diff --git a/Content.Client/Weapons/Melee/MeleeWeaponSystem.cs b/Content.Client/Weapons/Melee/MeleeWeaponSystem.cs index 641d56d3d14..cf987e62c7b 100644 --- a/Content.Client/Weapons/Melee/MeleeWeaponSystem.cs +++ b/Content.Client/Weapons/Melee/MeleeWeaponSystem.cs @@ -1,5 +1,6 @@ using System.Linq; using Content.Client.Gameplay; +using Content.Shared.CCVar; using Content.Shared.CombatMode; using Content.Shared.Effects; using Content.Shared.Hands.Components; @@ -16,8 +17,6 @@ using Robust.Shared.Input; using Robust.Shared.Map; using Robust.Shared.Player; -using Robust.Shared.Prototypes; -using Robust.Shared.Timing; namespace Content.Client.Weapons.Melee; @@ -228,7 +227,7 @@ private void ClientHeavyAttack(EntityUid user, EntityCoordinates coordinates, En // This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes. // Server will validate it with InRangeUnobstructed. var entities = GetNetEntityList(ArcRayCast(userPos, direction.ToWorldAngle(), component.Angle, distance, userXform.MapID, user).ToList()); - RaisePredictiveEvent(new HeavyAttackEvent(GetNetEntity(meleeUid), entities.GetRange(0, Math.Min(MaxTargets, entities.Count)), GetNetCoordinates(coordinates))); + RaisePredictiveEvent(new HeavyAttackEvent(GetNetEntity(meleeUid), entities.GetRange(0, Math.Min(component.MaxTargets, entities.Count)), GetNetCoordinates(coordinates))); } private void OnMeleeLunge(MeleeLungeEvent ev) diff --git a/Content.Server/Execution/ExecutionSystem.cs b/Content.Server/Execution/ExecutionSystem.cs index 3b87fa17cad..326aa1d6a49 100644 --- a/Content.Server/Execution/ExecutionSystem.cs +++ b/Content.Server/Execution/ExecutionSystem.cs @@ -251,7 +251,7 @@ private void OnDoafterMelee(EntityUid uid, SharpComponent component, DoAfterEven return; _damageableSystem.TryChangeDamage(victim, melee.Damage * DamageModifier, true); - _audioSystem.PlayEntity(melee.HitSound, Filter.Pvs(weapon), weapon, true, AudioParams.Default); + _audioSystem.PlayEntity(melee.SoundHit, Filter.Pvs(weapon), weapon, true, AudioParams.Default); if (attacker == victim) { diff --git a/Content.Server/Weapons/Melee/MeleeWeaponSystem.cs b/Content.Server/Weapons/Melee/MeleeWeaponSystem.cs index 22840cde8f5..d63dd093eec 100644 --- a/Content.Server/Weapons/Melee/MeleeWeaponSystem.cs +++ b/Content.Server/Weapons/Melee/MeleeWeaponSystem.cs @@ -57,6 +57,9 @@ private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, return; _damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-melee")); + + if (damageSpec * component.HeavyDamageBaseModifier != damageSpec) + _damageExamine.AddDamageExamine(args.Message, damageSpec * component.HeavyDamageBaseModifier, Loc.GetString("damage-melee-heavy")); } protected override bool ArcRaySuccessful(EntityUid targetUid, Vector2 position, Angle angle, Angle arcWidth, float range, MapId mapId, @@ -132,7 +135,7 @@ protected override bool DoDisarm(EntityUid user, DisarmAttackEvent ev, EntityUid if (attemptEvent.Cancelled) return false; - var chance = CalculateDisarmChance(user, target, inTargetHand, combatMode) * _contests.MassContest(user, target); + var chance = CalculateDisarmChance(user, target, inTargetHand, combatMode); if (_random.Prob(chance)) { @@ -212,7 +215,11 @@ private float CalculateDisarmChance(EntityUid disarmer, EntityUid disarmed, Enti chance += malus.Malus; } - return Math.Clamp(chance, 0f, 1f); + return Math.Clamp(chance + * _contests.MassContest(disarmer, disarmed, false, 0.5f) + * _contests.StaminaContest(disarmer, disarmed, false, 0.5f) + * _contests.HealthContest(disarmer, disarmed, false, 0.5f), + 0f, 1f); } public override void DoLunge(EntityUid user, EntityUid weapon, Angle angle, Vector2 localPos, string? animation, bool predicted = true) diff --git a/Content.Server/Zombies/ZombieSystem.Transform.cs b/Content.Server/Zombies/ZombieSystem.Transform.cs index c87132cc3cb..c6c71b80345 100644 --- a/Content.Server/Zombies/ZombieSystem.Transform.cs +++ b/Content.Server/Zombies/ZombieSystem.Transform.cs @@ -143,7 +143,7 @@ public void ZombifyEntity(EntityUid target, MobStateComponent? mobState = null) melee.AltDisarm = false; melee.Range = 1.2f; melee.Angle = 0.0f; - melee.HitSound = zombiecomp.BiteSound; + melee.SoundHit = zombiecomp.BiteSound; if (mobState.CurrentState == MobState.Alive) { diff --git a/Content.Shared/Damage/Systems/StaminaSystem.cs b/Content.Shared/Damage/Systems/StaminaSystem.cs index de5338615ee..a92abeeefc0 100644 --- a/Content.Shared/Damage/Systems/StaminaSystem.cs +++ b/Content.Shared/Damage/Systems/StaminaSystem.cs @@ -245,7 +245,8 @@ public bool TryTakeStamina(EntityUid uid, float value, StaminaComponent? compone public void TakeStaminaDamage(EntityUid uid, float value, StaminaComponent? component = null, EntityUid? source = null, EntityUid? with = null, bool visual = true, SoundSpecifier? sound = null) { - if (!Resolve(uid, ref component, false)) + if (!Resolve(uid, ref component, false) + || value == 0) return; var ev = new BeforeStaminaDamageEvent(value); diff --git a/Content.Shared/Weapons/Melee/MeleeSoundSystem.cs b/Content.Shared/Weapons/Melee/MeleeSoundSystem.cs index 5bf74802026..350642105a5 100644 --- a/Content.Shared/Weapons/Melee/MeleeSoundSystem.cs +++ b/Content.Shared/Weapons/Melee/MeleeSoundSystem.cs @@ -20,7 +20,7 @@ public sealed class MeleeSoundSystem : EntitySystem /// public void PlaySwingSound(EntityUid userUid, EntityUid weaponUid, MeleeWeaponComponent weaponComponent) { - _audio.PlayPredicted(weaponComponent.SwingSound, weaponUid, userUid); + _audio.PlayPredicted(weaponComponent.SoundSwing, weaponUid, userUid); } /// @@ -32,8 +32,8 @@ public void PlaySwingSound(EntityUid userUid, EntityUid weaponUid, MeleeWeaponCo /// A sound can be supplied by the itself to override everything else public void PlayHitSound(EntityUid targetUid, EntityUid? userUid, string? damageType, SoundSpecifier? hitSoundOverride, MeleeWeaponComponent weaponComponent) { - var hitSound = weaponComponent.HitSound; - var noDamageSound = weaponComponent.NoDamageSound; + var hitSound = weaponComponent.SoundHit; + var noDamageSound = weaponComponent.SoundNoDamage; var playedSound = false; diff --git a/Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs b/Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs index 85d2e4675f7..d30e27e98c7 100644 --- a/Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs +++ b/Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs @@ -18,13 +18,12 @@ public sealed partial class MeleeWeaponComponent : Component /// /// Does this entity do a disarm on alt attack. /// - [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] + [DataField, AutoNetworkedField] public bool AltDisarm = true; /// /// Should the melee weapon's damage stats be examinable. /// - [ViewVariables(VVAccess.ReadWrite)] [DataField] public bool Hidden; @@ -32,14 +31,13 @@ public sealed partial class MeleeWeaponComponent : Component /// Next time this component is allowed to light