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Mirror: Space damage now causes heat along with blunt #154

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3 changes: 2 additions & 1 deletion Resources/Prototypes/Entities/Mobs/Species/base.yml
Original file line number Diff line number Diff line change
Expand Up @@ -240,7 +240,8 @@
- type: Barotrauma
damage:
types:
Blunt: 0.55 #per second, scales with pressure and other constants.
Blunt: 0.50 #per second, scales with pressure and other constants.
Heat: 0.1
- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute.
allowedStates:
- Alive
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3 changes: 2 additions & 1 deletion Resources/Prototypes/Entities/Mobs/Species/slime.yml
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,8 @@
- type: Barotrauma
damage:
types:
Blunt: 0.60 #per second, scales with pressure and other constants. Slighty more than humans.
Blunt: 0.50 #per second, scales with pressure and other constants.
Heat: 0.2 # 0.1 more than humans, i feel like low pressure would make slime boil more than blunt stretch them so i decided on this instead.
- type: Reactive
groups:
Flammable: [ Touch ]
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