diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml index a48082b9c15..1b47e6fb06e 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml @@ -11,15 +11,15 @@ sprite: Clothing/OuterClothing/Armor/security.rsi - type: Clothing sprite: Clothing/OuterClothing/Armor/security.rsi - - type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14. - modifiers: - coefficients: - Blunt: 0.70 - Slash: 0.70 - Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest. - Heat: 0.80 - - type: ExplosionResistance - damageCoefficient: 0.90 +## - type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14. +## modifiers: +## coefficients: +## Blunt: 0.70 +## Slash: 0.70 +## Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest. +## Heat: 0.80 +## - type: ExplosionResistance +## damageCoefficient: 0.90 #Alternate / slim basic armor vest - type: entity @@ -33,15 +33,15 @@ sprite: Clothing/OuterClothing/Armor/security_slim.rsi - type: Clothing sprite: Clothing/OuterClothing/Armor/security_slim.rsi - - type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14. - modifiers: - coefficients: - Blunt: 0.70 - Slash: 0.70 - Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest. - Heat: 0.80 - - type: ExplosionResistance - damageCoefficient: 0.90 +## - type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14. +## modifiers: +## coefficients: +## Blunt: 0.70 +## Slash: 0.70 +## Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest. +## Heat: 0.80 +## - type: ExplosionResistance +## damageCoefficient: 0.90 - type: entity parent: ClothingOuterBaseLarge