attack. Heavy attacks are wound up and never have a cooldown. /// [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField] - [ViewVariables(VVAccess.ReadWrite)] [AutoPausedField] public TimeSpan NextAttack; /// /// Starts attack cooldown when equipped if true. /// - [ViewVariables(VVAccess.ReadWrite), DataField] + [DataField] public bool ResetOnHandSelected = true; /* @@ -51,77 +49,98 @@ public sealed partial class MeleeWeaponComponent : Component /// /// How many times we can attack per second. /// - [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] + [DataField, AutoNetworkedField] public float AttackRate = 1f; + /// + /// When power attacking, the swing speed (in attacks per second) is multiplied by this amount + /// + [DataField, AutoNetworkedField] + public float HeavyRateModifier = 0.8f; /// /// Are we currently holding down the mouse for an attack. /// Used so we can't just hold the mouse button and attack constantly. /// - [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] + [AutoNetworkedField] public bool Attacking = false; /// /// If true, attacks will be repeated automatically without requiring the mouse button to be lifted. /// - [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] + [DataField, AutoNetworkedField] public bool AutoAttack; /// /// Base damage for this weapon. Can be modified via heavy damage or other means. /// [DataField(required: true)] - [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] + [AutoNetworkedField] public DamageSpecifier Damage = default!; - [DataField] - [ViewVariables(VVAccess.ReadWrite)] - public FixedPoint2 BluntStaminaDamageFactor = FixedPoint2.New(0.5f); + [DataField, AutoNetworkedField] + public FixedPoint2 BluntStaminaDamageFactor = FixedPoint2.New(1f); /// /// Multiplies damage by this amount for single-target attacks. /// - [ViewVariables(VVAccess.ReadWrite), DataField] + [DataField, AutoNetworkedField] public FixedPoint2 ClickDamageModifier = FixedPoint2.New(1); // TODO: Temporarily 1.5 until interactionoutline is adjusted to use melee, then probably drop to 1.2 /// /// Nearest edge range to hit an entity. /// - [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] + [DataField, AutoNetworkedField] public float Range = 1.5f; + /// + /// Attack range for heavy swings + /// + [DataField, AutoNetworkedField] + public float HeavyRangeModifier = 1f; + + /// + /// Weapon damage is multiplied by this amount for heavy swings + /// + [DataField, AutoNetworkedField] + public float HeavyDamageBaseModifier = 1.2f; + /// /// Total width of the angle for wide attacks. /// - [ViewVariables(VVAccess.ReadWrite), DataField] + [DataField, AutoNetworkedField] public Angle Angle = Angle.FromDegrees(60); - [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] + [DataField, AutoNetworkedField] public EntProtoId Animation = "WeaponArcPunch"; - [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] + [DataField, AutoNetworkedField] public EntProtoId WideAnimation = "WeaponArcSlash"; /// /// Rotation of the animation. /// 0 degrees means the top faces the attacker. /// - [ViewVariables(VVAccess.ReadWrite), DataField] + [DataField, AutoNetworkedField] public Angle WideAnimationRotation = Angle.Zero; - [ViewVariables(VVAccess.ReadWrite), DataField] + [DataField] public bool SwingLeft; + [DataField, AutoNetworkedField] + public float HeavyStaminaCost = 20f; + + [DataField, AutoNetworkedField] + public int MaxTargets = 5; + // Sounds /// /// This gets played whenever a melee attack is done. This is predicted by the client. /// - [ViewVariables(VVAccess.ReadWrite)] - [DataField("soundSwing"), AutoNetworkedField] - public SoundSpecifier SwingSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg") + [DataField, AutoNetworkedField] + public SoundSpecifier SoundSwing { get; set; } = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg") { Params = AudioParams.Default.WithVolume(-3f).WithVariation(0.025f), }; @@ -130,16 +149,14 @@ public sealed partial class MeleeWeaponComponent : Component // then a player may doubt if the target actually took damage or not. // If overwatch and apex do this then we probably should too. - [ViewVariables(VVAccess.ReadWrite)] - [DataField("soundHit"), AutoNetworkedField] - public SoundSpecifier? HitSound; + [DataField, AutoNetworkedField] + public SoundSpecifier? SoundHit; /// /// Plays if no damage is done to the target entity. /// - [ViewVariables(VVAccess.ReadWrite)] - [DataField("soundNoDamage"), AutoNetworkedField] - public SoundSpecifier NoDamageSound { get; set; } = new SoundCollectionSpecifier("WeakHit"); + [DataField, AutoNetworkedField] + public SoundSpecifier SoundNoDamage { get; set; } = new SoundCollectionSpecifier("WeakHit"); } /// diff --git a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs index e59b4a13fed..b5a537b7e15 100644 --- a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs +++ b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs @@ -4,7 +4,9 @@ using Content.Shared.ActionBlocker; using Content.Shared.Administration.Logs; using Content.Shared.CombatMode; +using Content.Shared.Contests; using Content.Shared.Damage; +using Content.Shared.Damage.Components; using Content.Shared.Damage.Systems; using Content.Shared.Database; using Content.Shared.FixedPoint; @@ -12,7 +14,6 @@ using Content.Shared.Hands.Components; using Content.Shared.Interaction; using Content.Shared.Inventory; -using Content.Shared.Item; using Content.Shared.Item.ItemToggle.Components; using Content.Shared.Physics; using Content.Shared.Popups; @@ -27,35 +28,30 @@ using Robust.Shared.Player; using Robust.Shared.Prototypes; using Robust.Shared.Timing; -using Robust.Shared.Toolshed.Syntax; using ItemToggleMeleeWeaponComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleMeleeWeaponComponent; namespace Content.Shared.Weapons.Melee; public abstract class SharedMeleeWeaponSystem : EntitySystem { - [Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!; - [Dependency] protected readonly ActionBlockerSystem Blocker = default!; - [Dependency] protected readonly SharedCombatModeSystem CombatMode = default!; - [Dependency] protected readonly DamageableSystem Damageable = default!; - [Dependency] protected readonly SharedInteractionSystem Interaction = default!; - [Dependency] protected readonly IMapManager MapManager = default!; - [Dependency] protected readonly SharedPopupSystem PopupSystem = default!; - [Dependency] protected readonly IGameTiming Timing = default!; - [Dependency] protected readonly SharedTransformSystem TransformSystem = default!; - [Dependency] private readonly InventorySystem _inventory = default!; - [Dependency] private readonly MeleeSoundSystem _meleeSound = default!; - [Dependency] private readonly SharedPhysicsSystem _physics = default!; - [Dependency] private readonly IPrototypeManager _protoManager = default!; - [Dependency] private readonly StaminaSystem _stamina = default!; + [Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!; + [Dependency] protected readonly ActionBlockerSystem Blocker = default!; + [Dependency] protected readonly SharedCombatModeSystem CombatMode = default!; + [Dependency] protected readonly DamageableSystem Damageable = default!; + [Dependency] protected readonly SharedInteractionSystem Interaction = default!; + [Dependency] protected readonly IMapManager MapManager = default!; + [Dependency] protected readonly SharedPopupSystem PopupSystem = default!; + [Dependency] protected readonly IGameTiming Timing = default!; + [Dependency] protected readonly SharedTransformSystem TransformSystem = default!; + [Dependency] private readonly InventorySystem _inventory = default!; + [Dependency] private readonly MeleeSoundSystem _meleeSound = default!; + [Dependency] private readonly SharedPhysicsSystem _physics = default!; + [Dependency] private readonly IPrototypeManager _protoManager = default!; + [Dependency] private readonly StaminaSystem _stamina = default!; + [Dependency] private readonly ContestsSystem _contests = default!; private const int AttackMask = (int) (CollisionGroup.MobMask | CollisionGroup.Opaque); - /// - /// Maximum amount of targets allowed for a wide-attack. - /// - public const int MaxTargets = 5; - /// /// If an attack is released within this buffer it's assumed to be full damage. /// @@ -80,8 +76,7 @@ public override void Initialize() SubscribeAllEvent(OnStopAttack); #if DEBUG - SubscribeLocalEvent (OnMapInit); + SubscribeLocalEvent(OnMapInit); } private void OnMapInit(EntityUid uid, MeleeWeaponComponent component, MapInitEvent args) @@ -252,7 +247,11 @@ public FixedPoint2 GetHeavyDamageModifier(EntityUid uid, EntityUid user, MeleeWe var ev = new GetHeavyDamageModifierEvent(uid, component.ClickDamageModifier, 1, user); RaiseLocalEvent(uid, ref ev); - return ev.DamageModifier * ev.Multipliers; + return ev.DamageModifier + * ev.Multipliers + * component.HeavyDamageBaseModifier + * _contests.StaminaContest(user, false, 2f) //Taking stamina damage reduces wide swing damage by up to 50% + / _contests.HealthContest(user, false, 0.8f); //Being injured grants up to 20% more wide swing damage } public bool TryGetWeapon(EntityUid entity, out EntityUid weaponUid, [NotNullWhen(true)] out MeleeWeaponComponent? melee) @@ -340,6 +339,8 @@ private bool AttemptAttack(EntityUid user, EntityUid weaponUid, MeleeWeaponCompo if (!CombatMode.IsInCombatMode(user)) return false; + var fireRateSwingModifier = 1f; + switch (attack) { case LightAttackEvent light: @@ -359,6 +360,9 @@ private bool AttemptAttack(EntityUid user, EntityUid weaponUid, MeleeWeaponCompo if (!Blocker.CanAttack(user, disarmTarget, (weaponUid, weapon), true)) return false; break; + case HeavyAttackEvent: + fireRateSwingModifier *= weapon.HeavyRateModifier; + break; default: if (!Blocker.CanAttack(user, weapon: (weaponUid, weapon))) return false; @@ -366,7 +370,7 @@ private bool AttemptAttack(EntityUid user, EntityUid weaponUid, MeleeWeaponCompo } // Windup time checked elsewhere. - var fireRate = TimeSpan.FromSeconds(1f / GetAttackRate(weaponUid, user, weapon)); + var fireRate = TimeSpan.FromSeconds(1f / GetAttackRate(weaponUid, user, weapon) * fireRateSwingModifier); var swings = 0; // TODO: If we get autoattacks then probably need a shotcounter like guns so we can do timing properly. @@ -436,8 +440,9 @@ private bool AttemptAttack(EntityUid user, EntityUid weaponUid, MeleeWeaponCompo protected virtual void DoLightAttack(EntityUid user, LightAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session) { - // If I do not come back later to fix Light Attacks being Heavy Attacks you can throw me in the spider pit -Errant - var damage = GetDamage(meleeUid, user, component) * GetHeavyDamageModifier(meleeUid, user, component); + var damage = GetDamage(meleeUid, user, component) + * _contests.StaminaContest(user) //Taking stamina damage reduces light attack damage by up to 25% + / _contests.HealthContest(user, false, 0.8f); //Being injured grants up to 20% more damage; var target = GetEntity(ev.Target); // For consistency with wide attacks stuff needs damageable. @@ -526,7 +531,7 @@ protected virtual void DoLightAttack(EntityUid user, LightAttackEvent ev, Entity } } - protected abstract void DoDamageEffect(List targets, EntityUid? user, TransformComponent targetXform); + protected abstract void DoDamageEffect(List targets, EntityUid? user, TransformComponent targetXform); private bool DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session) { @@ -541,9 +546,9 @@ private bool DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeU var userPos = TransformSystem.GetWorldPosition(userXform); var direction = targetMap.Position - userPos; - var distance = Math.Min(component.Range, direction.Length()); + var distance = Math.Min(component.Range * component.HeavyRangeModifier, direction.Length()); - var damage = GetDamage(meleeUid, user, component); + var damage = GetDamage(meleeUid, user, component) * GetHeavyDamageModifier(meleeUid, user, component); var entities = GetEntityList(ev.Entities); if (entities.Count == 0) @@ -567,11 +572,9 @@ private bool DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeU return true; } - // Naughty input - if (entities.Count > MaxTargets) - { - entities.RemoveRange(MaxTargets, entities.Count - MaxTargets); - } + var maxTargets = component.MaxTargets; + if (entities.Count > maxTargets) + entities.RemoveRange(maxTargets, entities.Count - maxTargets); // Validate client for (var i = entities.Count - 1; i >= 0; i--) @@ -666,6 +669,10 @@ private bool DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeU DoDamageEffect(targets, user, Transform(targets[0])); } + if (TryComp(user, out var stamina)) + _stamina.TakeStaminaDamage(user, component.HeavyStaminaCost, stamina); + + return true; } @@ -785,20 +792,20 @@ private void OnItemToggle(EntityUid uid, ItemToggleMeleeWeaponComponent itemTogg meleeWeapon.Damage = itemToggleMelee.ActivatedDamage; } - meleeWeapon.HitSound = itemToggleMelee.ActivatedSoundOnHit; + meleeWeapon.SoundHit = itemToggleMelee.ActivatedSoundOnHit; if (itemToggleMelee.ActivatedSoundOnHitNoDamage != null) { //Setting the deactivated sound on no damage hit to the weapon's regular value before changing it. - itemToggleMelee.DeactivatedSoundOnHitNoDamage ??= meleeWeapon.NoDamageSound; - meleeWeapon.NoDamageSound = itemToggleMelee.ActivatedSoundOnHitNoDamage; + itemToggleMelee.DeactivatedSoundOnHitNoDamage ??= meleeWeapon.SoundNoDamage; + meleeWeapon.SoundNoDamage = itemToggleMelee.ActivatedSoundOnHitNoDamage; } if (itemToggleMelee.ActivatedSoundOnSwing != null) { //Setting the deactivated sound on no damage hit to the weapon's regular value before changing it. - itemToggleMelee.DeactivatedSoundOnSwing ??= meleeWeapon.SwingSound; - meleeWeapon.SwingSound = itemToggleMelee.ActivatedSoundOnSwing; + itemToggleMelee.DeactivatedSoundOnSwing ??