diff --git a/Content.Server/Zombies/PendingZombieComponent.cs b/Content.Server/Zombies/PendingZombieComponent.cs index e1121987117..a49b424c53f 100644 --- a/Content.Server/Zombies/PendingZombieComponent.cs +++ b/Content.Server/Zombies/PendingZombieComponent.cs @@ -16,8 +16,7 @@ public sealed partial class PendingZombieComponent : Component { DamageDict = new () { - { "Blunt", 0.25 }, - { "Poison", 0.1 }, + { "Poison", 0.3 }, } }; diff --git a/Content.Shared/Zombies/ZombieComponent.cs b/Content.Shared/Zombies/ZombieComponent.cs index 5ae441b1327..023bf751ff3 100644 --- a/Content.Shared/Zombies/ZombieComponent.cs +++ b/Content.Shared/Zombies/ZombieComponent.cs @@ -20,14 +20,14 @@ public sealed partial class ZombieComponent : Component, IAntagStatusIconCompone /// The baseline infection chance you have if you are completely nude /// [ViewVariables(VVAccess.ReadWrite)] - public float MaxZombieInfectionChance = 0.50f; + public float MaxZombieInfectionChance = 0.80f; /// /// The minimum infection chance possible. This is simply to prevent /// being invincible by bundling up. /// [ViewVariables(VVAccess.ReadWrite)] - public float MinZombieInfectionChance = 0.20f; + public float MinZombieInfectionChance = 0.50f; [ViewVariables(VVAccess.ReadWrite)] public float ZombieMovementSpeedDebuff = 0.70f;