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Add a push in a push...? #1336

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BlueHNT opened this issue Dec 11, 2024 · 7 comments
Open

Add a push in a push...? #1336

BlueHNT opened this issue Dec 11, 2024 · 7 comments
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Type: Feature Creation of or significant changes to a feature

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@BlueHNT
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BlueHNT commented Dec 11, 2024

Description

Either way, not simple really. The right click disarm/push kindaaaa.. sucks and is not usable except for roleplay reasons.

So, I propose...

Make it push you like it did back in SS13 and if you push someone into a wall it trips 'em? Or maybe at least making it good enough so that you don't need to be pushing someone for 3 years to knock 'em over? Would add some overall robustness to melee and make this mechanic more relevant than an after thought.

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The Great Tide

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@BlueHNT BlueHNT added the Type: Feature Creation of or significant changes to a feature label Dec 11, 2024
@angelofallars
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I really dislike disarms too due to how heavily RNG it is.

A quick fix would be to always deal some stamina damage on a successful right click, while the chance for disarming held items remains the same. The guaranteed stamina damage will be less than the current stamina damage on a successful shove roll.

Then we can build on that by making the push shove someone back, and the distance depends on MassContest, HealthContest and StaminaContest.

@angelofallars angelofallars self-assigned this Dec 11, 2024
@DEATHB4DEFEAT
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I really dislike disarms too due to how heavily RNG it is.

Isn't it a bug how unlikely it is to do anything? It's absurd how it just randomly acts like "this person cannot be pushed at all" even though I'm a big Oni and they're a lil Felinid.

@BlueHNT
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BlueHNT commented Dec 12, 2024

I did run a test earlier on how many shoves on average it takes to fully incapacitate someone.

Chose small, medium and large race representatives as felinids, humans and onis

Felinids on average required upwards of 30 shoves to fully down.
Humans needed anywhere from 40-60
Onis.... I gave up after about 150 since I was getting annoyed.

Either way,
disarm works well and should continue being RNG
but push needs SOMETHING, make it guaranteed or push back, give it collision on table and walls to guarantee the push, you know.

@DEATHB4DEFEAT
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What do you mean by "fully incapacitate"? These numbers sound ridiculously high.

@BlueHNT
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BlueHNT commented Dec 12, 2024

What do you mean by "fully incapacitate"? These numbers sound ridiculously high.

It's how many pushes it took to push someone over... Stamina drain him.

@DEATHB4DEFEAT
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What do you mean by "fully incapacitate"? These numbers sound ridiculously high.

It's how many pushes it took to push someone over... Stamina drain him.

that is ridiculous

@BlueHNT
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BlueHNT commented Dec 12, 2024

Oh and small detail, I was a 80 kg human during these tests.

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