= meleeWeapon.SoundSwing; + meleeWeapon.SoundSwing = itemToggleMelee.ActivatedSoundOnSwing; } if (itemToggleMelee.DeactivatedSecret) @@ -809,13 +816,13 @@ private void OnItemToggle(EntityUid uid, ItemToggleMeleeWeaponComponent itemTogg if (itemToggleMelee.DeactivatedDamage != null) meleeWeapon.Damage = itemToggleMelee.DeactivatedDamage; - meleeWeapon.HitSound = itemToggleMelee.DeactivatedSoundOnHit; + meleeWeapon.SoundHit = itemToggleMelee.DeactivatedSoundOnHit; if (itemToggleMelee.DeactivatedSoundOnHitNoDamage != null) - meleeWeapon.NoDamageSound = itemToggleMelee.DeactivatedSoundOnHitNoDamage; + meleeWeapon.SoundNoDamage = itemToggleMelee.DeactivatedSoundOnHitNoDamage; if (itemToggleMelee.DeactivatedSoundOnSwing != null) - meleeWeapon.SwingSound = itemToggleMelee.DeactivatedSoundOnSwing; + meleeWeapon.SoundSwing = itemToggleMelee.DeactivatedSoundOnSwing; if (itemToggleMelee.DeactivatedSecret) meleeWeapon.Hidden = true; diff --git a/Resources/Locale/en-US/damage/damage-examine.ftl b/Resources/Locale/en-US/damage/damage-examine.ftl index 974b8fa9650..9e24d4d2f72 100644 --- a/Resources/Locale/en-US/damage/damage-examine.ftl +++ b/Resources/Locale/en-US/damage/damage-examine.ftl @@ -5,6 +5,7 @@ damage-examinable-verb-message = Examine the damage values. damage-hitscan = hitscan damage-projectile = projectile damage-melee = melee +damage-melee-heavy = power attack damage-throw = throw damage-examine = It does the following damage: diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml index fc35fae1af8..a6752286dd2 100644 --- a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml +++ b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml @@ -47,6 +47,15 @@ components: - type: Sprite state: icon + - type: MeleeWeapon + bluntStaminaDamageFactor: 2.0 + damage: + types: + Blunt: 7.5 + heavyRangeModifier: 1.5 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 25 - type: DamageOnLand damage: types: @@ -54,7 +63,7 @@ - type: DamageOtherOnHit damage: types: - Blunt: 4 + Blunt: 5 - type: Damageable damageContainer: Inorganic - type: Destructible diff --git a/Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_string.yml b/Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_string.yml index fab8b56b06f..947a973bbf6 100644 --- a/Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_string.yml +++ b/Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_string.yml @@ -14,6 +14,19 @@ - type: Sprite sprite: Objects/Fun/Instruments/eguitar.rsi state: icon + - type: MeleeWeapon + soundHit: + path: /Audio/Nyanotrasen/Weapons/electricguitarhit.ogg + range: 1.85 + damage: + types: + Blunt: 6 + Shock: 1 + bluntStaminaDamageFactor: 1.5 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + angle: 75 - type: Item size: Normal sprite: Objects/Fun/Instruments/eguitar.rsi @@ -43,6 +56,19 @@ - type: Sprite sprite: Objects/Fun/Instruments/bassguitar.rsi state: icon + - type: MeleeWeapon + soundHit: + path: /Audio/Nyanotrasen/Weapons/electricguitarhit.ogg + range: 1.85 + damage: + types: + Blunt: 6 + Shock: 1 + bluntStaminaDamageFactor: 1.5 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + angle: 75 - type: Item size: Normal sprite: Objects/Fun/Instruments/bassguitar.rsi @@ -71,6 +97,27 @@ - type: Sprite sprite: Objects/Fun/Instruments/rockguitar.rsi state: icon + - type: MeleeWeapon + soundHit: + path: /Audio/Nyanotrasen/Weapons/electricguitarhit.ogg + range: 1.85 + attackRate: 1.25 + wideAnimationRotation: 45 + damage: + types: + Blunt: 6 + Shock: 1 + bluntStaminaDamageFactor: 1.5 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 15 + angle: 160 + - type: Wieldable + - type: IncreaseDamageOnWield + damage: + types: + Blunt: 2 + Shock: 1 - type: Item size: Normal sprite: Objects/Fun/Instruments/rockguitar.rsi @@ -82,18 +129,6 @@ - type: Tag tags: - StringInstrument - - type: MeleeWeapon - wideAnimationRotation: 45 - damage: - types: - Blunt: 6 - Slash: 2 - - type: Wieldable - - type: IncreaseDamageOnWield #they don't call it an axe for nothing - damage: - types: - Blunt: 4 - Slash: 2 - type: entity parent: BaseHandheldInstrument @@ -145,14 +180,20 @@ types: Blunt: 20 - type: MeleeWeapon + range: 1.5 wideAnimationRotation: 45 damage: types: - Blunt: 5 + Blunt: 7 + bluntStaminaDamageFactor: 2 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + angle: 75 - type: IncreaseDamageOnWield damage: types: - Blunt: 15 + Blunt: 2 - type: entity parent: BaseHandheldInstrument @@ -186,10 +227,15 @@ - type: MeleeWeapon soundHit: path: /Audio/SimpleStation14/Weapons/Melee/banjohit.ogg + range: 1.5 damage: types: Blunt: 7 - bluntStaminaDamageFactor: 1.5 + bluntStaminaDamageFactor: 2 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + angle: 75 - type: entity parent: BaseHandheldInstrument diff --git a/Resources/Prototypes/Entities/Objects/Fun/toys.yml b/Resources/Prototypes/Entities/Objects/Fun/toys.yml index 094f434c39c..66d6713fb22 100644 --- a/Resources/Prototypes/Entities/Objects/Fun/toys.yml +++ b/Resources/Prototypes/Entities/Objects/Fun/toys.yml @@ -628,6 +628,16 @@ - type: Sprite sprite: Objects/Fun/ducky.rsi state: icon + - type: MeleeWeapon + attackRate: 1.5 + range: 1.3 + damage: + types: + Blunt: 0.1 + heavyDamageBaseModifier: 2 + heavyStaminaCost: 5 + maxTargets: 8 + angle: 25 - type: Clothing quickEquip: false sprite: Objects/Fun/ducky.rsi diff --git a/Resources/Prototypes/Entities/Objects/Misc/briefcases.yml b/Resources/Prototypes/Entities/Objects/Misc/briefcases.yml index 762204701cb..760a0bafb68 100644 --- a/Resources/Prototypes/Entities/Objects/Misc/briefcases.yml +++ b/Resources/Prototypes/Entities/Objects/Misc/briefcases.yml @@ -9,6 +9,18 @@ - type: Storage grid: - 0,0,5,3 + - type: MeleeWeapon + bluntStaminaDamageFactor: 3.0 + attackRate: 0.9 + range: 1.75 + damage: + types: + Blunt: 3.5 + heavyRateModifier: 0.8 + heavyRangeModifier: 0.8 + heavyDamageBaseModifier: 2 + heavyStaminaCost: 5 + maxTargets: 8 - type: Tag tags: - Briefcase diff --git a/Resources/Prototypes/Entities/Objects/Misc/broken_bottle.yml b/Resources/Prototypes/Entities/Objects/Misc/broken_bottle.yml index b7c73f5e0cc..6a1abfc8b1d 100644 --- a/Resources/Prototypes/Entities/Objects/Misc/broken_bottle.yml +++ b/Resources/Prototypes/Entities/Objects/Misc/broken_bottle.yml @@ -7,9 +7,16 @@ - type: Sharp - type: MeleeWeapon attackRate: 1.5 + range: 1.3 damage: types: - Slash: 5 + Slash: 4 + heavyRateModifier: 0.8 + heavyRangeModifier: 0.8 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 5 + maxTargets: 3 + angle: 75 soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Sprite diff --git a/Resources/Prototypes/Entities/Objects/Misc/fire_extinguisher.yml b/Resources/Prototypes/Entities/Objects/Misc/fire_extinguisher.yml index bae33f27f17..f1802e426fb 100644 --- a/Resources/Prototypes/Entities/Objects/Misc/fire_extinguisher.yml +++ b/Resources/Prototypes/Entities/Objects/Misc/fire_extinguisher.yml @@ -38,9 +38,16 @@ hasSafety: true - type: MeleeWeapon wideAnimationRotation: 180 + attackRate: 0.8 + bluntStaminaDamageFactor: 2.5 + range: 1.75 damage: types: - Blunt: 10 + Blunt: 8 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 2 + heavyStaminaCost: 15 + maxTargets: 8 soundHit: path: /Audio/Weapons/smash.ogg - type: Tool diff --git a/Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml b/Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml index 1162a3ec71b..9ab53cebc96 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml @@ -45,8 +45,12 @@ - type: MeleeWeapon # Nyanotrasen - Bibles do Holy damage damage: types: - Blunt: 3 - Holy: 10 + Blunt: 4 + Holy: 20 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1 + heavyStaminaCost: 5 + maxTargets: 3 - type: Tag tags: - Book diff --git a/Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml b/Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml index 727c75c8794..37b8daddc27 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml @@ -16,7 +16,14 @@ swingLeft: true damage: types: - Slash: 6 + Slash: 3.5 + Blunt: 3 + heavyRateModifier: 1 + heavyRangeModifier: 1 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + maxTargets: 5 + angle: 100 - type: Item sprite: Objects/Tools/Hydroponics/hoe.rsi @@ -34,9 +41,16 @@ state: icon - type: MeleeWeapon wideAnimationRotation: 90 + attackRate: 0.8 damage: types: - Slash: 7 + Pierce: 7 + heavyRateModifier: 0.9 + heavyRangeModifier: 1.25 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 - type: Item sprite: Objects/Tools/Hydroponics/clippers.rsi storedRotation: -90 @@ -53,9 +67,16 @@ state: icon - type: MeleeWeapon wideAnimationRotation: 135 + range: 1.85 damage: types: - Slash: 10 + Slash: 7 + heavyRateModifier: 0.8 + heavyRangeModifier: 1.25 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 120 - type: Item size: Normal - type: Clothing @@ -81,10 +102,13 @@ - type: MeleeWeapon wideAnimationRotation: 135 swingLeft: true + attackRate: 1.25 + range: 1.25 damage: types: - Slash: 8 - Piercing: 2 + Slash: 10 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 - type: Item sprite: Objects/Tools/Hydroponics/hatchet.rsi @@ -104,14 +128,19 @@ wideAnimationRotation: 45 damage: types: - Blunt: 8 - Piercing: 2 # I guess you can stab it into them? + Blunt: 6 + Slash: 2 # I guess you can stab it into them? + heavyRateModifier: 0.8 + heavyRangeModifier: 1.25 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + angle: 80 soundHit: collection: MetalThud - type: Item sprite: Objects/Tools/Hydroponics/spade.rsi - type: Shovel - speedModifier: 0.75 # slower at digging than a full-sized shovel + speedModifier: 0.85 # slower at digging than a full-sized shovel - type: entity name: plant bag diff --git a/Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml b/Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml index b192401c8b8..de5c33671a8 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml @@ -8,9 +8,17 @@ sprite: Objects/Specific/Janitorial/mop.rsi state: mop - type: MeleeWeapon + range: 1.85 damage: types: - Blunt: 10 + Blunt: 2 + bluntStaminaDamageFactor: 3 + heavyRateModifier: 0.8 + heavyRangeModifier: 1.25 + heavyDamageBaseModifier: 1.25 + heavyStaminaCost: 10 + maxTargets: 2 + angle: 180 soundHit: collection: MetalThud - type: Spillable @@ -48,9 +56,17 @@ sprite: Objects/Specific/Janitorial/advmop.rsi state: advmop - type: MeleeWeapon + range: 1.85 damage: types: - Blunt: 10 + Blunt: 2 + bluntStaminaDamageFactor: 3 + heavyRateModifier: 0.8 + heavyRangeModifier: 1.25 + heavyDamageBaseModifier: 1.25 + heavyStaminaCost: 10 + maxTargets: 2 + angle: 180 soundHit: collection: MetalThud - type: Spillable diff --git a/Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml b/Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml index aa0cf461872..c81768da4d3 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml @@ -50,9 +50,15 @@ - 0,0,1,0 - 1,1,1,1 - type: MeleeWeapon + attackRate: 0.75 + range: 1.3 damage: types: - Piercing: 10 + Piercing: 8 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 soundHit: path: /Audio/Items/drill_hit.ogg - type: StaticPrice @@ -80,10 +86,16 @@ - type: MeleeWeapon wideAnimationRotation: 90 swingLeft: true - attackRate: 1.5 + attackRate: 1.25 + range: 1.25 damage: types: - Slash: 8 + Slash: 7.5 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.25 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 soundHit: path: /Audio/Weapons/bladeslice.ogg @@ -111,7 +123,7 @@ - type: MeleeWeapon damage: types: - Slash: 12 + Slash: 8 - type: entity name: laser scalpel @@ -121,6 +133,11 @@ components: - type: Sprite state: laser + - type: MeleeWeapon + damage: + types: + Slash: 6.5 + Heat: 1 - type: Item heldPrefix: laser @@ -179,7 +196,19 @@ qualities: - Sawing speed: 1.0 -# No melee for regular saw because have you ever seen someone use a band saw as a weapon? It's dumb. + - type: MeleeWeapon + attackRate: 0.75 + range: 1.35 + damage: + types: + Blunt: 2.5 + Slash: 6.5 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.0 + heavyStaminaCost: 20 + maxTargets: 8 + angle: 20 +# ~~No melee for regular saw because have you ever seen someone use a band saw as a weapon? It's dumb.~~ No, I'm going to saw through your bones. - type: entity name: choppa @@ -192,9 +221,17 @@ - type: Item heldPrefix: improv - type: MeleeWeapon + attackRate: 0.85 damage: - groups: - Brute: 10 + types: + Blunt: 3 + Slash: 7 + bluntStaminaDamageFactor: 3 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.0 + heavyStaminaCost: 20 + maxTargets: 8 + angle: 20 soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Tool @@ -214,9 +251,18 @@ heldPrefix: electric storedRotation: 90 - type: MeleeWeapon + attackRate: 1.15 + range: 1.4 + bluntStaminaDamageFactor: 3.0 damage: - groups: - Brute: 15 + types: + Blunt: 4.5 + Slash: 5.5 + heavyRateModifier: 0.5 + heavyDamageBaseModifier: 1 + heavyStaminaCost: 15 + maxTargets: 8 + angle: 360 soundHit: path: /Audio/Items/drill_hit.ogg - type: Tool @@ -236,10 +282,18 @@ heldPrefix: advanced storedRotation: 90 - type: MeleeWeapon - attackRate: 1.5 + attackRate: 1.25 + range: 1.4 + bluntStaminaDamageFactor: 5.0 damage: - groups: - Brute: 15 + types: + Blunt: 4.5 + Slash: 7.5 + heavyRateModifier: 0.5 + heavyDamageBaseModifier: 1 + heavyStaminaCost: 15 + maxTargets: 8 + angle: 360 soundHit: path: /Audio/Items/drill_hit.ogg - type: Tool diff --git a/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml b/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml index d22e9190921..2b75a7e3dd9 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml @@ -54,6 +54,14 @@ shader: unshaded visible: false map: [ "light" ] + - type: MeleeWeapon + attackRate: 0.8 + bluntStaminaDamageFactor: 1.5 + damage: + types: + Blunt: 6 + soundHit: + collection: MetalThud - type: Item sprite: Objects/Tools/flashlight.rsi storedRotation: -90 @@ -108,9 +116,15 @@ map: [ "light" ] - type: MeleeWeapon wideAnimationRotation: 90 + attackRate: 0.8 damage: types: - Blunt: 10 + Blunt: 6.5 + bluntStaminaDamageFactor: 1.5 + heavyRateModifier: 0.9 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 soundHit: collection: MetalThud - type: Item diff --git a/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml b/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml index 2f281e141a1..f739de251cb 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml @@ -34,9 +34,16 @@ - type: MeleeWeapon wideAnimationRotation: 45 attackRate: 0.8 + range: 1.75 damage: types: - Blunt: 10 + Blunt: 8 + bluntStaminaDamageFactor: 2.5 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 15 + maxTargets: 1 + angle: 140 - type: PhysicalComposition materialComposition: Steel: 185 diff --git a/Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml b/Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml index 8e2b7597970..36d2f1308fb 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml @@ -44,9 +44,18 @@ changeSound: /Audio/Items/change_jaws.ogg - type: MeleeWeapon wideAnimationRotation: 90 + attackRate: 0.75 + range: 1.75 damage: types: Blunt: 10 + Slash: 2 + bluntStaminaDamageFactor: 2.0 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 10 + maxTargets: 1 + angle: 20 soundHit: collection: MetalThud @@ -87,4 +96,5 @@ - type: MeleeWeapon damage: types: - Blunt: 14 + Blunt: 12 + Slash: 2 diff --git a/Resources/Prototypes/Entities/Objects/Tools/toolbox.yml b/Resources/Prototypes/Entities/Objects/Tools/toolbox.yml index 9e35443cd4b..6702ae39d69 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/toolbox.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/toolbox.yml @@ -21,9 +21,15 @@ - type: Item size: Ginormous - type: MeleeWeapon + attackRate: 0.9 + range: 1.75 damage: types: - Blunt: 12 + Blunt: 9 + bluntStaminaDamageFactor: 2.0 + heavyRateModifier: 0.8 + heavyStaminaCost: 10 + angle: 80.5 soundHit: path: "/Audio/Weapons/smash.ogg" - type: Tag @@ -134,7 +140,7 @@ - type: MeleeWeapon damage: types: - Blunt: 20 + Blunt: 11.5 - type: entity name: golden toolbox @@ -147,6 +153,10 @@ state: icon - type: Item sprite: Objects/Tools/Toolboxes/toolbox_gold.rsi + - type: MeleeWeapon + damage: + types: + Blunt: 12 - type: entity id: ToolboxThief diff --git a/Resources/Prototypes/Entities/Objects/Tools/tools.yml b/Resources/Prototypes/Entities/Objects/Tools/tools.yml index 9ac46dbe305..5058899c559 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/tools.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/tools.yml @@ -23,10 +23,16 @@ - state: cutters-cutty-thingy - type: MeleeWeapon wideAnimationRotation: -90 + attackRate: 0.9 + range: 1.6 damage: types: - Piercing: 2 - attackRate: 2 #open and close that shit on their arm like hell! because you sure aren't doing any damage with this + Blunt: 6.5 + heavyRateModifier: 0.9 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + maxTargets: 4 + angle: 60 soundHit: path: "/Audio/Items/wirecutter.ogg" - type: Tool @@ -75,10 +81,15 @@ storedRotation: -90 - type: MeleeWeapon wideAnimationRotation: -90 - attackRate: 1 + attackRate: 1.35 damage: types: Piercing: 6 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 soundHit: path: "/Audio/Weapons/bladeslice.ogg" - type: Tool @@ -122,10 +133,16 @@ state: storage - type: MeleeWeapon wideAnimationRotation: 135 - attackRate: 1.5 + attackRate: 0.9 + range: 1.6 damage: types: - Blunt: 4.5 + Blunt: 6.5 + bluntStaminaDamageFactor: 1.5 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.75 + heavyStaminaCost: 5 + angle: 100 soundHit: collection: MetalThud - type: Tool @@ -166,9 +183,12 @@ state: storage - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 1.25 damage: types: - Blunt: 8 + Blunt: 6 + bluntStaminaDamageFactor: 2 + heavyStaminaCost: 5 soundHit: collection: MetalThud - type: Tool @@ -220,6 +240,16 @@ - state: icon - state: green-unlit shader: unshaded + - type: MeleeWeapon + attackRate: 0.75 + damage: + types: + Shock: 2 + heavyRateModifier: 0.9 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 - type: Item size: Small - type: Clothing @@ -359,10 +389,16 @@ price: 100 - type: MeleeWeapon wideAnimationRotation: -90 - attackRate: 1.5 + attackRate: 0.9 + range: 1.4 damage: types: - Piercing: 10 + Piercing: 8 + heavyRateModifier: 0.9 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 soundHit: path: "/Audio/Items/drill_hit.ogg" @@ -568,9 +604,16 @@ state: icon - type: MeleeWeapon wideAnimationRotation: 45 + attackRate: 0.8 + range: 2.0 damage: types: - Blunt: 14 + Blunt: 8 + bluntStaminaDamageFactor: 1.5 + heavyRateModifier: 0.9 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 10 + angle: 100 soundHit: collection: MetalThud - type: Item @@ -610,9 +653,16 @@ - Belt - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 0.9 damage: types: Blunt: 7 + bluntStaminaDamageFactor: 2.0 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.5 + heavyStaminaCost: 5 + maxTargets: 1 + angle: 20 soundHit: collection: MetalThud - type: Tool diff --git a/Resources/Prototypes/Entities/Objects/Tools/welders.yml b/Resources/Prototypes/Entities/Objects/Tools/welders.yml index e141f35caeb..8214ec56f34 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/welders.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/welders.yml @@ -55,7 +55,7 @@ collection: MetalThud activatedDamage: types: - Heat: 8 + Heat: 7 - type: ItemToggleSize activatedSize: Large - type: ItemToggleHot @@ -75,7 +75,7 @@ wideAnimationRotation: -90 damage: types: - Blunt: 5 #i mean... i GUESS you could use it like that + Blunt: 6 #i mean... i GUESS you could use it like that soundHit: collection: MetalThud - type: RefillableSolution diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/baseball_bat.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/baseball_bat.yml index 834d35a5297..8780d377e05 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/baseball_bat.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/baseball_bat.yml @@ -9,17 +9,24 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 + range: 1.6 damage: types: - Blunt: 10 + Blunt: 7.5 Structural: 5 + bluntStaminaDamageFactor: 2.0 + heavyRateModifier: 0.5 + heavyDamageBaseModifier: 1.75 + heavyStaminaCost: 15 + maxTargets: 2 + angle: 120 soundHit: collection: MetalThud - type: Wieldable - type: IncreaseDamageOnWield damage: types: - Blunt: 5 + Blunt: 4 Structural: 10 - type: Item size: Normal diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/chainsaw.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/chainsaw.yml index bfdd94add6c..b2727b334c6 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/chainsaw.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/chainsaw.yml @@ -15,7 +15,6 @@ state: icon - type: MeleeWeapon autoAttack: true - angle: 0 wideAnimationRotation: -135 attackRate: 4 damage: @@ -23,6 +22,11 @@ Slash: 2 Blunt: 2 Structural: 4 + heavyRateModifier: 0.5 + heavyDamageBaseModifier: 1.0 + heavyStaminaCost: 15 + maxTargets: 20 + angle: 160 soundHit: path: /Audio/Weapons/chainsaw.ogg params: diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/cult.