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some errors happen with metadata component. Idk how to reproduce this, just happens when playing.
2024-09-22T23:05:15.8887159+03:00 [ERRO] resolve: Can't resolve "Robust.Shared.GameObjects.MetaDataComponent" on entity 49685!
at Content.Shared.Weapons.Ranged.Components.TargetedProjectileComponent.TargetedProjectileComponent_AutoNetworkSystem.OnGetState(EntityUid uid, TargetedProjectileComponent component, ComponentGetState& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/Content.Shared/Robust.Shared.CompNetworkGenerator/Robust.Shared.CompNetworkGenerator.ComponentNetworkGenerator/TargetedProjectileComponent_CompNetwork.g.cs:line 31
at Robust.Shared.GameObjects.EntityEventBus.Robust.Shared.GameObjects.IDirectedEventBus.RaiseComponentEvent[TEvent](IComponent component, TEvent& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityEventBus.Directed.cs:line 156
at Robust.Shared.GameObjects.EntityManager.GetComponentState(IEventBus eventBus, IComponent component, ICommonSession session, GameTick fromTick) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityManager.Components.cs:line 1407
at Robust.Server.GameStates.PvsSystem.GetEntityState(ICommonSession player, EntityUid entityUid, GameTick fromTick, MetaDataComponent meta) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.GetStates.cs:line 52
at Robust.Server.GameStates.PvsSystem.AddPvsChunk(PvsChunk chunk, Single distance, PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.ToSendSet.cs:line 61
at Robust.Server.GameStates.PvsSystem.GetEntityStates(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 330
at Robust.Server.GameStates.PvsSystem.ComputeSessionState(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 88
at Robust.Server.GameStates.PvsSystem.SendStateUpdate(ICommonSession session, PvsThreadResources resources) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 32
at Robust.Server.GameStates.PvsSystem.<>c__DisplayClass73_0.<SendStates>g__SendPlayer|0(Int32 i, ParallelLoopState state, PvsThreadResources resource) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 219
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
2024-09-22T23:05:50.7320680+03:00 [ERRO] resolve: Can't resolve "Robust.Shared.GameObjects.MetaDataComponent" on entity 193194!
at Content.Shared.Buckle.Components.BuckleComponent.BuckleComponent_AutoNetworkSystem.OnGetState(EntityUid uid, BuckleComponent component, ComponentGetState& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/Content.Shared/Robust.Shared.CompNetworkGenerator/Robust.Shared.CompNetworkGenerator.ComponentNetworkGenerator/BuckleComponent_CompNetwork.g.cs:line 34
at Robust.Shared.GameObjects.EntityEventBus.Robust.Shared.GameObjects.IDirectedEventBus.RaiseComponentEvent[TEvent](IComponent component, TEvent& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityEventBus.Directed.cs:line 156
at Robust.Shared.GameObjects.EntityManager.GetComponentState(IEventBus eventBus, IComponent component, ICommonSession session, GameTick fromTick) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityManager.Components.cs:line 1407
at Robust.Server.GameStates.PvsSystem.GetEntityState(ICommonSession player, EntityUid entityUid, GameTick fromTick, MetaDataComponent meta) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.GetStates.cs:line 52
at Robust.Server.GameStates.PvsSystem.AddPvsChunk(PvsChunk chunk, Single distance, PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.ToSendSet.cs:line 61
at Robust.Server.GameStates.PvsSystem.GetEntityStates(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 330
at Robust.Server.GameStates.PvsSystem.ComputeSessionState(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 88
at Robust.Server.GameStates.PvsSystem.SendStateUpdate(ICommonSession session, PvsThreadResources resources) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 32
at Robust.Server.GameStates.PvsSystem.<>c__DisplayClass73_0.<SendStates>g__SendPlayer|0(Int32 i, ParallelLoopState state, PvsThreadResources resource) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 219
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
2024-09-22T23:02:00.1627471+03:00 [ERRO] resolve: Can't resolve "Robust.Shared.GameObjects.MetaDataComponent" on entity 432646!
at Content.Shared.Shuttles.Components.ShuttleDestinationCoordinatesComponent.ShuttleDestinationCoordinatesComponent_AutoNetworkSystem.OnGetState(EntityUid uid, ShuttleDestinationCoordinatesComponent component, ComponentGetState& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/Content.Shared/Robust.Shared.CompNetworkGenerator/Robust.Shared.CompNetworkGenerator.ComponentNetworkGenerator/ShuttleDestinationCoordinatesComponent_CompNetwork.g.cs:line 31
at Robust.Shared.GameObjects.EntityEventBus.Robust.Shared.GameObjects.IDirectedEventBus.RaiseComponentEvent[TEvent](IComponent component, TEvent& args) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityEventBus.Directed.cs:line 156
at Robust.Shared.GameObjects.EntityManager.GetComponentState(IEventBus eventBus, IComponent component, ICommonSession session, GameTick fromTick) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Shared/GameObjects/EntityManager.Components.cs:line 1407
at Robust.Server.GameStates.PvsSystem.GetEntityState(ICommonSession player, EntityUid entityUid, GameTick fromTick, MetaDataComponent meta) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.GetStates.cs:line 52
at Robust.Server.GameStates.PvsSystem.AddPvsChunk(PvsChunk chunk, Single distance, PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.ToSendSet.cs:line 61
at Robust.Server.GameStates.PvsSystem.GetEntityStates(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 330
at Robust.Server.GameStates.PvsSystem.ComputeSessionState(PvsSession session) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 88
at Robust.Server.GameStates.PvsSystem.SendStateUpdate(ICommonSession session, PvsThreadResources resources) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.Session.cs:line 32
at Robust.Server.GameStates.PvsSystem.<>c__DisplayClass73_0.<SendStates>g__SendPlayer|0(Int32 i, ParallelLoopState state, PvsThreadResources resource) in /home/runner/work/Lost-Paradise/Lost-Paradise/RobustToolbox/Robust.Server/GameStates/PvsSystem.cs:line 219
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
The text was updated successfully, but these errors were encountered:
Metadata comp is required and exists on every entity; if you don't have it, there's an issue in your code (likely a server-side component marked as networked).
Metadata comp is required and exists on every entity; if you don't have it, there's an issue in your code (likely a server-side component marked as networked).
Sooo… how to check if it doesnt exists on some entities?
some errors happen with metadata component. Idk how to reproduce this, just happens when playing.
The text was updated successfully, but these errors were encountered: