diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 9c91e440d32..8a03b596628 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -100,7 +100,7 @@ public sealed class CCVars : CVars /* * Events */ - + #region Event Timers /// /// Controls if the game should run station events /// @@ -112,14 +112,14 @@ public static readonly CVarDef /// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams. /// public static readonly CVarDef - EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 40f, CVar.ARCHIVE | CVar.SERVERONLY); + EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 120f, CVar.ARCHIVE | CVar.SERVERONLY); /// /// Average ending chaos modifier for the ramping event scheduler. /// Max chaos chosen for a round will deviate from this /// public static readonly CVarDef - EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY); + EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 3f, CVar.ARCHIVE | CVar.SERVERONLY); /* * Game @@ -186,16 +186,20 @@ public static readonly CVarDef // 25 Minutes GameEventsBasicMaximumTime = CVarDef.Create("game.events_basic_maximum_time", 1500, CVar.SERVERONLY); /// - /// Minimum time between Ramping station events in seconds + /// Minimum time between Ramping station events in seconds. This is before chaos modifiers are applied. + /// Time will eventually approach Minimum Time / Maximum Chaos, so 9 minutes here will become 3 minutes if Max Chaos is 3 /// - public static readonly CVarDef // 4 Minutes - GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 240, CVar.SERVERONLY); + public static readonly CVarDef // 9 Minutes + GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 540, CVar.SERVERONLY); /// - /// Maximum time between Ramping station events in seconds + /// Maximum time between Ramping station events in seconds. This is before chaos modifiers are applied. + /// Time will eventually approach Maximum Time / Maximum Chaos, so 15 minutes here will become 5 minutes if Max Chaos is 3 /// - public static readonly CVarDef // 12 Minutes - GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 720, CVar.SERVERONLY); + public static readonly CVarDef // 15 Minutes + GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 900, CVar.SERVERONLY); + + #endregion /// ///