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/cult.yml index ecb6479de70..5e9d789b658 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/cult.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/cult.yml @@ -10,10 +10,14 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 - attackRate: 1.5 + attackRate: 1.25 + range: 1.4 damage: types: - Slash: 12 + Slash: 8 + heavyRateModifier: 0.9 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 - type: Item size: Normal - type: Clothing @@ -35,9 +39,14 @@ - type: MeleeWeapon wideAnimationRotation: -135 attackRate: 0.75 + range: 1.75 damage: types: - Slash: 16 + Slash: 12 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + maxTargets: 6 + angle: 90 - type: Item size: Normal - type: Clothing @@ -62,19 +71,24 @@ - type: MeleeWeapon wideAnimationRotation: -135 attackRate: 0.75 + range: 1.75 damage: types: - Blunt: 10 - Slash: 10 + Blunt: 2 + Slash: 13 Structural: 5 + heavyRateModifier: 0.9 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + angle: 100 soundHit: collection: MetalThud - type: Wieldable - type: IncreaseDamageOnWield damage: types: - Blunt: 5 - Slash: 5 + Blunt: 2 + Slash: 3 Structural: 10 - type: Item size: Ginormous diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml index bc376df5eab..0cbc824365d 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml @@ -35,8 +35,8 @@ variation: 0.125 activatedDamage: types: - Slash: 15 - Heat: 15 + Slash: 8 + Heat: 10 Structural: 20 - type: Sprite sprite: Objects/Weapons/Melee/e_sword.rsi @@ -49,7 +49,7 @@ map: [ "blade" ] - type: MeleeWeapon wideAnimationRotation: -135 - attackRate: 1 + attackRate: 1.25 damage: types: Blunt: 4.5 @@ -106,8 +106,8 @@ variation: 0.250 activatedDamage: types: - Slash: 10 - Heat: 10 + Slash: 4 + Heat: 8 deactivatedSecret: true - type: ItemToggleActiveSound activeSound: @@ -245,8 +245,8 @@ variation: 0.250 activatedDamage: types: - Slash: 12 - Heat: 12 + Slash: 8 + Heat: 13 Structural: 15 - type: ItemToggleActiveSound activeSound: diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/fireaxe.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/fireaxe.yml index 93765ec40c3..b30a2855796 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/fireaxe.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/fireaxe.yml @@ -18,16 +18,20 @@ damage: types: # axes are kinda like sharp hammers, you know? - Blunt: 5 - Slash: 10 + Blunt: 4 + Slash: 6 Structural: 10 + heavyDamageBaseModifier: 1.0 + heavyStaminaCost: 10 + angle: 100 soundHit: collection: MetalThud - type: Wieldable - type: IncreaseDamageOnWield damage: types: - Slash: 10 + Blunt: 2 + Slash: 5 Structural: 40 - type: Item size: Ginormous diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml index 9cd1bb29408..68f8863d116 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml @@ -12,9 +12,16 @@ - Knife - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 1.25 + range: 1.4 damage: types: - Slash: 10 + Slash: 8 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + maxTargets: 3 + angle: 40 soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Sprite @@ -60,10 +67,11 @@ state: butch - type: MeleeWeapon wideAnimationRotation: -115 - attackRate: 1.5 + attackRate: 1 damage: types: - Slash: 13 + Slash: 8 + Blunt: 1 - type: Item size: Normal sprite: Objects/Weapons/Melee/cleaver.rsi @@ -87,15 +95,16 @@ - type: MeleeWeapon wideAnimationRotation: -135 attackRate: 1.5 + range: 1.4 damage: types: - Slash: 12 + Slash: 9 - type: EmbeddableProjectile sound: /Audio/Weapons/star_hit.ogg - type: DamageOtherOnHit damage: types: - Slash: 10 + Slash: 9 - type: Item sprite: Objects/Weapons/Melee/combat_knife.rsi - type: DisarmMalus @@ -110,6 +119,13 @@ - type: Sprite sprite: Objects/Weapons/Melee/survival_knife.rsi state: icon + - type: MeleeWeapon + wideAnimationRotation: -135 + attackRate: 1.25 + range: 1.5 + damage: + types: + Slash: 8 - type: Item sprite: Objects/Weapons/Melee/survival_knife.rsi @@ -124,9 +140,10 @@ state: icon - type: MeleeWeapon attackRate: 1.0 + range: 1.75 damage: types: - Slash: 15 + Slash: 10 - type: Item sprite: Objects/Weapons/Melee/kukri_knife.rsi @@ -186,7 +203,8 @@ sprite: Objects/Weapons/Melee/shiv.rsi state: icon - type: MeleeWeapon - attackRate: 1.5 + attackRate: 1.75 + range: 0.75 damage: types: Slash: 5.5 @@ -205,7 +223,6 @@ graph: ReinforcedShiv node: icon - type: MeleeWeapon - attackRate: 1.5 damage: types: Slash: 7 #each "tier" grants an additional 2 damage @@ -224,10 +241,9 @@ graph: PlasmaShiv node: icon - type: MeleeWeapon - attackRate: 1.5 damage: types: - Slash: 9 + Slash: 8.5 - type: Item sprite: Objects/Weapons/Melee/plasma_shiv.rsi - type: Sprite @@ -243,10 +259,9 @@ graph: UraniumShiv node: icon - type: MeleeWeapon - attackRate: 1.5 damage: types: - Slash: 7 + Slash: 6.5 Radiation: 4 - type: Item sprite: Objects/Weapons/Melee/uranium_shiv.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml index ccf45bf59aa..a1addba2625 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml @@ -43,12 +43,18 @@ capacity: 1 count: 1 - type: MeleeWeapon - attackRate: 1.5 + attackRate: 0.75 + range: 1.75 wideAnimationRotation: -135 damage: types: - Blunt: 10 - Slash: 5 + Blunt: 8 + Slash: 4 + bluntStaminaDamageFactor: 2.0 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + angle: 120 soundHit: collection: MetalThud - type: Wieldable @@ -79,10 +85,16 @@ - type: MeleeWeapon autoAttack: true wideAnimationRotation: -135 - attackRate: 2 + attackRate: 1.25 + range: 1.4 damage: types: - Slash: 15 + Slash: 9 + heavyRateModifier: 0.9 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + maxTargets: 2 + angle: 20 - type: Tag tags: - Knife diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/pickaxe.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/pickaxe.yml index 324d4ee878e..6ba659ccb40 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/pickaxe.