diff --git a/Content.Client/Audio/AmbientSoundSystem.cs b/Content.Client/Audio/AmbientSoundSystem.cs index 9d30cabb1ec..0206017baef 100644 --- a/Content.Client/Audio/AmbientSoundSystem.cs +++ b/Content.Client/Audio/AmbientSoundSystem.cs @@ -50,7 +50,6 @@ protected override void QueueUpdate(EntityUid uid, AmbientSoundComponent ambienc private static AudioParams _params = AudioParams.Default .WithVariation(0.01f) .WithLoop(true) - .WithAttenuation(Attenuation.LinearDistance) .WithMaxDistance(7f); /// diff --git a/Content.Client/Audio/ContentAudioSystem.LobbyMusic.cs b/Content.Client/Audio/ContentAudioSystem.LobbyMusic.cs index 0fdcc7a86dd..92c5b7a4191 100644 --- a/Content.Client/Audio/ContentAudioSystem.LobbyMusic.cs +++ b/Content.Client/Audio/ContentAudioSystem.LobbyMusic.cs @@ -23,8 +23,8 @@ public sealed partial class ContentAudioSystem [Dependency] private readonly IStateManager _stateManager = default!; [Dependency] private readonly IResourceCache _resourceCache = default!; - private readonly AudioParams _lobbySoundtrackParams = new(-5f, 1, "Master", 0, 0, 0, false, 0f); - private readonly AudioParams _roundEndSoundEffectParams = new(-5f, 1, "Master", 0, 0, 0, false, 0f); + private readonly AudioParams _lobbySoundtrackParams = new(-5f, 1, 0, 0, 0, false, 0f); + private readonly AudioParams _roundEndSoundEffectParams = new(-5f, 1, 0, 0, 0, false, 0f); /// /// EntityUid of lobby restart sound component. diff --git a/Content.Shared/Light/Components/SharedExpendableLightComponent.cs b/Content.Shared/Light/Components/SharedExpendableLightComponent.cs index c802700b62c..e40174ab783 100644 --- a/Content.Shared/Light/Components/SharedExpendableLightComponent.cs +++ b/Content.Shared/Light/Components/SharedExpendableLightComponent.cs @@ -7,7 +7,7 @@ namespace Content.Shared.Light.Components; [NetworkedComponent] public abstract partial class SharedExpendableLightComponent : Component { - public static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, 1, true, 0.3f); + public static readonly AudioParams LoopedSoundParams = new(0, 1, 62.5f, 1, 1, true, 0.3f); [ViewVariables(VVAccess.ReadOnly)] public ExpendableLightState CurrentState { get; set; }