diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs
index 9c91e440d32..8a03b596628 100644
--- a/Content.Shared/CCVar/CCVars.cs
+++ b/Content.Shared/CCVar/CCVars.cs
@@ -100,7 +100,7 @@ public sealed class CCVars : CVars
/*
* Events
*/
-
+ #region Event Timers
///
/// Controls if the game should run station events
///
@@ -112,14 +112,14 @@ public static readonly CVarDef
/// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams.
///
public static readonly CVarDef
- EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 40f, CVar.ARCHIVE | CVar.SERVERONLY);
+ EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 120f, CVar.ARCHIVE | CVar.SERVERONLY);
///
/// Average ending chaos modifier for the ramping event scheduler.
/// Max chaos chosen for a round will deviate from this
///
public static readonly CVarDef
- EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY);
+ EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 3f, CVar.ARCHIVE | CVar.SERVERONLY);
/*
* Game
@@ -186,16 +186,20 @@ public static readonly CVarDef // 25 Minutes
GameEventsBasicMaximumTime = CVarDef.Create("game.events_basic_maximum_time", 1500, CVar.SERVERONLY);
///
- /// Minimum time between Ramping station events in seconds
+ /// Minimum time between Ramping station events in seconds. This is before chaos modifiers are applied.
+ /// Time will eventually approach Minimum Time / Maximum Chaos, so 9 minutes here will become 3 minutes if Max Chaos is 3
///
- public static readonly CVarDef // 4 Minutes
- GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 240, CVar.SERVERONLY);
+ public static readonly CVarDef // 9 Minutes
+ GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 540, CVar.SERVERONLY);
///
- /// Maximum time between Ramping station events in seconds
+ /// Maximum time between Ramping station events in seconds. This is before chaos modifiers are applied.
+ /// Time will eventually approach Maximum Time / Maximum Chaos, so 15 minutes here will become 5 minutes if Max Chaos is 3
///
- public static readonly CVarDef // 12 Minutes
- GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 720, CVar.SERVERONLY);
+ public static readonly CVarDef // 15 Minutes
+ GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 900, CVar.SERVERONLY);
+
+ #endregion
///
///