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/pickaxe.yml @@ -11,21 +11,27 @@ sprite: Objects/Weapons/Melee/pickaxe.rsi state: pickaxe - type: MeleeWeapon - attackRate: 0.7 + attackRate: 0.75 + range: 1.75 wideAnimationRotation: -135 soundHit: path: "/Audio/Weapons/smash.ogg" params: volume: -3 damage: - groups: - Brute: 5 + types: + Blunt: 6 + Pierce: 3 + bluntStaminaDamageFactor: 2.0 + heavyDamageBaseModifier: 1.75 + heavyStaminaCost: 5 + maxTargets: 2 + angle: 60 - type: Wieldable - type: IncreaseDamageOnWield damage: - groups: - Brute: 10 types: + Blunt: 5 Structural: 30 - type: Item size: Normal @@ -52,16 +58,24 @@ state: handdrill - type: MeleeWeapon autoAttack: true - angle: 0 wideAnimationRotation: -90 soundHit: path: "/Audio/Items/drill_hit.ogg" - attackRate: 3.5 + attackRate: 0.5 + range: 1.4 damage: - groups: - Brute: 3 types: + Blunt: 9 + Slash: 3 Structural: 12 + bluntStaminaDamageFactor: 4.0 + heavyRateModifier: 1 + heavyRangeModifier: 2 + heavyDamageBaseModifier: 1 + heavyStaminaCost: 10 + maxTargets: 3 + angle: 20 + - type: ReverseEngineering # Nyano difficulty: 2 recipes: diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml index 0c75015d9aa..ecc84e50073 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml @@ -9,10 +9,18 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 0.8 + range: 1.75 damage: types: - Blunt: 10 + Blunt: 6 Structural: 10 + bluntStaminaDamageFactor: 2.0 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.75 + heavyStaminaCost: 15 + maxTargets: 10 + angle: 120 soundHit: collection: MetalThud - type: Wieldable diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml index 0def916ddc7..576d0b2a0ce 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml @@ -35,17 +35,24 @@ visible: false - type: MeleeWeapon wideAnimationRotation: -135 + range: 1.75 damage: types: - Piercing: 12 - angle: 0 + Piercing: 7 + Slash: 1 + heavyRateModifier: 0.75 + heavyRangeModifier: 1.25 + heavyDamageBaseModifier: 1.0 + heavyStaminaCost: 5 + maxTargets: 3 + angle: 20 animation: WeaponArcThrust soundHit: path: /Audio/Weapons/bladeslice.ogg - type: DamageOtherOnHit damage: types: - Piercing: 15 + Piercing: 10 - type: Item size: Ginormous - type: Clothing @@ -75,7 +82,8 @@ - type: IncreaseDamageOnWield damage: types: - Piercing: 4 + Piercing: 3 + Slash: 3 - type: Damageable damageContainer: Inorganic - type: Destructible @@ -124,11 +132,12 @@ wideAnimationRotation: -135 damage: types: - Piercing: 15 + Piercing: 8.5 + Slash: 1 - type: DamageOtherOnHit damage: types: - Piercing: 18 + Piercing: 12 - type: Construction graph: SpearReinforced @@ -144,11 +153,12 @@ wideAnimationRotation: -135 damage: types: - Piercing: 18 + Piercing: 9.5 + Slash: 1.5 - type: DamageOtherOnHit damage: types: - Piercing: 21 + Piercing: 14 - type: Construction graph: SpearPlasma @@ -164,13 +174,13 @@ wideAnimationRotation: -135 damage: types: - Piercing: 10 + Piercing: 8 Radiation: 8 - type: DamageOtherOnHit damage: types: - Piercing: 12 - Radiation: 9 + Piercing: 8 + Radiation: 8 - type: Construction graph: SpearUranium diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/stunprod.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/stunprod.yml index b0b166f6ce8..d8955b4defe 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/stunprod.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/stunprod.yml @@ -30,16 +30,23 @@ energyPerUse: 70 - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 0.8 + range: 1.4 damage: types: - Blunt: 9 + Blunt: 7.5 + bluntStaminaDamageFactor: 2.0 + heavyRateModifier: 0.8 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 5 + maxTargets: 3 angle: 60 animation: WeaponArcThrust - type: StaminaDamageOnHit - damage: 20 + damage: 22 sound: /Audio/Weapons/egloves.ogg - type: StaminaDamageOnCollide - damage: 20 + damage: 22 sound: /Audio/Weapons/egloves.ogg - type: Battery maxCharge: 360 diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml index 17e31e5893c..82b99ce37e3 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml @@ -10,12 +10,19 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 - attackRate: 1.5 + attackRate: 1.25 + range: 1.75 soundHit: path: /Audio/SimpleStation14/Weapons/Melee/rapierhit.ogg damage: types: Slash: 17 #cmon, it has to be at least BETTER than the rest. + heavyRateModifier: 0.8 + heavyRangeModifier: 1 + heavyDamageBaseModifier: 1 + heavyStaminaCost: 5 + maxTargets: 7 + angle: 80 - type: Reflect enabled: true reflectProb: .5 @@ -43,11 +50,18 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 1.5 soundHit: path: /Audio/SimpleStation14/Weapons/Melee/rapierhit.ogg damage: types: - Slash: 15 + Slash: 12 + heavyRateModifier: 0.5 + heavyRangeModifier: 3 #Superior Japanese folded steel + heavyDamageBaseModifier: 1.25 + heavyStaminaCost: 10 + maxTargets: 1 + angle: 20 - type: Item size: Normal sprite: DeltaV/Objects/Weapons/Melee/katana.rsi #DeltaV @@ -66,7 +80,7 @@ wideAnimationRotation: -60 damage: types: - Slash: 30 + Slash: 25 - type: Item size: Normal sprite: Objects/Weapons/Melee/energykatana.rsi @@ -99,9 +113,15 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 0.8 damage: types: Slash: 15 + heavyRateModifier: 0.8 + heavyRangeModifier: 1.25 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + angle: 80 soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Item @@ -121,10 +141,19 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 - attackRate: 0.75 + attackRate: 0.65 + range: 1.85 damage: types: - Slash: 20 + Slash: 19 + Blunt: 1 + bluntStaminaDamageFactor: 25.0 + heavyRateModifier: 0.5 + heavyRangeModifier: 1 + heavyDamageBaseModifier: 1 + heavyStaminaCost: 20 + maxTargets: 10 + angle: 200 soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Item @@ -150,9 +179,16 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 1.25 damage: types: - Slash: 16 + Slash: 12 + heavyRateModifier: 0.8 + heavyRangeModifier: 1.2 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 + maxTargets: 3 + angle: 40 soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Item diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/white_cane.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/white_cane.yml index 6b24c96e309..123de813cbd 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/white_cane.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/white_cane.yml @@ -12,16 +12,23 @@ sprite: Objects/Weapons/Melee/white_cane.rsi - type: MeleeWeapon wideAnimationRotation: 45 + attackRate: 0.9 + range: 1.6 damage: types: - Blunt: 5 - - type: StaminaDamageOnHit - damage: 5 + Blunt: 6 + bluntStaminaDamageFactor: 2.5 + heavyRateModifier: 0.5 + heavyRangeModifier: 1.75 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 0 + maxTargets: 1 + angle: 20 - type: Wieldable - type: IncreaseDamageOnWield damage: types: - Blunt: 3 + Blunt: 2 - type: UseDelay delay: 1 diff --git a/Resources/Prototypes/Entities/Objects/Weapons/security.yml b/Resources/Prototypes/Entities/Objects/Weapons/security.yml index 9ac737e9cbb..a952713dd5f 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/security.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/security.yml @@ -35,6 +35,10 @@ types: Blunt: 7 bluntStaminaDamageFactor: 2.0 + heavyRateModifier: 0.75 + heavyDamageBaseModifier: 1.75 + heavyStaminaCost: 5 + maxTargets: 3 angle: 60 animation: WeaponArcSlash - type: StaminaDamageOnHit @@ -93,12 +97,16 @@ state: icon - type: MeleeWeapon wideAnimationRotation: -135 + attackRate: 0.8 damage: types: - Blunt: 20 + Blunt: 15 soundHit: collection: MetalThud - bluntStaminaDamageFactor: 1.5 + bluntStaminaDamageFactor: 2 + heavyRateModifier: 1 + heavyDamageBaseModifier: 1.2 + heavyStaminaCost: 10 - type: Item size: Normal - type: Clothing