diff --git a/Content.Client/UserInterface/Systems/Chat/ChatUIController.cs b/Content.Client/UserInterface/Systems/Chat/ChatUIController.cs index 138dc9e52be..bc79283d76e 100644 --- a/Content.Client/UserInterface/Systems/Chat/ChatUIController.cs +++ b/Content.Client/UserInterface/Systems/Chat/ChatUIController.cs @@ -38,7 +38,6 @@ using Robust.Shared.Replays; using Robust.Shared.Timing; using Robust.Shared.Utility; -using Content.Client.Nyanotrasen.Chat; //Nyano - Summary: chat namespace. namespace Content.Client.UserInterface.Systems.Chat; diff --git a/Content.Server/Chat/Systems/ChatSystem.cs b/Content.Server/Chat/Systems/ChatSystem.cs index b41d2deda6f..b4641928e48 100644 --- a/Content.Server/Chat/Systems/ChatSystem.cs +++ b/Content.Server/Chat/Systems/ChatSystem.cs @@ -8,7 +8,7 @@ using Content.Server.Language; using Content.Server.Speech.Components; using Content.Server.Speech.EntitySystems; -using Content.Server.Nyanotrasen.Chat; +using Content.Server.Chat; using Content.Server.Station.Components; using Content.Server.Station.Systems; using Content.Shared.ActionBlocker; @@ -69,9 +69,7 @@ public sealed partial class ChatSystem : SharedChatSystem [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; [Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!; [Dependency] private readonly LanguageSystem _language = default!; - - //Nyano - Summary: pulls in the nyano chat system for psionics. - [Dependency] private readonly NyanoChatSystem _nyanoChatSystem = default!; + [Dependency] private readonly TelepathicChatSystem _telepath = default!; public const int VoiceRange = 10; // how far voice goes in world units public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units @@ -277,7 +275,7 @@ public void TrySendInGameICMessage( break; //Nyano - Summary: case adds the telepathic chat sending ability. case InGameICChatType.Telepathic: - _nyanoChatSystem.SendTelepathicChat(source, message, range == ChatTransmitRange.HideChat); + _telepath.SendTelepathicChat(source, message, range == ChatTransmitRange.HideChat); break; } }