 20 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.0 + heavyStaminaCost: 20 + maxTargets: 8 + angle: 20 # ~~No melee for regular saw because have you ever seen someone use a band saw as a weapon? It's dumb.~~ No, I'm going to saw through your bones. - type: entity @@ -226,12 +226,12 @@ types: Blunt: 3 Slash: 7 - bluntStaminaDamageFactor: 3 - heavyRateModifier: 0.8 - heavyDamageBaseModifier: 1.0 - heavyStaminaCost: 20 - maxTargets: 8 - angle: 20 + bluntStaminaDamageFactor: 3 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.0 + heavyStaminaCost: 20 + maxTargets: 8 + angle: 20 soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Tool diff --git a/Resources/Prototypes/Entities/Objects/Weapons/security.yml b/Resources/Prototypes/Entities/Objects/Weapons/security.yml index 0b4c4c958ec..a952713dd5f 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/security.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/security.yml @@ -104,7 +104,7 @@ soundHit: collection: MetalThud bluntStaminaDamageFactor: 2 - heavyRateModifier: 0.8 + heavyRateModifier: 1 heavyDamageBaseModifier: 1.2 heavyStaminaCost: 10 - type: Item