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- type: entity | ||
save: false | ||
name: Urist McArachne | ||
parent: MobArachneBase | ||
id: MobArachne | ||
components: | ||
- type: CombatMode | ||
- type: InteractionPopup | ||
successChance: 1 | ||
interactSuccessString: hugging-success-generic | ||
interactSuccessSound: /Audio/Effects/thudswoosh.ogg | ||
messagePerceivedByOthers: hugging-success-generic-others | ||
- type: MindContainer | ||
showExamineInfo: true | ||
- type: Input | ||
context: "human" | ||
- type: MobMover | ||
- type: InputMover | ||
- type: Respirator | ||
damage: | ||
types: | ||
Asphyxiation: 1.0 | ||
damageRecovery: | ||
types: | ||
Asphyxiation: -1.0 | ||
- type: Alerts | ||
- type: Actions | ||
- type: Eye | ||
- type: CameraRecoil | ||
- type: Examiner | ||
- type: CanHostGuardian | ||
- type: NpcFactionMember | ||
factions: | ||
- NanoTrasen | ||
- type: PotentialPsionic |
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- type: entity | ||
save: false | ||
name: Urist McArachne | ||
parent: BaseMobHuman | ||
id: MobArachneBase | ||
abstract: true | ||
components: | ||
- type: Sprite | ||
# Arachne are one of the species that needs a manual visual layers setup. | ||
layers: | ||
- map: [ "enum.HumanoidVisualLayers.LLeg" ] | ||
sprite: Mobs/Species/arachne.rsi | ||
state: spider_body | ||
- map: [ "enum.HumanoidVisualLayers.Chest" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: torso_m | ||
- map: [ "enum.HumanoidVisualLayers.RLeg" ] | ||
sprite: Mobs/Species/arachne.rsi | ||
state: spider_body_front | ||
- map: [ "enum.HumanoidVisualLayers.Head" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: head_m | ||
- map: [ "enum.HumanoidVisualLayers.Eyes" ] | ||
color: "#008800" | ||
sprite: Mobs/Species/eyes.rsi | ||
state: eyes | ||
- map: [ "enum.HumanoidVisualLayers.RArm" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: r_arm | ||
- map: [ "enum.HumanoidVisualLayers.LArm" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: l_arm | ||
- shader: StencilClear | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: l_leg | ||
- shader: StencilMask | ||
map: [ "enum.HumanoidVisualLayers.StencilMask" ] | ||
sprite: Mobs/Customization/anytaur_masking_helpers.rsi | ||
state: unisex_full | ||
visible: false | ||
- map: [ "jumpsuit" ] | ||
- map: [ "enum.HumanoidVisualLayers.LHand" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: l_hand | ||
- map: [ "enum.HumanoidVisualLayers.RHand" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: r_hand | ||
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ] | ||
color: "#ffffff" | ||
sprite: Objects/Misc/handcuffs.rsi | ||
state: body-overlay-2 | ||
visible: false | ||
- map: [ "id" ] | ||
- map: [ "gloves" ] | ||
- map: [ "shoes" ] | ||
- map: [ "ears" ] | ||
- map: [ "outerClothing" ] | ||
- map: [ "eyes" ] | ||
- map: [ "belt" ] | ||
- map: [ "neck" ] | ||
- map: [ "back" ] | ||
- map: [ "enum.HumanoidVisualLayers.Hair" ] | ||
state: bald | ||
sprite: Mobs/Customization/human_hair.rsi | ||
- map: [ "mask" ] | ||
- map: [ "head" ] | ||
- map: [ "pocket1" ] | ||
- map: [ "pocket2" ] | ||
- map: [ "enum.HumanoidVisualLayers.Tail" ] | ||
sprite: Mobs/Customization/masking_helpers.rsi | ||
state: none | ||
visible: false | ||
- map: [ "clownedon" ] # Dynamically generated | ||
sprite: "Effects/creampie.rsi" | ||
state: "creampie_human" | ||
visible: false | ||
