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Weight and Height need calibration. #497

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DangerRevolution opened this issue Jun 30, 2024 · 1 comment
Closed

Weight and Height need calibration. #497

DangerRevolution opened this issue Jun 30, 2024 · 1 comment
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Priority: 4-Low Should be resolved at some point Size: 4-Small For small issues/PRs Status: Needs Discussion Must be discussed

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@DangerRevolution
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Description

Title. Calibration is needed to reign in wacky designs; (primarily that width slider) from making pencil-thin characters that are mega-squashed.

@DangerRevolution DangerRevolution added Priority: 4-Low Should be resolved at some point Size: 4-Small For small issues/PRs Status: Needs Discussion Must be discussed labels Jun 30, 2024
@Mnemotechnician
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Agreed, the aspect ratio of characters should be restricted to something in some range like 0.7-1.3. I.e. the minimum/maximum width of a character should depend on their current height.

VMSolidus added a commit that referenced this issue Oct 16, 2024
…g A Fixture (#1049)

# Description

Title
Intended to stop players from making slender men type characters with
height maxed and width at the minimum, and vice versa
The ratio can be modified via the species' prototype

Also fixes the issue of players being able to noclip because they're
fixture has no radius by setting the Height and Width to the species
default if none is provided. (technically this also fixes Urists always
being as small as possible)

Solves #865 #497
Partially resolves #995

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<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/1b3b32f1-5976-41f8-935b-7d53106e5452

</p>
</details>

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# Changelog

:cl:
- tweak: Height and width are now constrained by each other.
- fix: Humanoids can no longer phase through walls.

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Signed-off-by: Aiden <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
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3 participants