diff --git a/Content.Server/NPC/Systems/NPCSteeringSystem.Context.cs b/Content.Server/NPC/Systems/NPCSteeringSystem.Context.cs index 7ac6768e359..e7af2c91073 100644 --- a/Content.Server/NPC/Systems/NPCSteeringSystem.Context.cs +++ b/Content.Server/NPC/Systems/NPCSteeringSystem.Context.cs @@ -56,7 +56,30 @@ private bool IsFreeSpace( return true; } - return false; + // TODO: Ideally for "FreeSpace" we check all entities on the tile and build flags dynamically (pathfinder refactor in future). + var ents = _entSetPool.Get(); + _lookup.GetLocalEntitiesIntersecting(node.GraphUid, node.ChunkOrigin, ents, flags: LookupFlags.Static); + var result = true; + + if (ents.Count > 0) + { + var fixtures = _fixturesQuery.GetComponent(uid); + var physics = _physicsQuery.GetComponent(uid); + + foreach (var intersecting in ents) + { + if (!_physics.IsCurrentlyHardCollidable((uid, fixtures, physics), intersecting)) + { + continue; + } + + result = false; + break; + } + } + + _entSetPool.Return(ents); + return result; } ///