- type: HumanoidAppearance | ||
species: Arachne | ||
- type: Fixtures | ||
fixtures: # TODO: This needs a second fixture just for mob collisions. | ||
fix1: | ||
shape: | ||
!type:PhysShapeCircle | ||
radius: 0.40 | ||
density: 140 | ||
restitution: 0.0 | ||
mask: | ||
- MobMask | ||
layer: | ||
- MobLayer | ||
- type: Body | ||
prototype: Arachne | ||
requiredLegs: 8 | ||
- type: Damageable | ||
damageContainer: HalfSpirit | ||
damageModifierSet: HalfSpirit | ||
- type: Speech | ||
speechSounds: Alto | ||
- type: Inventory | ||
templateId: anytaur | ||
- type: Tag | ||
tags: | ||
- CanPilot | ||
- ShoesRequiredStepTriggerImmune | ||
- DoorBumpOpener | ||
- type: Bloodstream | ||
bloodReagent: DemonsBlood | ||
- type: BloodSucker | ||
webRequired: true | ||
- type: Arachne | ||
- type: DamageVisuals | ||
thresholds: [ 20, 40, 100 ] | ||
targetLayers: | ||
- "enum.HumanoidVisualLayers.Chest" | ||
- "enum.HumanoidVisualLayers.Head" | ||
- "enum.HumanoidVisualLayers.LArm" | ||
- "enum.HumanoidVisualLayers.RArm" | ||
- type: MovedByPressure | ||
pressureResistance: 4 | ||
- type: Barotrauma | ||
damage: | ||
types: | ||
Blunt: 0.05 #per second, scales with pressure and other constants. Reduced Damage. This allows medicine to heal faster than damage. | ||
- type: MovementAlwaysTouching | ||
- type: MovementSpeedModifier | ||
baseWalkSpeed : 3.0 | ||
baseSprintSpeed : 5.0 | ||
- type: FireVisuals | ||
sprite: Mobs/Effects/onfire.rsi | ||
normalState: Generic_mob_burning | ||
alternateState: arachne_standing | ||
fireStackAlternateState: 3 | ||
- type: Spider | ||
- type: IgnoreSpiderWeb | ||
|
||
- type: entity | ||
save: false | ||
name: Urist McHands | ||
parent: MobHumanDummy | ||
id: MobArachneDummy | ||
noSpawn: true | ||
description: A dummy arachne meant to be used in character setup. | ||
components: | ||
- type: Sprite | ||
layers: | ||
- map: [ "enum.HumanoidVisualLayers.LLeg" ] | ||
sprite: Mobs/Species/arachne.rsi | ||
state: spider_body | ||
- map: [ "enum.HumanoidVisualLayers.Chest" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: torso_m | ||
- map: [ "enum.HumanoidVisualLayers.RLeg" ] | ||
sprite: Mobs/Species/arachne.rsi | ||
state: spider_body_front | ||
- map: [ "enum.HumanoidVisualLayers.Head" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: head_m | ||
- map: [ "enum.HumanoidVisualLayers.Eyes" ] | ||
color: "#008800" | ||
sprite: Mobs/Species/eyes.rsi | ||
state: eyes | ||
- map: [ "enum.HumanoidVisualLayers.RArm" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: r_arm | ||
- map: [ "enum.HumanoidVisualLayers.LArm" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: l_arm | ||
- shader: StencilClear | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: l_leg | ||
- shader: StencilMask | ||
map: [ "enum.HumanoidVisualLayers.StencilMask" ] | ||
sprite: Mobs/Customization/anytaur_masking_helpers.rsi | ||
state: unisex_full | ||
visible: false | ||
- map: [ "jumpsuit" ] | ||
- map: [ "enum.HumanoidVisualLayers.LHand" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: l_hand | ||
- map: [ "enum.HumanoidVisualLayers.RHand" ] | ||
color: "#e8b59b" | ||
sprite: Mobs/Species/Human/parts.rsi | ||
state: r_hand | ||
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ] | ||
color: "#ffffff" | ||
sprite: Objects/Misc/handcuffs.rsi | ||
state: body-overlay-2 | ||
visible: false | ||
- map: [ "id" ] | ||
- map: [ "gloves" ] | ||
- map: [ "shoes" ] | ||
- map: [ "ears" ] | ||
- map: [ "outerClothing" ] | ||
- map: [ "eyes" ] | ||
- map: [ "belt" ] | ||
- map: [ "neck" ] | ||
- map: [ "back" ] | ||
- map: [ "enum.HumanoidVisualLayers.Hair" ] | ||
state: bald | ||
sprite: Mobs/Customization/human_hair.rsi | ||
- map: [ "mask" ] | ||
- map: [ "head" ] | ||
- map: [ "pocket1" ] | ||
- map: [ "pocket2" ] | ||
- map: [ "enum.HumanoidVisualLayers.Tail" ] | ||
sprite: Mobs/Customization/masking_helpers.rsi | ||
state: none | ||
visible: false | ||
- type: Inventory | ||
templateId: anytaur | ||
- type: HumanoidAppearance | ||
species: Arachne |
112 changes: 112 additions & 0 deletions
112
Resources/Prototypes/InventoryTemplates/anytaur_inventory_template.yml
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- type: inventoryTemplate | ||
id: anytaur | ||
slots: | ||
- name: jumpsuit | ||
slotTexture: uniform | ||
slotFlags: INNERCLOTHING | ||
stripTime: 5 | ||
uiWindowPos: 0,2 | ||
strippingWindowPos: 0,2 | ||
displayName: Jumpsuit | ||
- name: outerClothing | ||
slotTexture: suit | ||
slotFlags: OUTERCLOTHING | ||
slotGroup: MainHotbar | ||
stripTime: 6 | ||
uiWindowPos: 1,2 | ||
strippingWindowPos: 1,2 | ||
displayName: Suit | ||
blacklist: | ||
tags: | ||
- FullBodyOuter | ||
- name: gloves | ||
slotTexture: gloves | ||
slotFlags: GLOVES | ||
uiWindowPos: 2,2 | ||
strippingWindowPos: 2,2 | ||
displayName: Gloves | ||
- name: neck | ||
slotTexture: neck | ||
slotFlags: NECK | ||
uiWindowPos: 0,1 | ||
strippingWindowPos: 0,1 | ||
displayName: Neck | ||
- name: mask | ||
slotTexture: mask | ||
slotFlags: MASK | ||
uiWindowPos: 1,1 | ||
strippingWindowPos: 1,1 | ||
displayName: Mask | ||
- name: eyes | ||
slotTexture: glasses | ||
slotFlags: EYES | ||
stripTime: 2 | ||
uiWindowPos: 0,0 | ||
strippingWindowPos: 0,0 | ||
displayName: Eyes | ||
- name: ears | ||
slotTexture: ears | ||
slotFlags: EARS | ||
stripTime: 2 | ||
uiWindowPos: 2,0 | ||
strippingWindowPos: 2,1 | ||
displayName: Ears | ||
- name: head | ||
slotTexture: head | ||
slotFlags: HEAD | ||
uiWindowPos: 1,0 | ||
strippingWindowPos: 1,0 | ||
displayName: Head | ||
- name: pocket1 | ||
slotTexture: pocket | ||
slotFlags: POCKET | ||
slotGroup: MainHotbar | ||
stripTime: 2 | ||
uiWindowPos: 0,3 | ||
strippingWindowPos: 0,3 | ||
dependsOn: jumpsuit | ||
displayName: Pocket 1 | ||
stripHidden: true | ||
- name: pocket2 | ||
slotTexture: pocket | ||
slotFlags: POCKET | ||
slotGroup: MainHotbar | ||
stripTime: 2 | ||
uiWindowPos: 2,3 | ||
strippingWindowPos: 2,3 | ||
dependsOn: jumpsuit | ||
displayName: Pocket 2 | ||
stripHidden: true | ||
- name: suitstorage | ||
slotTexture: suit_storage | ||
slotFlags: SUITSTORAGE | ||
stripTime: 2 | ||
uiWindowPos: 2,0 | ||
strippingWindowPos: 2,0 | ||
dependsOn: outerClothing | ||
displayName: Suit Storage | ||
- name: id | ||
slotTexture: id | ||
slotFlags: IDCARD | ||
slotGroup: SecondHotbar | ||
stripTime: 6 | ||
uiWindowPos: 2,1 | ||
strippingWindowPos: 2,4 | ||
dependsOn: jumpsuit | ||
displayName: ID | ||
- name: belt | ||
slotTexture: belt | ||
slotFlags: BELT | ||
slotGroup: SecondHotbar | ||
stripTime: 5 | ||
uiWindowPos: 3,1 | ||
strippingWindowPos: 1,3 | ||
displayName: Belt | ||
- name: back | ||
slotTexture: back | ||
slotFlags: BACK | ||
slotGroup: SecondHotbar | ||
stripTime: 5 | ||
uiWindowPos: 3,0 | ||
strippingWindowPos: 0,4 | ||
displayName: Back |
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